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Ultrix

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About Ultrix

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  • Location:
    Australia
  1. Hey guys, So I have a global illuminated scene and I want to add some lights, like torches (Area lights, spot lights, etc). But I can't seem to get it working with global illumination. Would anyone please be kindly enough to help me? Thank you
  2. Well I go it to work on a 2000x2000 terrain but I'm really hoping for a 500000x500000 or somewhere around that because I'm building a large world
  3. Hey guys, So for the past 12 hours, I've been researching on an error about global illumination. My lighting calculations on global illumination are always getting frozen (7/11 Light Transport 64 Jobs, etc.). I'm trying to get global illumination to work on a large terrain that is going to be around 500000x50000 but for now I'm only doing a test for a 2000x2000 and it doesn't work at all. Does anyone got a solution to this? Or is this an issue with my ram/computer? Thank you, I hope someone can help me out.
  4. OH! Right, I forgot that I overlapped while modelling! Thanks lol
  5. Could anyone please explain what those white lines are? The normals and tangents were changed to calculate.
  6. You could try SmartFoxServer or you can try and use the same system as Minecraft's.
  7. Okay, so I set up everything. How do I connect it to Unity? Can I use the Photon Network scripts that was imported from the asset store to connect with the PhotonControl? Or do I have the manually create my own scripts from scratch to be able to connect to the server? Thanks
  8. Hey guys, I'm just wondering. Is it possible to create 1 server in the Photon Network, instead of letting players host their own rooms? If anyone knows anything about this topic, please reply! Thanks
  9. Hey guys, so I have a mecanim system setup, and I'm trying to set a layer of the weight, but it doesn't seem to work. I have debugged it and it says it's changed weights but it doesn't update! Animator anim; anim.setLayerWeight(1,1); If anyone could help me on this, it would be awesome! Thanks
  10. This has been solved by my self! I just had to add the PhotonView script.........
  11. Hey guys, so I'm making this game and I'm trying to switch weapons over the photon network, and I can't seem to figure it out! I'm using the Photon Network, I got everything setup. Multiplayer works fine, animations work and sync perfectly over the network but just this weapon switching! It would be awesome if someone helped me out! Getting Errors at: pv.RPC("SelectWeapon", PhotonTargets.All, currentWeapon); My Error: NullReferenceException: Object reference not set to an instance of an object WeaponScript.Update () (at Assets/WeaponScript.cs:31) using UnityEngine; using System.Collections; public class WeaponScript : Photon.MonoBehaviour { public GameObject[] Weapons; public string currentWeaponName; public int currentWeapon; // Use this for initialization void Start () { SelectWeapon(0); } // Update is called once per frame void Update () { PhotonView pv = GetComponent<PhotonView>(); if (Input.GetKeyDown("1")) { currentWeapon = 0; SelectWeapon(0); pv.RPC("SelectWeapon", PhotonTargets.All, currentWeapon); } else if (Input.GetKeyDown("2")) { currentWeapon = 1; SelectWeapon(1); pv.RPC("SelectWeapon", PhotonTargets.All, currentWeapon); } } [RPC] void SelectWeapon(int index){ currentWeapon = index; for (int i = 0; i < transform.childCount; i++) { if(i == index){ transform.GetChild(i).gameObject.SetActive(true); currentWeaponName = transform.GetChild(i).gameObject.name; } else{ transform.GetChild(i).gameObject.SetActive(false); } } } } Thank you
  12. I'v tried integrating this into my project and yes it's kind of buggy, not sure what's the reason but the player model is glitched when imported...
  13. Hey guys I found a free First person/ Third person shooter project. http://www.youtube.com/watch?v=IKdwvP_lSBQ I do not own this project, the owner of this project is the youtube uploader "Teddy W" DOWNLOADS: Mediafire: http://www.mediafire.com/download/75s5ckds3k9cvt7/fps_tps_release.rar MEGA: https://mega.co.nz/#!rYMFxASB!f1UA0w9k1wZ2u6LWbDdkdSiQhPdadPdvTbRQ4F0aB0Q Note: I don't know if this has already been posted...but eh enjoy
  14. Hi armedunity community, So I downloaded the project and the player had arms and legs. How would I add a whole body? If anyone is interested please PM me! Thanks - Ultrix
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