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geckoo

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Posts posted by geckoo


  1. It seems to me that you are trying to create a predator attack.

    Instantiate jet, change camera parent - player to plane (so change your character controller). Click a point on the ground (a vector3 by raycasthit). Then change again your camera parent (plane to player like at start). Destroy plane. Instantiate after a while an explosion based on the vector3...

    I could do that this way ++

    • Confused 1

  2. There is an interesting video on web about this kit. I noticed some bugs, but all seems so smooth and gameplay - paced. It could be a good starter pack, especially using its netcode.

    I cannot test it because each time when I upgrade my Unity version, some of my projects don't work anymore. I keep my 2018.2 version. Maybe in a few weeks I will upgrade it to 2018.3 ++

     

     


  3. Impressive work with many beautiful shaders. This game seems to me really smooth.

    I have to test it soon, but before I need to upgrade my Unity version - it works only using 2018.3 ++


  4. I have no words - just amazing free asset for those who are creating a FPS ++

     

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    Всё в порядке. Спасибо большое тебе. Я понимаю твои чувства, ведь я пробую найти времени, чтоб я мог закончить некоторые проекты.

    Времени не хватает - у всех так бывает. Тем не менее, тебе желаю успехов. Пока ++

     

    I don't know if code works always as expected. Maybe it is deprecated and outdated. Try it. Share it. Thank you ++


  6. Pylow - арена на которой нас ожидает море крови и мяса (comment from a player) :)

    It seems to me that there is no many players online according some comments...

    I would like to try, but alone it's not really fun ++


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    When I read your answer, I said to myself you are trolling us :)

    Many of these brackets could be ignored in this script. I have never understand why some want to put brackets when there is only one command line after a condition.

    Also I noticed that you forgot to add index in your loop. How could you disable some components?

    Take a look at this script which works as expected ++

     

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    • Like 1

  8. Answering to a question, I share with you a simple material shader which allows to select zone applying a Bump FX ++

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  9. Well. I took a look at this shader because a parameter seamt to me wrong - mask doesn't work. I guess that the developer has tried to apply a selective bump FX according a mask texture.

    I fixed this mistake - and now it works great. Bump FX is shaded. Try it ++

     

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  10. I assume that it's just a material shader - I guess a simple bumped diffuse with a mask.

    I noticed some bad characters in this script which I erased. Replace previous by this one. It works for me ++

     

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  11. Hello. I need someone to test my latest project - an intuitive minimalist puzzle game which is named Debug.Mode (for windows). It is ready for release...

    I would like to read a brief feedback about mechanic, main gameplay, mood, etc.

    If you have just one hours (or less), let me know please - send me a PM. Thank you for your support ++

     

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  12. Hello Zac. Well done and pleasant. However I am not an unconditional fan of this music, even through I like all creative activities. For this reason I took a look at your work and I listened. Well :) It is a little bit repetitive no? It seems to me that it is always the same track, but it's good enough. I would like to hear more varations - maybe a melodic sequence. I assume that I don't understand the main feelings because I am from an another generation - when playing a real instrument meant something. Don't be offended by my explaination. In fact, I liked this beat - not a music, just some good vibes to have a bit of fun no? The more important can be summarized this way : if you like it, do it - no matter they say (even me) ++


  13. I did a big update yesterday adding a dynamic sky with cloud, another amazing edge detection FX which is really impressive and a vignetting more efficient.

    On the main project page, there is a picture which shows the main renderer using those three FX in the same time - and they work as expected through the portals too (legacy FX don't do that).

    And a big big big clean up on the main project ++

     

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