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Everything posted by geckoo

  1. geckoo

    42nd LudumDare

    Whoa! I wouldn't change my engine creating an entry for Ludum Dare. I wonder if it works for you. Show me your entry. I wish you the best ++
  2. geckoo

    42nd LudumDare

    Running Out Of Space
  3. This ak47 is a weapon from RealisticFPS - an asset available on Store. Nothing more... https://www.assetstore.unity3d.com/en/?stay#!/content/7739
  4. geckoo

    42nd LudumDare

    https://ldjam.com LudumDare (or commonly known LD) means in Classical Latin "to give a game". At first, I would like to say simply that LudumDare is a large community which shares the same passion for games development and fun. All those guys come from Europe, USA, Africa, Russia, Mideast, etc. Three time a year, there is a special event which gathers many developers around the world for fun. So we wait impatiently the 42nd LudumDare session. I'm in - as usual since 5 years. I would like to explain briefly what is LudumDare - maybe it could stimulate your curiosity and encourage your active participation. This time it starts saturday (for me at midnight exactly) three hours earlier than usual - this is a new rule. A theme will be displayed on the main ldjam page - we have to develop something according the theme : a game, a board game, a concept, a visual experience or something else. You are totally free to do what you want. During the previous week all members proposed different themes. I saw many interesting ideas, exploiting colors, space, freaky story, physics and (of course) also I saw many weirdness like "potatoes as energy resource", "hamster answer", "send nudes", etc. Developing their project, each participant chooses among two categories - compo (starting from scratch, 48 hours to do the work - and source code available) or jam (72 hours - assets or previous works allowed). After those days, the community votes according different ratings categories (overall, fun, innovation, theme, graphics, audio, humor, mood). During three weeks you can evaluate projects which others have done, rating them, reading evaluations which have been writen by others about your own project, fixing some bugs which have been quoted, etc. At end, the 100 best projects by category appear in a list - a sort of hall of fame. Are considered "winners" only the 100 developers who are listed in the overall list. Many of these projects become a full game on Steam like Circa Infinity, Dark Echo, Please don't touch anything, Broforce, Velocibox, etc. Well... If you want to participate this time, please share a link here, just to show what you are doing. I will take a look at your final project. I will evaluate it gladly. Saturday morning, I will post the theme here for the 42nd LudumDare. Join us - if you dare
  5. I took a look at the source. I think that it could be an interesting alternative to Photon. As someone says (I forgot his name - sorry), there is a lack of documentation. However it's a good stuff ++
  6. geckoo

    Unity Recorder

    This script doesn't do nothing really relevant. There is something else somewhere. I assume that you could directly contact developper if you have a problem ++
  7. geckoo


    Theorem will be 60% off on Steam until 7th august ++ https://store.steampowered.com/app/838490/Theorem/
  8. geckoo

    Could this be real?

    You are amazing. I don't understand anything when you post something on our forum. Of course, it seems really weird - and confusing. Sorry. Don't be offended by my feelings ++
  9. Take a look at this explaination. https://www.indiedb.com/games/wilderness/features/bullet-pentration If you want more information, I recommend you to start another topic in the Help section ++
  10. https://www.humblebundle.com/store/guns-of-icarus-alliance Again ++
  11. geckoo

    Advanced Timer

    Have you took a look at the script? Doesn't work? Have you noticed that this topic has been posted 5 years ago? Maybe you want just a timer which starts at zero? Please be explict requesting something... https://docs.unity3d.com/ScriptReference/Time-timeSinceLevelLoad.html
  12. geckoo


    A player share his feelings about Theorem - a way to understand main mechanics ++
  13. I don't know what the hell you are talking about. It follows that your request must be more explicit... I guess that you are trying to modify something that you downloaded here, but I have no clue what it is. Probably FPS kit, but respectfully at first you could do a little effort no?
  14. Almost 40 reading and no answer. I guess that no one plays using this screen size... Do you think that we can simply ignore it in setting panel?
  15. I guess that you could take advantage of tutorials which Unity share on web. Take a look at this page below. I wish you the best ++ https://unity3d.com/fr/learn/tutorials
  16. Ok. You could try to implement a navmesh agent - really more interesting for a complex map. This way too the enemies don't rush on each others, trying to catch player ++
  17. Attack of the red bloody cubes Interesting. Do you use a navmesh agent or a simple "follow player" script?
  18. Hello my dear fellas. Just a question : I would like to know who among us, playing games on PC, use a 16/10 sized screen. This size seems to me unusual, but maybe I am wrong. Thank you for your answer ++
  19. I guess that you are in the wrong place guy
  20. geckoo

    Bullet Penetration

    Also it could be interesting to take a look at this page about RaycastAll : https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html However I prefer the way which OcularCash quoted because you can control time, setting delay between contact ++
  21. Nice mechanics. Maybe you could lerp quickly movement. Nice work ++
  22. Take a look at links which I shared. Each of them has its own example. If you cannot integrate them in the FPS kit, I assume that you have to learn basics firstly. It's not a reproach - we did that too ++
  23. To throw a grenade, you can instantiate an object, pressing a key - and then apply a force on its rigidbody. Using a coroutine, instantiate explosion FX after a while, destroying the previous intantiated object. Use sphereCast to apply damage inside a radius. To create a smoke grenade, there is many way to do that, but personnaly I would like to use plane and texture (always facing to player) playing with size, rotation and alpha. Maybe it could waste system ressource ++ https://docs.unity3d.com/ScriptReference/Input.GetKeyDown.html https://docs.unity3d.com/ScriptReference/Object.Instantiate.html https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html https://docs.unity3d.com/ScriptReference/WaitForSeconds.html https://docs.unity3d.com/ScriptReference/Physics.SphereCast.html https://docs.unity3d.com/ScriptReference/Transform.LookAt.html
  24. geckoo

    Parkour Project 2018

    @Zac_ Thank you for sharing. Project that you share with us is not really useful without some adjustement and more features. It's a first step - a basic player controller, not yet a parkour game... However I guess that with more time you could do something intertesting. Show us next progres. I wish you the best developping your project. Don't give up! And please don't be offended by bad words from those that loiter sometimes here, hoping to grab free full projects
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