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Everything posted by geckoo

  1. geckoo

    WebGL bug

    Data is saved (levels progression), but when I start a new game (new page) sometimes, saved data doesn't appear. I have to refresh this page to see level progression ++
  2. Use a public function and simply call it when you hit an enemy. You have something like that : using UnityEngine; public class yourGun : MonoBehaviour { float bulletDistance = 100; // distance which bullet does RaycastHit hit; void FixedUpdate() { Vector3 fwd = transform.TransformDirection(Vector3.forward); // you hit something beyond you if (Physics.Raycast(transform.position, fwd, out hit, bulletDistance)) if (hit.collider.gameObject.CompareTag("Zombie")) // check tag on this object - is it a zombie? hit.collider.gameObject.GetComponent<zombieController>().applyDamage(); // it has a zombie script } }
  3. geckoo

    WebGL bug

    Hello everyone! I have a problem with a project which I am trying to export as a WebGL game. I am very surprised, but all works fine as expected. There is only one bug with playerprefs. As a standalone game, when you solve a level, you can reach the next - and it is saved. This way you can save your progression. However, as a WebGL project, when I launch my game, at start, I see nothing - no level has been saved. If I refresh the page (using Firefox Mozilla) I can see progression. What is the problem? Any idea? Thank you for your help ++
  4. I know that is an old post, but now I am too searching some information about procedural animation for biped. I understand the main principe taking a look at the Keijiro's work, but I am wondering how to compute steps - the place where the foot must hit the ground - and hinge joint does the work. Do you thing that I could just use a raycast to check what is below the foot or maybe there is another way which could be more efficient? If you had found something interesting about procedural animation, I will really appreciate any help. I spent many time, but I did not find any article or code really relevant and my attempts are not good - too basical. Thank you ++
  5. Привет друг мой. Тебе желаю успехов Always cool to meet other people here. I hope that you can increase your skill enjoying our forum. You said that you have some experience on Unity. Please show us something which you did recently ++
  6. Not bad. I thought that you could improve it, but not bad . I was just cynical ++
  7. geckoo

    Unity Bundle

    Exactly. 2 games + 3 epic assets for 1 buck minimum ++
  8. geckoo

    Unity Bundle

    Just a few words to say that there is a bundle in which you can find some intersting games which have been developed using Unity as engine like Oxenfree. Furthermore, you can buy for 1 buck minimum some assets which are available on Unity Store including UFPS, FlowCanvas and Inventory Pro. Their global price approaches 200$. In regard of their price, it's just a gift a few months before Xmas. For less than 10 dollars, you get Realistic Effects pack 4, Wasteland 2 and Gameflow. For 15$ you get Gaia and some good stuff... Take a look at the link below ++ https://www.humblebundle.com/games/unity-bundle
  9. geckoo


    Running mode could be implemented just using a float which is increased when you keep a shift key down - decreased when you release your key. There is an interesting video about it at this address with explanation ++
  10. geckoo

    Horizontal Compass

    Io sono molto contente que ti piaccia ciò che ho fato. Grazie per i complimenti
  11. https://www.humblebundle.com/store/warhammer-40000-space-marine For free for a limited time ++
  12. I saw that it uses texture for rain. Maybe you could play with alpha to fade it ++
  13. geckoo

    For Honor

    For Honor is free on Steam. Violence, violence and violence since the dawn of the civilizations. If you like it :/ https://store.steampowered.com/app/304390/FOR_HONOR/
  14. Do you mean that I am living into another dimension. I would like
  15. Thanks. However do you think, working as expected on Unity 5.3, it doesn't work anymore on v2018? Strange ++
  16. I did that before all. It doesn't work :/ Interesting idea. I guess that it could be useful. Thank you ++ In fact I use 6 raycast (forward, backward, right, left, up, down) which start from a sphere and the shortest contact sets the new gravity. Any idea?
  17. Which DirectX version use those players who noticed this glitch? It could be possible that this bug is due to a bad lights gestion on surface. You could get another render trying to disable shadows by lights. Maybe my reflexion is just stupid, but in case, before all I would like to try that ++
  18. Hello fellows. I have a big big big problem which I guess many of you have encountered in the past. Do you remember my project in which player can play with gravity, walking on roof and walls, etc? It worked fine - until I upgrade my Unity version. All has been done under v5.3, but nothing works under the latest 2018 version. Of course, there is no alert message - no error in inspector - nothing which could be useful, helping me a little bit. It's just really embarassing. I assume that raycast which I use doesn't work anymore, but for an unknow reason. The custom character controller is just motionless - even unable to walk. Obviously they did some minor changes on the physics or something else, but I have no clue how I can fix it. My question is simple - have you noticed something, upgrading your projects? Have you an idea or a tip which could give me a key issue for reflexion? The worst case, I will downgrading my Unity version, but it will be a little bit frustrating. Thank you for your advises. Have a nice day ++
  19. geckoo


    Orwell for free for a limited time. Don't ask me about this game - I don't know anything, but mood seems to me very weird ++ https://www.humblebundle.com/store/orwell
  20. Быть может, друг мой, тебя не интересует это, но умер вчера отец Чебурашки и крокодила Гены - Эдуард Успенский. Он был российским (советским) автором, но вообще люди знают его, как писатель стихотворений и театральных сцен - «Крокодил Гена и его друзья». Молодой человек, когда я начал изучать русский язык, я посмотрел много мультифильмов на русском языке, в том числе приключения Чебурашки и его друзей. Остается ностальгия и огромное уважение за то, что сделал этот гениальный автор для меня и для всех маленьких детей из Советского Союза. Я бы хотел просто поделиться с вами грустью моей, ведь забыть о прошлом не так уж просто. Я знаю, что тоже некоторые из нас помнят... Да свидания дядя - и слава тебе ++
  21. Maybe my brain is out of order, but I still remember how to use a weapon. Respecfully yours seems to me too far right... Arm skin reminds me the crumpled socks of my grandma However one thing can be said - this is a nice sky ++
  22. geckoo

    42nd LudumDare

    Hello. I played your game today and I like it. The main gameplay seems really basic at first, but the mood and the way you fit with the theme is great. Sounds add to the mood - and you did a great work creating truck, boxes, shelves and more. Mechanics are smooth and all works fine as expected. Maybe you could just add more size for boxes so as to increase difficulty. Also have you ever thought about a scoreboard online for your game? It's just amazing what you did in less than 3 days. Bravo. I don't know anything about UnrealEngine, but you encourage me to take a look at its powerful features. I would like to rate now your game on LD, but I cannot because it's the end of submissions and I guess that the server is totally busy. I cannot display your page. I will write the same review tomorrow. Thank you for your entry (my best score : 7850 but I plan to play again and again to do a better score) ++
  23. Okay. Maybe I am wrong - and really you are the creator of this weapon. Show us more progress... Don't be worried - my brain works fine. Thank you ++
  24. geckoo

    42nd LudumDare

    Mine is here : https://ldjam.com/events/ludum-dare/42/deadlock I will take a look at yours ++
  25. geckoo

    42nd LudumDare

    Whoa! I wouldn't change my engine creating an entry for Ludum Dare. I wonder if it works for you. Show me your entry. I wish you the best ++
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