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Maggedelle

Premium Member
  • Content count

    46
  • Joined

  • Last visited

  • Days Won

    1

Maggedelle last won the day on November 20 2013

Maggedelle had the most liked content!

Community Reputation

15 Good

7 Followers

About Maggedelle

  • Rank
    Premium
  • Birthday 03/30/1999

Profile Information

  • Gender
    Male
  • Location:
    Denmark
  • Interests
    Codeing, guitar, piano.

Contact Methods

  • Skype
    Magnus1254

Recent Profile Visitors

568 profile views
  1. Title says it all, really. Its for a horror game, not much lines needed. If you are good, i can pay. but would prefer free - as im low on moneyy Have a nice day, everyone
  2. hey friends! i need a VPS for my Unity Master Server.. Can you guys recomend any? thanks.
  3. I'm on, but i'm not going to write js. add me on skype tho Magnus1254
  4. " I would love to change the world, but they won't give me the source code "

  5. My question goes: Is it worth to download the current version of w10 why? Why not
  6. Thank you!
  7. Hello guys, i would like to learn more about Photon, and how to use it. But i rly cant seem to find any good videos / books out there for it. So i was thinking do you know any good Photon Tutorials? Thank you.
  8. Welcome my friend!
  9. Welcome man, Im from Denmark too, and good luck with your project
  10. I appriciate your help! Now my codes look like this: function OnTriggerEnter (other : Collider) { if(other.transform.GetComponent(CharacterInformation) != null && other.transform.GetComponent(Bullet) == null) { if(other.transform.GetComponent(CharacterInformation).team != transform.GetComponent(CharacterInformation).team) { networkView.RPC("applydmg", RPCMode.AllBuffered, other); Destroy(gameObject); } } else if(other.gameObject.tag == "Ground") { Destroy(gameObject); } } @RPC function applydmg (info : Collider) { info.transform.GetComponent(CharacterInformation).ApplyDamage(damage); } And i dont see how this makes any diffrence? + i get the same error
  11. thx for the help,call me a nab. But don't understand what you mean?
  12. Themars, i know. I allready said tha, if you read the post Im asking how i should send the information, without using a collider?
  13. Hey guys, so im creating this online game. Today i ran into a problem, creating a RPC. i got this: function OnTriggerEnter (other : Collider) { if(other.transform.GetComponent(CharacterInformation) != null && other.transform.GetComponent(Bullet) == null) { networkView.RPC("applydmg", RPCMode.AllBuffered, other); } else if(other.gameObject.tag == "Ground") { Destroy(gameObject); } } @RPC function applydmg (info : Collider) { if(info.transform.GetComponent(CharacterInformation).team != transform.GetComponent(CharacterInformation).team) { info.transform.GetComponent(CharacterInformation).ApplyDamage(damage); Destroy(gameObject); } } The problem is that you cant send a "Collider" with a RPC. RPC's only support: integer, float, string, NetworkPlayer, NetworkViewID, Vector3 and Quaternion. So how would i send this RPC?
  14. Worked perfectly man!!, played around with the idea for an hour, and finaly.. FINALY IT WORKED! I reff you, and @DaBossTMR for the fantasic support! youngdeveloper helped me out, but i ref you for the fantastic support!
  15. thx for the help, but i get this error? :/ not all codes return a value. Also, i dont see how this would work? Cause i have like 2 names, not one. And i want the one part to be name1, and other part name2? : thx anyway