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geckoo

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Posts posted by geckoo


  1. I did not presume to judge the work of others. I try to understand some methods, best among the others. What you tell me is very relevant, and I imagine the need to monitor the behavior of functions when debugging. It makes sense. Thank you for these explanations + +


  2. It's cool for an ambiant sound like a music...

    There is an alternative if your player (or collider) emit a localized sound when he passes nearby the trigger.

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  3. I have several questions about the code in package FPS tutorial. They concern the way in which some functions are coded. It seems to me that an alternative is possible, but since the coders behind the project are professionals, I was surprised. I don't understand. For example:

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    Why was it necessary to introduce a second condition in the Die function?

    If you get on this feature, the player is already dead? : hitPoints < 0 !!! It's a fact...

    I tried without this condition - I have not seen any change.

     

    A second example :

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    Why declare the variable Targetpoint? Is it not easier to avoid the variable inside the function?

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    These are not errors, but I was wondering - why? I know that the clarity of the code is very important and that we get lost in the maze quickly. Therefore, why must code these functions by this way? Maybe it is not a problem - just a way of working. Thank you for sharing your opinion with the dummie that I am ++


  4. Спасибо за предложения. Я сталкивался с трудностями, пробуя определить некоторые слова из твоего текста, но мне кажется, что я понял самое главно - практиковать каждый день "чуть-чуть" и в конце концов можно достичь своей цели - владеть кодом JV. На самом деле, читать/понять его очень легко. Можно ещё изменить некоторые аспекты кода и попробовать разные варианты. Но к сожалению, создать какой-то полный код - то есть размышлять точно и обрести логику, чтоб созидать сложный код - это другое дело.

    Они говорят по-русски свободно в Латвии. Я не знал.

    Огромное спасибо тебе за советы ++

     

    I found a really good example. It's very explicite :

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  5. Трудно мне уже отличать этот метод от других. Даже если я понял теорию, есть ещё практическое упражнение.

    Продолжаю искать и вы знаете выражение - кто ищёт, тот найдёт...

    Прежде всего, я решил исследовать аккуратно код из fps_tutorial. Этот исходник очень интересен ++


  6. Please login or register to see this quote.

    На самом деле, я только попробовал понять этот принцип. Я не создал ничего особенного. Я исследовал код и я заметил много аспектов, которые можно изменить/совершенствовать. Чтоб сделать эти изменения, я должен обязательно понять как всё идёт - как один код соединяется с другими... вот почему я задал вам такой вопрос. Спасибо за помощь ++

     

    I try to understand how this code was developed and how i can modify many details (it's a begining). It so confused for me and i have so many questions... I was coder - ASM and C/C++ - rootkit, BOF, backdoor, shellcode - an another world, but I forgot many lessons. I work on it. Thanks boys because you helped me.


  7. Full code if you wanna read it and comment it (SentryGun.js by OMA in fps_tutorial - original code by Joachim Ante).

    Replace the original code, find a sound and try it ++

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  8. Hello. I have a problem of understanding, which I would submit to you. I want to add a sound on this script to trigger an alert. I created a function for sound and it works ... but as an annoying loop because I'm in the Update function. Inevitably I end up with a lot of appeal to this function. So chaos. I am looking for a way to create a condition on this function so that it is played once. What do you think? THX friends ++

     

    Tutorial_fps (by OMA)

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  9. It's alright. I found my mistake and I fixed it. It's a silly taping error when i wrote the name of the empty object - TargetPoint (мне позор).

    Sorry for the inconvenience. I lost many precious time for this stupidity. Как говорят, у всех так бывает...

    This script is really cool with a funny movement and effect when Orb chasing.

    It's most than a simply turret and It conserves again an IA interesting - rudimentary, but efficient. Thx ++


  10. Hi all. I try to use in an empty project the amazing Orb (FinalPK0.85). I don't understand how i can attribute the target.

    In original project, it's really clear, but i can't reproduce this process with a simply "First Person Controller".

    Must I specify the camera's position or an other parameter? Thanks ++


  11. You can find on this page the result of last 7dFPS.

    A lot of this games are developed on Unity, and some are strange.

    There are good ideas ++

     

    Вы можете в этой странице обнаружить много игр, которые были созданы посредством Unity.
    Результат интересен. Попробуйте братья ++

     

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