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Everything posted by Mr_RokKi3

  1. New version release! Now more fun to play!
  2. I'll see what can be done with it. Thanks.
  3. Hello, this is my first game I publish. The goal is to move through obstacles and not be disqualified. Every five seconds, the player gets a one point. Link: https://dl.dropboxusercontent.com/u/121459925/Flying%20Ball/Flying%20Ball.html I'd love to hear your opinions on the game and suggestions to improve the game. Thanks!
  4. vot: public var attatchment : Attatchment; private var gameLogicObj : GameObject; private var scriptGL : GameLogic; function Awake() { gameLogicObj = GameObject.FindGameObjectWithTag("GameLogic"); scriptGL = gameLogicObj.GetComponent(typeof(GameLogic)) as GameLogic; } function Update () { if(Input.GetButtonDown("Fire1")) { if (attatchment == Attatchment.Reddot) { scriptGL.MainSightID = 1; } if (attatchment == Attatchment.Holographic) { scriptGL.MainSightID = 2; } } } public enum Attatchment { Reddot, Holographic } Good luck
  5. - No, I don't have a scoreboard script, Sorry.
  6. Mr_RokKi3


    aa? Hmm.. Mesh Renderer -> Materials -> Element 0 -> Default-Particle. 4to?
  7. It simple: private void Awake() { Screen.fullScreen = false; } private void Start() { StartCoroutine(fullScreenRoutine()); } private IEnumerator fullScreenRoutine() { do { do yield return null; while(!(Input.GetKeyDown(KeyCode.Q))); Screen.fullScreen = !Screen.fullScreen; } while(true); } Good luck.
  8. What do you need? Points system? and I'm think about scoreboard in GTGD, it's look good.
  9. i need give for someone credit for this model?
  10. hey, your website not working.
  11. Thanks wowowwwwww you are a best! i love you!!! thanks you very very much for the script!! ;]
  12. open a new topic. and, you have here tutorial about smd: viewtopic.php?f=17&t=561 have a fun
  13. it's multiplayer or singler-player? and good luck. i wait for 2# update ;]
  14. Movie Texture Note: This is a Pro/Advanced feature only. this is just on unity pro.
  15. Nice, good luck with the project ;]
  16. Mr_RokKi3


    that: "Download GNU tarball"? it's a not files, in download it's make more and more MB.
  17. Mr_RokKi3


    I will Put a Full Package in Premium and on my website check here viewtopic.php?f=35&t=1698 Paccione, no offence but your being kind of selfish. If your going to release your projects for premium only you could at least release some kind of free version. So what I'm saying is that posting that is no help to anybody what so ever. And you don't need a script but you can use one. Just make a script that spawns a cube on every axis then place a few random ones. There is a minecraft starter package in the the example projects section. http://minepackage.sourceforge.net/ where i can download the project? if i click "Download MinePackage files" i don't see the button 'download'..
  18. Mr_RokKi3


    I will Put a Full Package in Premium and on my website check here viewtopic.php?f=35&t=1698 i'm not a premium member, so it's not help me
  19. Mr_RokKi3


    how? if i do that: using UnityEngine; using System.Collections; public class MapGenerator : MonoBehaviour { public GameObject prefab; void Awake() { for (var y = -10; y < 30; y++) { for (var x = -10; x < 40; x++) { for (var z = -10; z <= 30; z++) { Instantiate(prefab, new Vector3(x, z, y), Quaternion.identity); } } } } } it's a stop work the unity editor, and make a much lags.. and i want a much cubes..
  20. Mr_RokKi3


    hey guys, i want make a map world like minecraft.. how i do that? thanks for help ;]
  21. sorry for i'm answer you now [; but, loftail already help me, but also thanks you very much!
  22. thanks you very very much my bro
  23. i again have it's errors in game [;
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