Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by geckoo

  1. geckoo


    To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++ https://unity3d.com/fr/learn/tutorials
  2. I hope that you will change name of your project I wish you the best developing your project ++
  3. Quickly- I have no time today - it could be interesting for you to read some articles which have been written by Alan Zuconni about procedural animation. https://www.alanzucconi.com/2017/04/17/procedural-animations/
  4. Good stuf. However (but it's no a criticism) I saw many many tutorials on web, but no one continues after a few video. Always the same explanations, but nothing to create something really interesting. I hope that you will correct me because I am wrong
  5. I saw this tweet recently, but I thought that it was a demo on UE. Great animations ++
  6. It reminds me time when hackers was reading some source code to find vulnerabilities. Interesting way ++
  7. Cool explaination. Thanks. About muzzle flash, you can simply add - if (muzzleFlash != null) muzzleFlash.Play(); This way newbies can use your script without any addding...
  8. @jony12 what are you doing here? If you have a request, create your own thread ++
  9. geckoo

    Unity Forge

    Salut MyIsaak. Thank you for your large and interesting explanation. I have no clue about how to code a network library, but I would like to know more. Any link?
  10. What a good game with a neat aesthetic! I didn't know anything about this project, and playing it, I understand that I missed something great. Travel down a long, winding and completely unique procedurally-generated river, through environments inspired by the Everglades, Mississippi Delta, Louisiana Bayou, and other quintessentially American places. Your journey has an end. Will you survive long enough to reach it? Take a look at the video : Now this game is for free at the address below - a gift from Humble Bundle as usual : https://www.humblebundle.com/store/the-flame-in-the-flood And that song!
  11. Well. And just now I understand that you have an asset on store. How I missed that?
  12. I played bêta of Manifold Garden which is developped by Willyam Chyr. I wait the full game. https://store.steampowered.com/app/473950/Manifold_Garden/ Also I wait SuperHot:Mind Control - early acces now - and it sucks https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/
  13. Welcome Levanquy. I hope that you can find something interesting here so as to increase your skill. PS : je me demande si on parle encore français au Cochinchine - pardon - au Vietnâm.
  14. Of course. This project is totally deprecated. It has been released three years ago. I guess that you have to fix many scripts ++
  15. Excuse me again, but you didn't answer. Are you trying to sell projects which you ripped on different sites? Respectfully your deal seems no legal. Have you an agreement with all these owners?
  16. Are you trying to sell games which you ripped on AssetStore, Chupamobile, GameGorillaz, SellMyApp, etc? Your message is not really explicite. Then, I have a doubt... Respectfully we don't tolerate this kind of behavior here. So I keep your previous post as a draft, but I have to erase this one, waiting your answer ++ PS : and eventually, considering that it could be a legal offer, you posted your message in the wrong section
  17. Or you could more simply use a WaitForSeconds in a coroutine : https://docs.unity3d.com/ScriptReference/WaitForSeconds.html
  18. geckoo

    Unity Forge

    Interesting point of view which is supported by your experience with other solutions. I really appreciate.Thank you ++
  19. geckoo

    Unity Forge

    Hi my dear fellows. I have tested today some projects using Forge as a network solution. I like it and final result is good enough... So I would like to knwo how many cost their service - something more or less similar with CCU Photon system, but I didn't find anything. Nothing is for free - have you a point of view about this netcode alternative? Who has tested Forge here. Thank you for your feedback ++
  20. @Solay Thank you for your comment. However I don't understand what it means "even clicking a button feels weird at times, as if there is some sort of latency (...)" I have never noticed something like that - the bug that you describe here. I guess that all is question about code optimization. I have often used UI in game (with 50 buttons and all worked fine). Have you a concrete example? Thank you ++
  21. Hi JFrost. I am very happy to meet you today. Your profile is really impressive. I hope that you could reach your goal, changing your professional orientation. I am french, trying to speak English more or less efficiently (russian speaker too). Sometimes I need help - I do many efforts in order to increase my understanding. This way, please, you could correct me when I do an error, even though I know that our forum is devoted to code - not English language. I wish you the best here. Be free to post any request when you have a question or a problem. Also show us your 3d work. Have a nice day ++
  22. using UnityEngine.Networking; // new networking features for Unity5 and 2017 if (GetComponent<NetworkIdentity>().isLocalPlayer) // true - it means you are the player // false - it means that it's another player So if it's true, you show arm and weapon (you). Then if it's false, you show body (other players) ++ You can find all needed information at this page : https://docs.unity3d.com/Manual/class-NetworkIdentity.html
  23. geckoo


    Also available on Itch.io ++ https://geckoo1337.itch.io/theorem
  24. These projects show us clearly that Unity could expand its influence to become a full dev tool even in enterprise. I have nothing against games, but I would like to create some applications using Unity. I am just afraid that my choice could seem ambigous - not efficient (worst - ridiculous). Thank you for your help and advices ++
  25. Interesting comments. Thank you friends. Have you more information about this use? I would like to know more. Thank you ++
  • Create New...