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Maggedelle last won the day on November 20 2013

Maggedelle had the most liked content!

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15 Good


About Maggedelle

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  • Birthday 03/30/1999

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    Codeing, guitar, piano.

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  • Skype

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634 profile views
  1. Title says it all, really. Its for a horror game, not much lines needed. If you are good, i can pay. but would prefer free - as im low on moneyy Have a nice day, everyone
  2. hey friends! i need a VPS for my Unity Master Server.. Can you guys recomend any? thanks.
  3. Im bored, anyone wanna team up and make something?

    I'm on, but i'm not going to write js. add me on skype tho Magnus1254
  4. " I would love to change the world, but they won't give me the source code "

  5. Windows 10 worth it?

    My question goes: Is it worth to download the current version of w10 why? Why not
  6. I am from India..and love to develop games.

    Welcome my friend!
  7. Hello from Denmark

    Welcome man, Im from Denmark too, and good luck with your project
  8. Networkview.RPC ..

    I appriciate your help! Now my codes look like this: function OnTriggerEnter (other : Collider) { if(other.transform.GetComponent(CharacterInformation) != null && other.transform.GetComponent(Bullet) == null) { if(other.transform.GetComponent(CharacterInformation).team != transform.GetComponent(CharacterInformation).team) { networkView.RPC("applydmg", RPCMode.AllBuffered, other); Destroy(gameObject); } } else if(other.gameObject.tag == "Ground") { Destroy(gameObject); } } @RPC function applydmg (info : Collider) { info.transform.GetComponent(CharacterInformation).ApplyDamage(damage); } And i dont see how this makes any diffrence? + i get the same error
  9. Networkview.RPC ..

    thx for the help,call me a nab. But don't understand what you mean?
  10. Networkview.RPC ..

    Themars, i know. I allready said tha, if you read the post Im asking how i should send the information, without using a collider?
  11. Networkview.RPC ..

    Hey guys, so im creating this online game. Today i ran into a problem, creating a RPC. i got this: function OnTriggerEnter (other : Collider) { if(other.transform.GetComponent(CharacterInformation) != null && other.transform.GetComponent(Bullet) == null) { networkView.RPC("applydmg", RPCMode.AllBuffered, other); } else if(other.gameObject.tag == "Ground") { Destroy(gameObject); } } @RPC function applydmg (info : Collider) { if(info.transform.GetComponent(CharacterInformation).team != transform.GetComponent(CharacterInformation).team) { info.transform.GetComponent(CharacterInformation).ApplyDamage(damage); Destroy(gameObject); } } The problem is that you cant send a "Collider" with a RPC. RPC's only support: integer, float, string, NetworkPlayer, NetworkViewID, Vector3 and Quaternion. So how would i send this RPC?
  12. [Reguest] MOBA AI SYSTEM

    Hey you guys! I will of cause pay you for the script But how much money? Depends of what YOU think, and how good your script is. Ok im looking for a ai script. If you know the game League Of Legends, i want the minions they got. I want the minions to: *Move to the first turret *When turret destroyed move to next. *If there is a player close attack him instead. *Check which player is closest and attack him (The game is online) *If a enemy minion is close attack him instead of the turret or the player. Hope any of you can help!
  13. C# If have a space...

    Worked perfectly man!!, played around with the idea for an hour, and finaly.. FINALY IT WORKED! I reff you, and @DaBossTMR for the fantasic support! youngdeveloper helped me out, but i ref you for the fantastic support!