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geckoo

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Everything posted by geckoo

  1. geckoo

    Theorem

    Thank you boys! But I need a tester Someone?
  2. geckoo

    Theorem

    Theorem is an abstract relaxing 3d puzzle game in which you have to roll a cube so as to reach a goal, but one of its faces is forbidden. Each colored tile has its own behavior - you can enable/disable mecanics, teleport yourself on another place, climb up blocks, make use of impossible geometry, etc. This is my latest project which I want to share on Steam/Itch.io/Desura as a casual game for 1 or 2 bucks. Now I need a little help. I would like to share my project with someone just to try the main gameplay. So you could write a brief feedback (just a few lines, playing 15/20 minutes or more). I did 50 levels. Please, if you like solid puzzle games, send me a private message. If you don't like puzzle games, I guess that you will don't like it. Forget it. Thank you ++ https://imgur.com/a/YjRYU
  3. geckoo

    F1 2015 for free

    Having nothing more to say - vroum vroum ++ https://www.humblebundle.com/store/f1-2015
  4. I guess that you could do something more or less similar with Slender. I don't like the main aesthetic because this is not creepy enough - this way player doesn't wet his pants I did a shader which could be useful to do something different. Take a look at this alternative ++
  5. I didn't know this site. It looks interesting. Thank you ++
  6. Whose belong primitive objects' copyright? This is an interesting question. On Steam you can see many projects - more or less interesting - which use the same aesthetic. I assume that no one asked Mojang so as to know if they can use blocks in game. Be sure that you are free, but if I can recommand you something - change animation in order to avoid any problem. I wish you the best developing your project ++
  7. It looks promissing. I like all animations and main aesthetic which reminds to me а little bit FortNite. The map isn't good enough but I guess that you didn't work on it - it's just a sandbox. Overall, well done. Are you doing a game or a template which you would like to sell on asset store? Photon or Unet? I wish you the best developing your project ++
  8. I like it, but it seems to me that it's too clear. Try to adjust lights. Have you tried to change LUT color correction for something more "medieval" ? Good stuff ++
  9. Use simply a boolean which allows you to set NavMesh agent target to null. I guess that you could put a trigger which you pass through when you come in town (or use Vector3.distance) ++
  10. Salut l'ami. The controller seems to me a little bit too unbending. It could be interesting to create a floating effect. The main aesthetic is pleasant, but all this boxes and this glitch could be really quickly annoying. I don't understand the main gameplay, but I follow you to know more. I wish you the best developing your project ++
  11. For me it's just a First/Third Person Controller. Something like in Rainbow Six Vegas? I think that now I understand you Try this one for free ++ https://www.assetstore.unity3d.com/en/#!/content/28647
  12. I am sorry but I don't understand what you want. Maybe you are trying to talk about a Head Bobbing script? You have this option on the the usual FPS character which is embedded in Unity... In other case, please be explicit. Thank you ++
  13. Also I would like to remember that the amazing tool ProBuilder is now available for free on Unity Store. In a few hours, you can create something interesting as a sandbox map ++ https://www.assetstore.unity3d.com/en/#!/content/111418
  14. Thank you. I didn't know anything about LetterBox band and I love it. There is many interesting tracks with a good ambient. Thank you again ++
  15. Nothing?
  16. https://docs.unity3d.com/ScriptReference/AudioSource.html https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html Take a look at these explaination ++
  17. Why don't you use the usual FPS which is embedded in Unity? It works great ++
  18. I didn't know. Thank you @Whyherro - you made my day... Many of us use these tools in our projects because they are useful, saving time and effort. I guessed that it could be possible because Unity doesn't have any modeler. Done ++
  19. geckoo

    Papers, please

    Друзья привет! В конце концов, можно скачать или посмотреть краткий фильм "Документы, пожалуйста". Шесть месяцев назад я вам объяснил как мне очень понравилась видеоигра. Здесь хочу быстро поделиться с вами всеми необходимыми информациями. Таким образом могу с вами закричать громко "Слава Арстотцке!" Glory to Arstotzka! Finally, and after a few months, Papers Please - The Short Movie is now available on Steam and YouTube. Maybe (and I hope for you) you know the game which has been created 4 years ago by Lucas Pope. Metacritics has given for this game 85. Now a fan did a movie about its main storyboard. I guess that you can find our language as subtitles, but it could be really gorgeous to see/hear it in Russian language - like an old Tarkoski movie. If you want to know more about this project, take a look at one of these addresses ++ Juste un petit mot afin de vous dire que le court métrage "vos documents, s'il vous plait" est maintenant disponible sur Steam ou YouTube. Je sais que vous apprécierez l'atmosphère étrange et le jeu excellent des acteurs. Pour ma part, ça me remplit d'une joie ineffable - une superbe bonne initiative dans la sphère étrange du jeu indépendant et de la scène alternative. J'adore. Gloire à Arstotzkat pour des siècles et des siècles ++ https://www.youtube.com/watch?v=YFHHGETsxkE http://store.steampowered.com/app/804320/Papers_Please__The_Short_Film/
  20. geckoo

    Antialiasing

    Ok. I will try this one. Thank you for your help. After testing - Temporal AA seems to me the best way. I guess that it uses a lot of resources. Thank you ++
  21. geckoo

    Antialiasing

    Hi fellows. Just a little question about antialiasing. I have tried many different formats - FXAA, MSAA, SSAA and more. Finally results are sometimes good and sometimes bad. I would like to know what AA you use in your projects so as to avoid ugly displaying, also saving frames rate. At this time, I am using this one, but renderer is a little bit unefficiient. Thank you for your answer ++ https://www.assetstore.unity3d.com/en/#!/content/3590
  22. You made my day TheFabulousAntMan - you are totally crazy
  23. Interesting scene. Gun sound is great - it seems to walk straight out of an old Western movie. However I think that you could decrease blur effect because I don't see anything beyond a few meters... Show us more features next time. I wish you the best developing your project ++
  24. geckoo

    Pixeland resources

    I am very happy if you like it Personally I like the video about the Half-Life 2's Invisible Tutorial and The Importance of Nothing. Good ++
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