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geckoo

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Posts posted by geckoo


  1. LiwaHadri - my dear friend. Respectfully all your questions or requests show us an evidence - you are an absolute beginner. there is no shame in that - we were beginners too a few years ago. Please don't be offended by my advice. Don't use this kit or even any script which are available here or on the web before you have learned the basics. Today you are not able to do difference between a C# script and a JS - it's laughable. Really you have to learn some good tutorials - and all you need is below ++

     

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    Mes amis tunisiens parlent couramment français et j'espère que c'est ton cas. Franchement, c'est ennuyeux. Tu poses des questions qui reposent sur un seul fait - tu es un débutant, lequel ne sait rien. Ce n'est pas grave - nous l'étions aussi. Commence par apprendre en utilisant des tutoriels adaptés à ton niveau. Tout ce dont tu as besoin est dans le lien ci-dessus. Bien sûr, tu peux nous interroger si tu ne comprends pas quelque chose, mais pose de vrai questions. Je te souhaite le meilleur - bon courage ++


  2. Thank you OcularCash for your answer. It helped me to find the solution :)

    I can set each point using a radius this way :

     

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    More easy - more efficient. It works perfectly. Thank you ++

     

    • Like 1

  3. Working on a simple shader so as to apply a picture on screen, I found a way to create a broken glass shader like in Metro 2033.

    Also you can use this shader to create a frozen effect. I guess that it could be interesting for FPS project as damage FX or something else...

    As usual I use a sub folder callad MyShaders where my shaders are. Take a look at the link where I posted a picture ++

     

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    PS : I use this texture in my project ++

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    • Like 3

  4. Hello. I am working on a script so as to create dynamically regular 2d shapes, only setting a circle radius in which shape is drawn. For shapes which use an even number of sides it's easy - I post below an example about how to create a regular hexagon (it's more or less the same principe for square and octogon because h² = AB² - (AB/2)² ). However I have no clue how I could compute these coordinates in the circle for shapes which are buildt with an odd number of sides like a pentagon or a heptagon. I am not really good with trigonometry. Have you an idea? Thank you ++

     

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  5. More seriously, you could just explain what you are trying to do, posting a first attempt which we can fix if it doesn't work, etc.

    You throw a little sentence, waiting something from us - please be explicit, respecting members and I guess that someone could help you...

    Respectfully don't be lazy ++


  6. Mathf.Lerp linearly interpolates between a and b by time - and our object goes slowly at the end.

    To get the same speed between a and b, we can increase it using percentage accomplished (0 to 1) ++

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    • Like 2

  7. Please login or register to see this quote.

    Hello. It's a little bit strange. I guess that you don't understand what you are doing. I don't know what you are trying to do exactly, however if you want some instanciating shaders examples, I recommend you to take a look at this page - there is an interesting explanation about instanciating shaders. I wish you the best :

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    • Like 1

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    88% on Metacritic - Cool game with an amazing aesthetic and an unusual gameplay - for free on Epic platform.

    This game has been created by those who released a few years ago The Unfinished Swan - all is said ++

     

     


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    Often I shared with you some short movies especially those which has been created so as to copy/paste a blockbuster or a great universe - or a movie or a game, etc. Maybe you know KungFu Fury or Galactic Battles 2018, etc. Today I found an interesting site with many Fan Movies - some are great and as usual some are bad. However it is worth - take a look at the link which I posted upper. I watched some of them and they are really well done. As a proof of my allegation I want to share with you one reference -  Please login or register to see this link. ++


  10. Hi. I recommend you to use a list which you could easily convert to an array. A few months ago I had written an old post about a similar request - it seems to me that it is exactly what you are trying to do. Take a look at the function sortArray which call another one - checkDistance - so as to sort in a list all objects - nearest to farthest.  Then the list is converted to an array. I see in your previous code that you know how to use a simple loop - so you can interact with the three first objects in your array. I hope that it could be useful to you ++

     

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    • Like 1

  11. Please login or register to see this quote.

    It has been posted just 3 days ago. I found it on Twitter, but I guess that in a few weeks it could be famous as was KungFu Fury which is my favorite indie movie ++

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