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About EHEBrandon

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  • Birthday December 17

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  1. Why not? XD Also this is only a joke.. I have a high end PC and do most of my gaming on it.. But I also have a 360, ps3, xbone, ps4, wii, wii u, and a lot of older systems as well but for exclusives really..
  2. I just made this for fun.. Tell me what you guys think. https://www.youtube.com/watch?v=-dGe_XmQDVU
  3. The more I look at it.. I really like the right due to the detail.. Maybe the colors on the shading should be a bit brighter unless its really really dark.. But the one in the middle is good as well but it wont be taken as serious due to the lack of detail if that makes sense... As for the TV Robot thing... I personally think its pretty cute.
  4. EHEBrandon

    Persona Q

    So is anyone else excited for this game?... I want to see who is excited for the upcoming Persona Q for 3DS! I loved Persona ever since the first one for PS1... I have every single Persona game.. Hell I bought a VITA just to get Persona 4 Golden.. Now I'm doing the same with Persona Q.. I'm getting the Persona Q 3DS XL Handheld and the Collectors Edition of the game. Halo and Persona are my two favorite games.. I must say if you guys have a PS1, PS2, PS3 (backwards compatible), or a VITA.. I would definitely check out this game... My personal favorite is Persona 4 (Also Persona 4 Golden) and Persona 3 would be my next favorite. Also I cant wait for Persona 5 for the PS3 and PS4 next year.. I'm personally getting mine on the PS4. But back on topic.. Is anyone excited for Persona Q like me? Or is anyone going to give it a try? I promise the game wont be a let down.. Well I hope it isn't at least.. Here are some videos on Persona Q: https://www.youtube.com/watch?v=Es_wCYzxX38 https://www.youtube.com/watch?v=LgdZP8uzn70 https://www.youtube.com/watch?v=itg5UCPU3S4 https://www.youtube.com/watch?v=J8zJEkZZ-po https://www.youtube.com/watch?v=Jw5xEZ07Cxw https://www.youtube.com/watch?v=ismlii13bds https://www.youtube.com/watch?v=JD-Iniw7lYU
  5. Hello Brandon I'm Brandon as well... Its nice to meet you Brandon... Man it sounds weird... XD Well welcome to the forum and enjoy your stay here! If you have any questions feel free to ask.
  6. I messaged OneManArmy to see if he could move it to the right section. I didn't know where to put this to be honest. Also thank you very much I was trying to make everything as easy as possible so anyone could understand it.
  7. Okay so today I'm going to explain to you how to make a arm rig tutorial. This could also apply for tails, legs, feet, neck, tentacles, even the body. This rig gives you a traditional look as well so it doesn't make it look like its a robot you could say? This method does give it more of a better look then a normal rig. Just keep in mind that I made this drawing and animation sample just for the tutorial so I spent little time with it. Step 1: Your going to want to draw your object and set up the bones like so: After you do that make sure they are all connecting properly. As you can see from the image above the bones go in this order: Bone 4 connects with Bone 3, Bone 3 connects with Bone 2, Bone 2 connects with Bone 1 (Parent Bone) The Joints go in this order: Joint 1 connects to Bone 2, Joint 2 connects to Bone 3, Joint 3 connects to Bone 4 Step 2: So now you are going to bind each vector point to what ever bone you need to connect it to. Here is my example: As you can see I mostly bind everything to the joints beside the hand which was bind to Bone 4. Now for those who don't know how to bind points you select the select bones tool select the bone that you need to select then the very last tab on that area there will be a tool called the bind points tool you click it and highlight the points and at the top it will say bind points. You click that button and it will bind the points to the selected bone. Step 3: Now you are going to do this step to all your Joints. Select your joints and click on the Bone Constraints tab. It will bring down a drop down menu. Go down to Angel Control Bone and select the Bone that Joint is connected to. Then set it to 0.5 or .5 As you can see in my example I selected Bone 2 since Joint 1 is connected to Bone 2. Step 4: Now you are going to move one of the Bones to make it move. It will get disorted like so: Now you are just going to fix the points by manually clicking them and dragging them to the proper position so that way its not distorted anymore and it moves smoothly. Now here is the video example: https://www.youtube.com/watch?v=gzi_bLkH_m8&feature=youtu.be
  8. So basically I am wondering if anyone uses Anime Studio to make assets for there 2D base games for sprites, scenes, props, etc... I have always been more into 2D animation more then Game Dev or 3D animation. But I must say Anime Studio is some very powerful software and is very easy to use. My anime series I am making I used Anime Studio. For my current Visual Novel that I am developing in Unity I am using Anime Studio for everything when it comes to characters, props, scenes, etc... So I am wondering who else on here is using Anime Studio? I am using Anime Studio Pro 10!
  9. I'm Christian and I am not sure about this... But I hope to see it go somewhere though. Hopefully they reach their goals.
  10. So? I don't really care? I just like to show my emotions... I hate when someone types something and you cant really tell how there feeling. .-. So its whatever. :3
  11. Updated! The pictures are not final just some concept ideas and how the visuals will look. :3
  12. Just figured it out. Thanks everyone. I didn't use unity chan.. But figured out how to do some very detailed shading... I shall update my visual novel showcase with the screenshot.
  13. I have downloaded Unity-chan but still somewhat confused on how to get the shade to look like that as well as the textures.. I need a tutorial if there is any also never worked with sprites so I may need to look up a tutorial for that as well. If you know any please link. ^.^
  14. Can you link me to a tutorial on cell shading? I haven't worked to much on that. .-. I am more of the type where I usually make my backgrounds with Photoshop or my animation software using a bunch of different stokes and colors to get that detailed... Not so sure on textures for 3D models though...
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