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Posts posted by geckoo

  1. Work with colliders, raycast and tag. It seems to me that in the UA FPS kit, you have some clear explainations how to climb, jump, slide player, etc.

    You could find a first help taking a look at this package. I wish you the best ++

  2. A few years ago I did a package which was available on Unity Asset Store for one buck.

    Now it is released for free - a good stuff for beginners. It uses the old canvas system GUI, also Please login or register to see this link. ++

    Please login or register to see this link.

  3. Well. I tested a few years ago FPS creator, but respectfully I had disliked it - too slow, not optimized, not really efficient...
    I hope that this one is well done - more than their previous tool ++

    • Like 1

  4. Unity - I cannot imagine me working on another game engine. I spent so many time so as to master Unity code - I don't want to restart now a new learning process. However there is a new way to create a solid project - GameGuru. For a few hours the main application is free on Steam, but you have to buy asets and packages on the same platform. Take a look at this link below. Personally I want to test it ++

    Please login or register to see this link.

  5. Please login or register to see this quote.

    Actually I am working on a game which integrates many coroutines. For this reason I tested different ways so as to reduce ressource wasting. When you use Unity's default coroutines you will have to be very careful about how you use them or else they will allocate memory that the garbage collector later has to clean up. So  I assume that your explaination is good. However testing different ways I noticed that the best way to use coroutines is this one - MEC (free version) :

    Please login or register to see this link.

    Easy and intuitive I saved many resources - and now I don't use anymore the classical Unity coroutine process...

    If you want to optimize your project I recommend it ++

  6. Your request is not really clear. At first, do you want to use a procedural generation ? I guess - because you want to test a path. I could do this way (but I assume that another way could be better) : create a 4x4 tiles board using some simple loops. Add each tile in a list. Select randomly a few of them as an obstacle or mines. You can check, using booleans, a free way starting from your goal to the base. If a tile is free, check if this new tile has a free way (...) until your base. If there is no more free tile, return on your previous true boolean, trying to find another way - a second eventually free tile...


    Closing my explanation, I would like to say that if you have less than four mines (3 max), you have always a free path - excepted if they are around your base and if it is in a corner. Again, because of a lack of explanation, I guess that you can move your player in a diagonal ++

  7. I really like it. It reminds me the first CoD. I would like to see more animation in the video, but you did a great work.

    HUD is clean. Feelings are good enough - especially this frag at 5'35''++

    • Like 1

  8. Please login or register to see this link.


    Thimbleweed Park is free on Epic Games store - if you like pixel art...

    It reminds me all Maniac Mansion games which has been released 30 years ago :)

    Time flows 😕

    • Like 1

  9. Please login or register to see this link.


    Welcome to Princeland, the south east of Oman Sea. This is a place which is used by powerful countries to do drug trials and technology experiments. A place that has 800% tax rate, where you can barely stay alive. You are a part of the rebellion against the prince who exploit his people with taxes. Gather the best weapons, vehicles and followers to crush his army. By upgrading your skills, challenge him at different difficulty mods. After his funeral, we will all able get weapons, vehicles and followers tax-free.


    If you dare - I cannot. The story seems so boring 😕



    • Like 2

  10. I think that it doesn't work on mobile device because of security protocol - but I guess only. I didn't tested it...

    If you cannot send your mail for any reason, you have an error message which gives you an information :

    SmtpException: 535-5.7.8 Username and Password not accepted. Learn more at (link) - bad user name or password,

    Socket Exception (bla bla) - smtp is not reachable, wrong port, etc.

    In other case, you can see the final message "success"...


    For more information about exception and how you can catch them using its status code, take a look at the link below ++

    Please login or register to see this link.





  11. Bullshit!

    Respectfully I understand what meant your cousin, but honestly I have a doubt about his skill regarding this question. I could argue a few hours with you, but I prefer only quote some games which are good - and bankable - if you think that you need money developing your own projects : SuperHot, FireWatch, LayersOfFear, CupHead, TheRoom, MonumentValley, BroForce, Poney Island, SolarGun, Inside, HandOfFaith, Endless Space2, SubNautica, and more more more. I played almost all games which I quoted previously - and they are really good - better than some sh** which had been released using Unreal Engine 😕

    Maybe Unity is not the best, the most beautiful, efficient or something else  - OK (I don't agree), but it is not the least. I cannot imagine myself working on another engine. Take a look at the link below and you can see that many interesting games ($$$) have been developed under Unity. Considering all efforts that the Unity team does today so as to increase quality and power of their engine, I guess that the future will be amazing for Unity and its community ++


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    • Like 4

  12. I am trying to simplify what you said. On this page (which I linked) there is a function.

    I was trying to put this code in my script, but even thought I tried many ways, it doesn't work.

    However I fixed my problem using another way. Forget it - but thank you for your answer :)

  13. Hello. I wonder how I can "translate" in C# a function which gives the lenght of side for a regular polygon, inscribed in a circle, giving only its radius.

    On the web I founded this explaination, but I cannot understand the proper way for using it in Unity. I tried for a hexagon something like float lenght = (2 * radius) * Mathf.Sin(180 / 6); but it doesn't work. I missed something. Have you an idea?

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    r is the radius and n the number of sides :


    side = 2r sin (180/n)

  14. Please login or register to see this link.

    Free DRM - no Steam key


    This game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress. Scrolling through the phone’s content, you will find out everything about Laura: her friendships, her professional life and the events that led to her mysterious disappearance and the loss of this phone ++

  15. You did an amazing work. I hope that you can reach your dream - whether creating a commercial game or working on those universes which you like...

    I wish you the best developing your project. Show us some progress regularly - and have fun ++

    • Like 1

  16. Really interesting. Nice aesthetic. There is here a good potential. However I would like to ask you about something which could offend you (sorry) - this is not my will. Why are you wasting so many time and energy, developing a game, which you cannot sell because you have no copyright? Maybe you don't want to sell something and you are developing this project as a fan. Clearly you have skill so as to do something good. Respectfully why don't you want to create your own game? I wish you the best ++

    • Like 2

  17. Unity shares really interesting tutorials to learn how to use their engine and some basics about C#. Take a look at the link below ++

    Please login or register to see this link.

  18. Your code is really hard coded - however it works. I tested it. I guess that you did a mistake setting enemies. In your code you use some defined values (Random.Range(0, 5); If you have less than 5 enemies it doesn't work when it selects an empty slot. So I recommend you to check the lenght of your array to set a limit - exactly like you do with your respawn spawn array. If you want to use a canvas element for each enemy, you have to use a canvas, but in World Space mode. You have many tutorials on YouTube about it. I wish you the best ++


    PS : a clean code is the key to success :)


    Please login or register to see this code.
    • Thanks 1

  19. Please login or register to see this link.


    Kholat is free on Steam for a few hours - если тебе нравится гулять по лесу зимой :)

    • Like 1
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