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Everything posted by geckoo

  1. It's just a problem with scale of this part. See inspector to fix it ++
  2. Now I can tell the truth. I waited for this project all week. I jump on it. Thank you. I will try soon and will be my feedback ++
  3. Thank you for the tips. it worked ++
  4. Maybe you must before change something in a game learn the basic uses? It's not a criticism - just a helpful point of view ++
  5. Basic but good for a death match. Thx ++
  6. The better way to understand this function is here - see this video ++ http://unity3d.com/learn/tutorials/modules/beginner/scripting/getcomponent
  7. You got a problem with your array. Maybe your forgot to put this weapon in the inspector - with others ++
  8. My little game "Exit - Escape from the bunker" is now available on Desura for the price of 2 euros, but I have fifty keys to redistribute this game around me to my friends. It's a small-scale FPS with old graphics. If you want to try (and if you have a Desura account), send me a private message. I will give you a key for free. Bye + + PS : you must use this link to install game : http://www.desura.com/gifts
  9. All these arguments have been very interesting. My favorite is RakNet. It seems to me more efficient - I think ++
  10. Hi folks! I have a question about mpKit which our friend TheMars2011 shared yesterday. In fact, this source code is really amazing. I like this method... To use Photon we must install some files in our project, but with RakNet all seems to me embedded in Unity. It's the first choice of Unity team? About efficient, RakNet is better or not than Photon? My heart is torn between the two of them Thank you for your answer ++
  11. You can simply use two textures to create a bar - like in this example (adjust position) ++ public Texture2D progressBarEmpty; public Texture2D progressBarFull; public float progress; public void OnGUI(){ GUI.DrawTexture(new Rect(Screen.width/2 - Screen.width/4, Screen.height - Screen.height + 50, Screen.width/2, 40), progressHealthBarEmpty); GUI.DrawTexture(new Rect(Screen.width/2 - Screen.width/4, Screen.height - Screen.height + 50, Screen.width/2 * Mathf.Clamp01(progress), 40), progressHealthBarFull); } void Update(){ progress = HealthPlayer; // need to find the float relative at your player... }
  12. You can find at this adress some helpful lesson which explain to us how create a button and how call function Application.LoadLevel. This example seems to me similar with your problem ++ http://docs.unity3d.com/Manual/gui-Basics.html
  13. geckoo


    It's a very cool main menu and not expensive ++
  14. This future update will be very fun to create a coop mod... For the NavMesh I understand how to act, but for each spider, do you use the same principe like with player ? Do you use for each monster PhotonNetworkSync_FPS ? It would use the bandwidth. How many spiders you can create without lag ?
  15. geckoo

    Avoid Chaos

    I have not found this tool. Are you sure? For pity's sake keep calm - do not answer
  16. It's really beautiful. I think I have never seen something like this. Sometimes I have a doubt about full capacity Unity, but now - after I saw your video, my doubt disappears. Bravo ++
  17. Do you think it's possible add in this project a free method to create a similar effect like Render Texture? In our case, this tutorial is just a good explaination about teleport ++
  18. geckoo

    Avoid Chaos

    I have a project with many many many things which I don't use to run this game. I search a method to avoid these files when I export it in an Asset - I wish more efficient to read. Do you know a way? I think it's possible to find a tool for clean up a project. No? Thank for your help ++
  19. It's a really good tutorial. Maybe somebody can to do something with that ++
  20. geckoo

    LineRenderer twisted

    I though about this alternative, but it seems to me be a nonsense. I will try. Thank you for your help friends ++
  21. Hi folks. I have a strange problem with LineRenderer in Unity. In fact I use it in a script to create a bounce on the walls and objects. In this project these lines are twisted when surface is lower than 90 degrees. I have read many post about this problem, but without clear explaination. Did you know a method to create these bounces with LineRenderer all straight? Thank you for your answer ++
  22. I like it. Must be more original to grab the eye ++
  23. geckoo

    Sentry Script

    This turret works for us. Cool I think you can increase usefulness of this code ++
  24. DarkRay @ One dollar boy - just one dollar to help others with your passion - the game. BerdYev @ Where is this statue of Christ? I saw a memorial beyond this Jesus...
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