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Everything posted by geckoo

  1. geckoo

    Array of arrays

    It's basic - when you know the semantic. Thank you ++ I prefer this one - thank you for your help. I really appreciate ++
  2. The Great Mazinger comes back It reminds me some old manga which I used to see when I was very young. Not bad, but you have to modify colors for something more pretty with assorted colors ++
  3. geckoo


    I can only say that if you see magenta color, it means that your material shader has an error. If you click on this shader in the inspector, you can see where is the bug - the line which generates an error. Sometimes Unity changes its semantic - and we have to modify code ++
  4. It's a little bit embarrassing. I understand you... However you posted your story in the Help section. Do you need help?
  5. geckoo

    Array of arrays

    Hello friends. I am trying to find a way to create an array with many arrays using integers. As example I have : int sequence1[ ] = new int[ ] {1, 2, 3, 4, 5}; int sequence2[ ] = new int[ ] {6, 7, 8, 9, 10}; int sequence3[ ] = new int[ ] {11, 12, 13, 14, 15}; etc. I want something like this main principle (but in one line if it is possible) : int allSequences[ ] [ ]; allSequences[0] [ ]= sequence1; allSequences[1] [ ]= sequence2; allSequences[2] [ ]= sequence3; so allSequences[1][3] is 9, allSequences[2][2] is 13, etc. I would like to create only one array with all these arrays, but I tried many ways - and it doesn't work because I cannot find the right semantic. It became a little bit confusing for me. Do you have an idea? Thank you ++
  6. geckoo


    Hello everyone. Today I want to write a last post in this section so as to explain how grab free games on web - of course, legally I posted so many messages here when I noticed on different sharing platforms a game for free. I think that today it became a way to gather players around a new company - like EpicGames Store which is trying, offering a new game each two weeks, to increase its audience. Why not? A free game is not a bad thing. There is a site on web which lists all these offers - this is IsThereAnyDeal. You can find the best platform for games, considering the best price, some informations - and where are given some free games (giveaway). Take a look at the link below. I hope that it will be useful for players : https://isthereanydeal.com/ So be careful, often taking a look at this main page (the board at the top - cyan color references) because I will not write anymore something about free games as of today. Have a nice day ++
  7. geckoo

    Games for free

    Tacoma for free on Humble Bundle : https://www.humblebundle.com/store/tacoma Oxenfree on EpicGames Store : https://www.epicgames.com/store/en-US/product/oxenfree/home
  8. Work with colliders, raycast and tag. It seems to me that in the UA FPS kit, you have some clear explainations how to climb, jump, slide player, etc. You could find a first help taking a look at this package. I wish you the best ++
  9. geckoo


    A few years ago I did a package which was available on Unity Asset Store for one buck. Now it is released for free - a good stuff for beginners. It uses the old canvas system GUI, also an interesting gesture script ++ https://assetstore.unity.com/packages/templates/packs/2048-23088
  10. geckoo


    Well. I tested a few years ago FPS creator, but respectfully I had disliked it - too slow, not optimized, not really efficient... I hope that this one is well done - more than their previous tool ++
  11. geckoo


    Unity - I cannot imagine me working on another game engine. I spent so many time so as to master Unity code - I don't want to restart now a new learning process. However there is a new way to create a solid project - GameGuru. For a few hours the main application is free on Steam, but you have to buy asets and packages on the same platform. Take a look at this link below. Personally I want to test it ++ https://store.steampowered.com/app/266310/GameGuru/
  12. geckoo

    grid2 for free

    https://www.humblebundle.com/store/grid2-spa-bathurst Grid2 for free ++
  13. Actually I am working on a game which integrates many coroutines. For this reason I tested different ways so as to reduce ressource wasting. When you use Unity's default coroutines you will have to be very careful about how you use them or else they will allocate memory that the garbage collector later has to clean up. So I assume that your explaination is good. However testing different ways I noticed that the best way to use coroutines is this one - MEC (free version) : https://assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975 Easy and intuitive I saved many resources - and now I don't use anymore the classical Unity coroutine process... If you want to optimize your project I recommend it ++
  14. Your request is not really clear. At first, do you want to use a procedural generation ? I guess - because you want to test a path. I could do this way (but I assume that another way could be better) : create a 4x4 tiles board using some simple loops. Add each tile in a list. Select randomly a few of them as an obstacle or mines. You can check, using booleans, a free way starting from your goal to the base. If a tile is free, check if this new tile has a free way (...) until your base. If there is no more free tile, return on your previous true boolean, trying to find another way - a second eventually free tile... Closing my explanation, I would like to say that if you have less than four mines (3 max), you have always a free path - excepted if they are around your base and if it is in a corner. Again, because of a lack of explanation, I guess that you can move your player in a diagonal ++
  15. I really like it. It reminds me the first CoD. I would like to see more animation in the video, but you did a great work. HUD is clean. Feelings are good enough - especially this frag at 5'35''++
  16. Thank you very much for the sharing. Good stuff. Why there is so many boats? Had you planned to create a game with boats?
  17. Hello. You need help? Post your request in the section "Help" please. Thank you. Moved ++
  18. https://www.epicgames.com/store/en-US/product/thimbleweed-park/home Thimbleweed Park is free on Epic Games store - if you like pixel art... It reminds me all Maniac Mansion games which has been released 30 years ago Time flows
  19. https://freebies.indiegala.com/welcome-to-princeland-sp-version/ Welcome to Princeland, the south east of Oman Sea. This is a place which is used by powerful countries to do drug trials and technology experiments. A place that has 800% tax rate, where you can barely stay alive. You are a part of the rebellion against the prince who exploit his people with taxes. Gather the best weapons, vehicles and followers to crush his army. By upgrading your skills, challenge him at different difficulty mods. After his funeral, we will all able get weapons, vehicles and followers tax-free. If you dare - I cannot. The story seems so boring
  20. geckoo

    Email send c#

    I think that it doesn't work on mobile device because of security protocol - but I guess only. I didn't tested it... If you cannot send your mail for any reason, you have an error message which gives you an information : SmtpException: 535-5.7.8 Username and Password not accepted. Learn more at (link) - bad user name or password, Socket Exception (bla bla) - smtp is not reachable, wrong port, etc. In other case, you can see the final message "success"... For more information about exception and how you can catch them using its status code, take a look at the link below ++ https://docs.microsoft.com/en-us/dotnet/api/system.net.mail.smtpexception?view=netframework-4.7.2
  21. Bullshit! Respectfully I understand what meant your cousin, but honestly I have a doubt about his skill regarding this question. I could argue a few hours with you, but I prefer only quote some games which are good - and bankable - if you think that you need money developing your own projects : SuperHot, FireWatch, LayersOfFear, CupHead, TheRoom, MonumentValley, BroForce, Poney Island, SolarGun, Inside, HandOfFaith, Endless Space2, SubNautica, and more more more. I played almost all games which I quoted previously - and they are really good - better than some sh** which had been released using Unreal Engine Maybe Unity is not the best, the most beautiful, efficient or something else - OK (I don't agree), but it is not the least. I cannot imagine myself working on another engine. Take a look at the link below and you can see that many interesting games ($$$) have been developed under Unity. Considering all efforts that the Unity team does today so as to increase quality and power of their engine, I guess that the future will be amazing for Unity and its community ++ https://en.wikipedia.org/wiki/List_of_Unity_games
  22. I am trying to simplify what you said. On this page (which I linked) there is a function. I was trying to put this code in my script, but even thought I tried many ways, it doesn't work. However I fixed my problem using another way. Forget it - but thank you for your answer
  23. I read : sin is the sine function calculated in degrees
  24. Hello. I wonder how I can "translate" in C# a function which gives the lenght of side for a regular polygon, inscribed in a circle, giving only its radius. On the web I founded this explaination, but I cannot understand the proper way for using it in Unity. I tried for a hexagon something like float lenght = (2 * radius) * Mathf.Sin(180 / 6); but it doesn't work. I missed something. Have you an idea? https://www.mathopenref.com/polygonsides.html r is the radius and n the number of sides : side = 2r sin (180/n)
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