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Everything posted by geckoo

  1. geckoo


    Running mode could be implemented just using a float which is increased when you keep a shift key down - decreased when you release your key. There is an interesting video about it at this address with explanation ++
  2. geckoo

    Horizontal Compass

    Io sono molto contente que ti piaccia ciò che ho fato. Grazie per i complimenti
  3. https://www.humblebundle.com/store/warhammer-40000-space-marine For free for a limited time ++
  4. I saw that it uses texture for rain. Maybe you could play with alpha to fade it ++
  5. geckoo

    For Honor

    For Honor is free on Steam. Violence, violence and violence since the dawn of the civilizations. If you like it :/ https://store.steampowered.com/app/304390/FOR_HONOR/
  6. Do you mean that I am living into another dimension. I would like
  7. Thanks. However do you think, working as expected on Unity 5.3, it doesn't work anymore on v2018? Strange ++
  8. I did that before all. It doesn't work :/ Interesting idea. I guess that it could be useful. Thank you ++ In fact I use 6 raycast (forward, backward, right, left, up, down) which start from a sphere and the shortest contact sets the new gravity. Any idea?
  9. Which DirectX version use those players who noticed this glitch? It could be possible that this bug is due to a bad lights gestion on surface. You could get another render trying to disable shadows by lights. Maybe my reflexion is just stupid, but in case, before all I would like to try that ++
  10. Hello fellows. I have a big big big problem which I guess many of you have encountered in the past. Do you remember my project in which player can play with gravity, walking on roof and walls, etc? It worked fine - until I upgrade my Unity version. All has been done under v5.3, but nothing works under the latest 2018 version. Of course, there is no alert message - no error in inspector - nothing which could be useful, helping me a little bit. It's just really embarassing. I assume that raycast which I use doesn't work anymore, but for an unknow reason. The custom character controller is just motionless - even unable to walk. Obviously they did some minor changes on the physics or something else, but I have no clue how I can fix it. My question is simple - have you noticed something, upgrading your projects? Have you an idea or a tip which could give me a key issue for reflexion? The worst case, I will downgrading my Unity version, but it will be a little bit frustrating. Thank you for your advises. Have a nice day ++
  11. geckoo


    Orwell for free for a limited time. Don't ask me about this game - I don't know anything, but mood seems to me very weird ++ https://www.humblebundle.com/store/orwell
  12. Быть может, друг мой, тебя не интересует это, но умер вчера отец Чебурашки и крокодила Гены - Эдуард Успенский. Он был российским (советским) автором, но вообще люди знают его, как писатель стихотворений и театральных сцен - «Крокодил Гена и его друзья». Молодой человек, когда я начал изучать русский язык, я посмотрел много мультифильмов на русском языке, в том числе приключения Чебурашки и его друзей. Остается ностальгия и огромное уважение за то, что сделал этот гениальный автор для меня и для всех маленьких детей из Советского Союза. Я бы хотел просто поделиться с вами грустью моей, ведь забыть о прошлом не так уж просто. Я знаю, что тоже некоторые из нас помнят... Да свидания дядя - и слава тебе ++
  13. Maybe my brain is out of order, but I still remember how to use a weapon. Respecfully yours seems to me too far right... Arm skin reminds me the crumpled socks of my grandma However one thing can be said - this is a nice sky ++
  14. geckoo

    42nd LudumDare

    Hello. I played your game today and I like it. The main gameplay seems really basic at first, but the mood and the way you fit with the theme is great. Sounds add to the mood - and you did a great work creating truck, boxes, shelves and more. Mechanics are smooth and all works fine as expected. Maybe you could just add more size for boxes so as to increase difficulty. Also have you ever thought about a scoreboard online for your game? It's just amazing what you did in less than 3 days. Bravo. I don't know anything about UnrealEngine, but you encourage me to take a look at its powerful features. I would like to rate now your game on LD, but I cannot because it's the end of submissions and I guess that the server is totally busy. I cannot display your page. I will write the same review tomorrow. Thank you for your entry (my best score : 7850 but I plan to play again and again to do a better score) ++
  15. Okay. Maybe I am wrong - and really you are the creator of this weapon. Show us more progress... Don't be worried - my brain works fine. Thank you ++
  16. geckoo

    42nd LudumDare

    Mine is here : https://ldjam.com/events/ludum-dare/42/deadlock I will take a look at yours ++
  17. geckoo

    42nd LudumDare

    Whoa! I wouldn't change my engine creating an entry for Ludum Dare. I wonder if it works for you. Show me your entry. I wish you the best ++
  18. geckoo

    42nd LudumDare

    Running Out Of Space
  19. This ak47 is a weapon from RealisticFPS - an asset available on Store. Nothing more... https://www.assetstore.unity3d.com/en/?stay#!/content/7739
  20. geckoo

    42nd LudumDare

    https://ldjam.com LudumDare (or commonly known LD) means in Classical Latin "to give a game". At first, I would like to say simply that LudumDare is a large community which shares the same passion for games development and fun. All those guys come from Europe, USA, Africa, Russia, Mideast, etc. Three time a year, there is a special event which gathers many developers around the world for fun. So we wait impatiently the 42nd LudumDare session. I'm in - as usual since 5 years. I would like to explain briefly what is LudumDare - maybe it could stimulate your curiosity and encourage your active participation. This time it starts saturday (for me at midnight exactly) three hours earlier than usual - this is a new rule. A theme will be displayed on the main ldjam page - we have to develop something according the theme : a game, a board game, a concept, a visual experience or something else. You are totally free to do what you want. During the previous week all members proposed different themes. I saw many interesting ideas, exploiting colors, space, freaky story, physics and (of course) also I saw many weirdness like "potatoes as energy resource", "hamster answer", "send nudes", etc. Developing their project, each participant chooses among two categories - compo (starting from scratch, 48 hours to do the work - and source code available) or jam (72 hours - assets or previous works allowed). After those days, the community votes according different ratings categories (overall, fun, innovation, theme, graphics, audio, humor, mood). During three weeks you can evaluate projects which others have done, rating them, reading evaluations which have been writen by others about your own project, fixing some bugs which have been quoted, etc. At end, the 100 best projects by category appear in a list - a sort of hall of fame. Are considered "winners" only the 100 developers who are listed in the overall list. Many of these projects become a full game on Steam like Circa Infinity, Dark Echo, Please don't touch anything, Broforce, Velocibox, etc. Well... If you want to participate this time, please share a link here, just to show what you are doing. I will take a look at your final project. I will evaluate it gladly. Saturday morning, I will post the theme here for the 42nd LudumDare. Join us - if you dare
  21. I took a look at the source. I think that it could be an interesting alternative to Photon. As someone says (I forgot his name - sorry), there is a lack of documentation. However it's a good stuff ++
  22. geckoo

    Unity Recorder

    This script doesn't do nothing really relevant. There is something else somewhere. I assume that you could directly contact developper if you have a problem ++
  23. geckoo


    Theorem will be 60% off on Steam until 7th august ++ https://store.steampowered.com/app/838490/Theorem/
  24. geckoo

    Could this be real?

    You are amazing. I don't understand anything when you post something on our forum. Of course, it seems really weird - and confusing. Sorry. Don't be offended by my feelings ++
  25. Take a look at this explaination. https://www.indiedb.com/games/wilderness/features/bullet-pentration If you want more information, I recommend you to start another topic in the Help section ++
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