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zombieqtr

Member
  • Content Count

    45
  • Joined

  • Last visited

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    6

Everything posted by zombieqtr

  1. I am having a blast working on my level designing skills, preparing for future projects. Thanks to the powerful unity assets available my learning experience has never been better. The workflow with all these assets combined is nothing short of amazing. One of my many attempts. Many more to come. Feel free to ask me anything, Enjoy.
  2. Hey there guys, finally got the animation sets and the weapon logic to utilize those animations, here is a short video. Feedback is appreciated. All of the items showcased below are subject to change or have content added upon them in the future, bar bones at the current state. Game? what is it?!, Still not sure, many things to plan out, me and my friends are in the process of creating the flowcharts and full road map, many things left to plan and think through. Please do share ideas below! Demonstration Video: Concept Art: Main Soundtrack(to be uploaded soon): Thanks guys, really do appreciate any sort of feedback. Stay strong.
  3. @EndangeredOX Yes defiantly front guard rails!, models are not done yet, thanks for the comments.
  4. WIP screenshots. STOCK: Upgrades: KING OFFROAD SHOCK 4 INCH LIFT: DUAL ROOF RAIL: ANTENNA GARMIN: RESULT:
  5. zombieqtr

    R32 Render

    FINALLY! a car game!, please make this awesome!, already looks very good, love the blue.
  6. Looks unique, low poly models and environments, not many of those in the FPS genre, looks very good keep up the good work.
  7. Awesome work pal looks very good, hopefully theirs an interior !
  8. Fantastic, especially that belt on the guy, very good attention to detail.
  9. zombieqtr

    Project AAA

    That is correct kind gentleman, my main goal is to achieve the best looking scene unity (and I) can provide. Ill give it my best shot.
  10. zombieqtr

    Project AAA

    Thank you sir for your kind comments, this is most defiantly some kind of asset flip xD, but its what I can do right now hopefully in the upcoming months or years, I will be able to provide for my own needs.
  11. zombieqtr

    Project AAA

    No sir, This was provided by the Army Ruins pack, I wish I did tho really did
  12. zombieqtr

    Project AAA

    Thanks for the feedback, There are plans for two reloads, bolt release slap(the one showed here) and a slide pull which is what I think your talking about. Lots of content on the way hopefully within 3-4 months I can create something atleast semi realistic.
  13. zombieqtr

    Project AAA

    Hello there guys, so I decided that I would fully dedicate myself and my budget towards creating a scene that looks top notch and realistic, Im really trying to push(hardware:D) unity's potential as much as possible. So here are some update notes. THANK YOU!: This is a thank you to all asset developers and developers that have helped me work on this project, this defiantly would not have been possible on my own! GOAL: My goal is to push unity as much as possible, please reminded this is not a game, just experimentation and a learning process I am NOT trying to sell this project, or game. VERSION V0.098 Update log: 1. Finally!, volumetric fog. 2. Volumetric lighting by HX. 3. New custom shader by UEBR for deferred rendering. 4. Screen space shadows and reflections. 5. Scene has been brought to life with the addition of light behavior and audio. 6. Advanced audio blending to control reverb and volume when in and outside buildings to stimulate real life audio sense. Screenshots: New weapons on the way with the help of the folks from Iron belly studios(hired), Awesome folks! MODELS BY CHAMFER ZONE
  14. Thank you man for understanding will do. Your game looks awesome!, Love the UI work, I say that cause I suck at UI. Looks like your heading towards something unique. Keep your eyes on the prize man dont give up dont give in.
  15. RESIDENT EVIL!, Used to love that game so wanted to mimic the scene, not even close but funny.
  16. Hey There @morten2808 Thank you very much for those kind words!, I use c# and defiantly recommend the use of c#!, optimized OOP and much better workflow when interacting with other components. At least from my experience.
  17. Hello kind developers, I just tend to upload random videos of me playing around with unity, I dont plan on working on games since I dont have the resources for a complete project, I just like working on random projects specifically FPS. So here is what Ive been playing around with the past couple of days. Found a new map on the asset store, very high quality ! NOTE: The models you see placed in the scene are not mine!, I just put everything together(other than the demo). FAQ: Post processing used: I made a post on all the assets I used for that Quote: What are your next plans? A: Not sure at the moment simply playing around and improving in the process. Quote: Why are you constantly uploading? A: I love your feedback, the previous couple of posts you guys told me what was wrong in my scene and I fixed the problem, hence new knowledge! Quote: Go to hell, you just put everything together in 5 min! A: Actually took two days :D, but I enjoy doing these types of demos/projects Im not claiming to be Superior to anyone else or attempting to sell this as a game/asset. Main Asset used: Map Props: (https://www.assetstore.unity3d.com/en/#!/content/87209) https://ibb.co/kYJ7N5 : Ampify Motion Blur Sample
  18. Outstanding work, the game play looks so smooth. Very unique balance of cartoonish and authentic looks!
  19. Awesome work man, cant wait to try this out, especially the guns
  20. @UnityGamesRoland Haha!, it actually turned out to be the ambient color, it was set to skybox so I didnt have much control over that, I changed it to color then set it to a nice grey with high brightness and now its much better!. Thank you sincerely!
  21. @UnityGamesRoland Yes!, I agree those black areas really ruin the look, I've been trying everything but cant seem to get it fixed, I initially thought it was a lighting problem which it might be, I tried changing tint colors and removing realtime illumination docent help, Ill keep researching on this issue hopefully ill come up with a fix. Thanks for the feedback!
  22. @BTEK The terrain was generated using Gaia, The models can be found on the asset store, Nature pack, military pack, I just hand pained the grass and placed the objects.
  23. @OcularCash Actually thats not a bad idea!, Thank you man that should provide a big performance boost since now rain particles drop all over the place. Much appreciated.
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