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geckoo

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Everything posted by geckoo

  1. https://www.humblebundle.com/store/guns-of-icarus-alliance Again ++
  2. geckoo

    Advanced Timer

    Have you took a look at the script? Doesn't work? Have you noticed that this topic has been posted 5 years ago? Maybe you want just a timer which starts at zero? Please be explict requesting something... https://docs.unity3d.com/ScriptReference/Time-timeSinceLevelLoad.html
  3. geckoo

    Theorem

    A player share his feelings about Theorem - a way to understand main mechanics ++
  4. I don't know what the hell you are talking about. It follows that your request must be more explicit... I guess that you are trying to modify something that you downloaded here, but I have no clue what it is. Probably FPS kit, but respectfully at first you could do a little effort no?
  5. Almost 40 reading and no answer. I guess that no one plays using this screen size... Do you think that we can simply ignore it in setting panel?
  6. I guess that you could take advantage of tutorials which Unity share on web. Take a look at this page below. I wish you the best ++ https://unity3d.com/fr/learn/tutorials
  7. Ok. You could try to implement a navmesh agent - really more interesting for a complex map. This way too the enemies don't rush on each others, trying to catch player ++
  8. Attack of the red bloody cubes Interesting. Do you use a navmesh agent or a simple "follow player" script?
  9. Hello my dear fellas. Just a question : I would like to know who among us, playing games on PC, use a 16/10 sized screen. This size seems to me unusual, but maybe I am wrong. Thank you for your answer ++
  10. I guess that you are in the wrong place guy
  11. geckoo

    Bullet Penetration

    Also it could be interesting to take a look at this page about RaycastAll : https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html However I prefer the way which OcularCash quoted because you can control time, setting delay between contact ++
  12. Nice mechanics. Maybe you could lerp quickly movement. Nice work ++
  13. Take a look at links which I shared. Each of them has its own example. If you cannot integrate them in the FPS kit, I assume that you have to learn basics firstly. It's not a reproach - we did that too ++
  14. To throw a grenade, you can instantiate an object, pressing a key - and then apply a force on its rigidbody. Using a coroutine, instantiate explosion FX after a while, destroying the previous intantiated object. Use sphereCast to apply damage inside a radius. To create a smoke grenade, there is many way to do that, but personnaly I would like to use plane and texture (always facing to player) playing with size, rotation and alpha. Maybe it could waste system ressource ++ https://docs.unity3d.com/ScriptReference/Input.GetKeyDown.html https://docs.unity3d.com/ScriptReference/Object.Instantiate.html https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html https://docs.unity3d.com/ScriptReference/WaitForSeconds.html https://docs.unity3d.com/ScriptReference/Physics.SphereCast.html https://docs.unity3d.com/ScriptReference/Transform.LookAt.html
  15. geckoo

    Parkour Project 2018

    @Zac_ Thank you for sharing. Project that you share with us is not really useful without some adjustement and more features. It's a first step - a basic player controller, not yet a parkour game... However I guess that with more time you could do something intertesting. Show us next progres. I wish you the best developping your project. Don't give up! And please don't be offended by bad words from those that loiter sometimes here, hoping to grab free full projects
  16. Thousands of indie android devs on the brink of extinction after that Play store changes visibility algorithm rules. Sometimes ad-revenue from Google Play releases is their main source of income. So you can imagine the big problem. Nothing really clear from Google... Maybe you are struggling with the same issue. Take a look at these explaination ++ https://www.gamasutra.com/blogs/VladChetrusca/20180626/320734/ https://forum.unity.com/threads/sudden-drop-in-number-of-daily-installs-on-google-play-store.537467/
  17. geckoo

    Timer in a string

    I was searching a way to display time flowing. I did this script which creates a line decreasing with time. Put it on a text field. Useful ++ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { Text liner; string timer = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"; bool timeFlows = true; float tmp; string[] chars = { "9", "8", "7", "6", "5", "4", "3", "2", "1", "0" }; float t = 0.1f; void Start () { tmp = timer.Length; liner = this.transform.GetComponent<Text>(); liner.color = Color.green; liner.text = timer; StartCoroutine(_timer()); } IEnumerator _timer() { if (timer.Length <= tmp * 0.33f) liner.color = Color.red; else if (timer.Length <= tmp * 0.66f) liner.color = new Color(1.0f, 0.5f, 0.0f); else liner.color = Color.green; if (timer.Length <= 1) { timeFlows = false; liner.text = "No More Time"; yield break; } int c = 0; var idx = timer.LastIndexOf("X"); do { yield return new WaitForSeconds(t); timer = timer.Substring(0, idx); timer += chars[c]; liner.text = timer; c++; } while (c < chars.Length); StartCoroutine(_timer()); } }
  18. Or take a look at this video which shows us how to create animation. Maybe you did something wrong ++
  19. Hello. Maybe your animation is broken. Maybe you forgot something... However you could simply at start disable player movement, its renderer, and set to null the parent of camera. Then use Vector3.Lerp to move camera in space, using too Quaternion.Lerp for rotation. When player is totally awaken, set parent again and enable renderer if it's necessary... https://docs.unity3d.com/ScriptReference/Transform.SetParent.html https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html https://docs.unity3d.com/ScriptReference/Quaternion.Lerp.html I assume that Slerp could give a better animation - something more realistic ++
  20. geckoo

    Theorem

    Summer sale on Steam and Itch.io - Theorem is available on both these platform for less than one buck ++ https://store.steampowered.com/app/838490/Theorem/ https://geckoo1337.itch.io/theorem They said : Toast - Amazingly lovely and well thought-out puzzle game! Real - If you're into these kind of puzzle games, this one must deserves all your attention. It's a lot better than other titles of this genre like Rubek or Cubic... BlueBox - Nice puzzle game with an unusual gameplay, etc. EranKrief - Only positive curators feedback ++
  21. Just here : https://www.humblebundle.com/store/shadowrun-returns-deluxe
  22. It does not disappear. In fact, your light is inside the wall. You have to adjust its position ++
  23. Free for a limited time on Steam. Add it to your account now and keep it forever ++ https://store.steampowered.com/app/391720/Layers_of_Fear/
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