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geckoo

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Everything posted by geckoo

  1. I need to invoke an animation in my game, but independently of all mouvements. Do you think it's possible to invoke this animation which is attached to an "animator" configuration by a script? I though create a script like this, but it didn't work : Animator anim = (Animator) FindObjectOfType(typeof(Animator)); anim.animatePhysics = true; anim.applyRootMotion = true; AnimatorController.SetAnimatorController(anim, animco); player.AddComponent(typeof(CharacterController)); anim.Play("PeopleAreStrange"); Thank you very much for help ++
  2. I don't like to play with a mobile or a tablet computer. It seems to me very annoying because I have played many years with a paddle or a keyboard/mouse. Screen size more important than quality I think. I am a regular player with DayOfDefeat or CS and these games are today very ugly. Sure ! develop a game for tablets is a great experience, but who want to play with it. In France few people likes it. PC stay the reference ++
  3. Whooa! This game seems to me very interesting. I think it's one of the most beautiful results with U3d for a MP game. Bravo ++
  4. Recently I found something just amazing and great and this code had helped me understand RPC with Unity3d. I learnt how to create connection with many users, how to manage score, GUI or LineRenderer, etc. Finally I have a basic (but pleasant) FPS with which only a browser is necessary... It's a good lesson for me. I have tried to work with another guy, but it seems really hard to find a serious and close associate. Now i have a problem to export this code in Unity4 because animations don't work in the same principe. I want to create something amazing (but free) in a browser. If this project interests you, you can contact me by a private message. I need help - I need you ++ Недавно я нашел очень интересный код, который помогал мне понять как использовать RPC с Unity3d. На самом деле этот код - прекрасный урок, чтоб создать свою собственную игру. Я попробовал сотрудничать с другим человеком, но мне кажется, что трудно найти кого-то, человека с необходимыми качествами. Я нуждаюсь в помощи, чтоб совершенствовать этот код. У меня желание создать удивительную игру. Если вам нравится этот проект, если вы желаете сотрудничать со мной, вы сможете написать мне краткий текст. Я жду вас ++ Récemment j'ai découvert un code vraiment surprenant afin de comprendre RPC sous Unity3d. J'ai appris beaucoup de choses quant aux connections des joueurs, la gestion des scores, etc. Néanmoins, j'ai un gros problème afin de migrer ce code sous Unity4, car la gestion des animations est complètement différente. J'ai essayé de travailler avec quelqu'un d'autre mais il me semble vraiment difficile de trouver une personne ayant les qualités nécessaires. Si vous souhaitez contribuer à ce projet, si celui-ci vous plaît, vous pourrez me contacter via un message privé sur ce forum. J'ai besoin d'aide - j'ai besoin de vous ++ http://jeparlerusse.fr/games/WebPlayer.html
  5. Il like it. Et en plus j'ai besoin de toi pour un projet. Je t'ai envoyé un message sur ton blog. A bientôt ++
  6. Thank for response, but it's a bit more complex like that. In this first file (originally) I have a mesh model rigged and animated with weapons attached. I want just modified this first file and keep features. With Maya, when i modified this model, I couldn't export it and import correctly in Unity. I hate this work. It's not for me. I need someone who know this application Maya ++
  7. I don't understand how use Maya to create a character and this creation is for me really annoying. In consequence, i search a modeller for my project, just to create a character using an existing model. I wanna keep the existing animations (this free model is rigged and animated). I was trying but i can't export correctly my work without errors and bugs. I can pay this tiny work. I think you understand my english is very bad. Sorry but if i can choose, I will very happy to work with a russian or a french. If you can understand me (bravo) and you speak just english, it's no a problem... See you later ++ Je ne sais pas utiliser Maya correctement et cette activité m'ennuie énormément. De ce fait, je suis à la recherche d'un modeleur pour mon projet, lequel réclame la création d'un personnage sur la base d'un modèle existant. Je veux garder les animations de ce squelette. J'ai bien essayé d'exporter mon propre travail, mais c'est une catastrophe, et je me retrouve avec un paquet d'erreurs et des bugs d'affichage. Je peux payer ce petit travail. Objectivement, considérant que mon anglais approche la nullité, j'aimerais travaillé avec un russe ou un francophone. Contactez-moi en MP si vous êtes intéressé. Merci ++ С программой Maya я не понимаю ничего. Я попробовал создать персонаж, чтоб закончить свой проект, но ничего не получается. Я использовал предыдущую работу, чтоб создать новый персонаж, но когда я хочу снова его "экспортировать", есть много проблем. Говоря попросту, мне скучно Maya и я нуждаюсь в помощи. Я могу платить вам, если вы помогите мне. Я сталкиваюсь с трудностями, чтоб объяснить точно своё желание, но среди нас будет лучше говорить по-русски или по-французски. Если моё предложение вас интересует, вы сможете мне написать сообщение Private Message. Спасибо большое вам ++
  8. geckoo

    Maya export

    Hi all. I need help to create a character based on a existing model. I explain you. In a game, code use a character with many heads and we can change it in the custom panel control. Code works like this : // this heads don't appear GameObject.Find("Head01").renderer.enabled = false; GameObject.Find("Head02").renderer.enabled = false; GameObject.Find("Head03").renderer.enabled = false; (...) if (theNetwork.localPlayer.headType == 0) GameObject.Find("Head00").renderer.enabled = true; // new code when I erase all heads except one GameObject.Find("Head00").renderer.enabled = true; I erase many features (heads and others things) but when I import again this fbx file in unity, didn't works properly. Who knows Maya to help me. I don't wanna create UV and textures and this model is rigged and animated. Thanks for help ++
  9. geckoo

    fbx format

    Thank you for this explaination. I don't know Maya. I'll try this alternative. Maybe i can found a trial version. Thank you friend ++
  10. geckoo

    fbx format

    I wanna open a FBX file with animations and mesh, but i don't know anything about SoftImage. Do you know an application to create/modify a FBX file easily ? Blender don't works correctly when I export animations. Thank you for your help ++
  11. тебя поздравляю - УРА, УРА, УРА !!!
  12. geckoo

    Animation problem

    It didn't works, but now i can see all of animations in the inspector. But in game it's again my drunk spider... without body. Finally, i must use U3d 3.5 - it's better for my project. Thank you for your help OcularCash. You are really cool ++
  13. geckoo

    Animation problem

    Hum... this is really strange, but it can perhaps works. I will try it today. Thank you OcularCash ++
  14. geckoo

    Animation problem

    Thank you for your first explanation. I think I got another problem. When I launch this project, I can read this first information : Upgrading project. After upgradind the project, you can not open the project with older versions of Unity anymore - and I do that... After it, during execution, many errors appear - the animation state idle (or crouch, run, jump...) could not be played because it couldn't be found! and my character moves like a drunk spider With U3d 3.5 - all works fine. What is this problem? I don't understand ++
  15. geckoo

    Animation problem

    if (thisPlayer.health>0f){ if (yMove == 0f){ if (moveVec.magnitude>0.1f){ if (crouched){ animObj.animation.Play("crouchrun"); }else{ animObj.animation.Play("run"); } if (Vector3.Dot(moveVec, lookDir)<-0.5f){ animObj.animation["crouchrun"].speed = -1; animObj.animation["run"].speed = -1; }else{ animObj.animation["crouchrun"].speed = 1; animObj.animation["run"].speed = 1; } }else{ if (crouched){ animObj.animation.Play("crouch"); }else{ animObj.animation.Play("idle"); } } }else{ if (yMove>0f){ animObj.animation.Play("rise"); }else{ animObj.animation.Play("fall"); } } }else{ animObj.animation.Play("die"); } Hi friends! I have a script with this code inside to create animations, but it dosn't works because it was created on U3d 3.5 and I got 4.2 Do you know how we can fix this problem? Maybe I can find somewhere a free character with this sequence, only for try and understand the movement function. Thank you very much for the help. See you later ++
  16. geckoo

    Unity server

    Ok. I wait. Thx ++
  17. Whoa! You are a great compositor. This music really appropriate in game. Thank for sharing ++
  18. geckoo

    Unity server

    What's happened with the unity master server ? Doesn't works or I have a problem here? Thanks ++
  19. geckoo

    SuperHot FX

    Thank you for this correction. I corrected ++
  20. Where we can found this tool please ?
  21. geckoo

    Aim JS Script

    Thank for sharing. With your script I can underdstand the method to move a weapon. Good lesson ++
  22. We can not summarize the Hack has only one method. When I was playing CS, most hack came from OpenGL libraries modified to see through walls (wallhack). We only change a few variables in the library and recompiled (OpenGL is open source - it's an easy way). You need to unpack the library or executable, find the sequence (in ASM it's really hard) and change some variables ... the only way to avoid the hack is to treat its files with MD5, knowing that any sequence change causes a different MD5. If this is not the same, the player is cheating (or he use a different version of this game). The majority of users are guys who have found a program on the net. Difficult to fight against it + +
  23. It's not the best way to create a multiplayer game, but you can find many lessons about netCode with this video tutorial. This guy is really skilled. Bye ++ http://www.gamertogamedeveloper.com/
  24. If you wanna try this concept on another game, i wrote a tiny script to create a similar physics effect. I like too this game and i will buy it if they keep this concept simply. I hope a next demo - maybe ++ http://armedunity.com/topic/5276-superhot-fx/
  25. geckoo

    SuperHot FX

    I understand your point of view Mars2011 and you're right. I need some help. Thx. If you see another mistake, say it. I wanna know how increase my understanding for develop in JS. Don't forget i am a beginner ++
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