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Everything posted by geckoo

  1. geckoo

    seeing through walls

    Thanks for tips. I am approaching. I have now another way much better. I tell you about this soon ++
  2. Hi folks. I try to find a shader (or other method) to see through walls an item to increase interest with a stealth game. Sure we can use this asset, but it costs 5 dollars and it seems to me bugged with unity ver4. Do you have some idea about method ? Thank you for your help ++
  3. Did you see this tutorial on Blender ? http://blenderartists.org/forum/showthread.php?272229-Crumpled-Paper-Ball-Tutorial
  4. I have played with a previous version, but this game seems to me too slow. I don't find many players to play with me. I will try again soon. Can I download a package somewhere ?
  5. geckoo

    Indie game

    I will try Star Made and Fez. And can I find a FPS really interesting ?
  6. Here you can find a script named "Buoyency" (not Beyonce) http://forum.unity3d.com/threads/72974-Buoyancy-script Don't forget this - it requires a collider and rigidbody components. This code has been coded in C# language ++
  7. geckoo

    Indie game

    What is your favorite indie game ? This week-end I want to try something on Desura - FPS or not. Did you have some idea? Thanks ++
  8. You can find many good musics in a retro style on this page : http://www.nosoapradio.us I like this compositor which dispenses his work for free. He is one of my favorites... I think you can find something here ++
  9. You can create a simply function to increase integer (or float) score when our zombie die. After it, you can associate this value with a GUI.label on screen (it is better than simple GUItext). I think you must use score.ToString("F0") to create a string with this value. This is a simple example with GUItext - I guess we use a float, but an integer would be enough : float score = 0.0f; function DieZombie(){ // bla bla score = score + 100; } scoreText = (GameObject.Find("CurrentScore")).gameObject.GetComponent<GUIText>(); scoreText.text = Mathf.RoundToInt(score).ToString(); In fact I don't know why I have used a float I hope you understand my explaination ++
  10. I like this pure design - white and cold. Very impressive ++
  11. I try to understand name but I can't... Societatem - please help me ++
  12. geckoo

    3D Pac-man

    Cool game with some interesting features. It's a good job ++
  13. Nice work and your prize is very interesting. Perhaps I will contact you soon ++
  14. before download it, I want understand something please... How it works ? Must apply this script on a simple plan or it uses another way ? Thanks for explaination ++
  15. geckoo


    http://www.sendspace.com/file/prtgdl CELL is now available for free on this adress. It's a compressed file 27mo. Try it please and tell me your opinion and others ideas... It's NOT a FPS. Before download, see this picture in game - http://hpics.li/89ba24e Thx ++
  16. http://techcrunch.com/2014/03/25/facebook-to-buy-oculus-vr-maker-of-the-rift-headset-for-around-2b-in-cash-and-stock/ Palmer Luckey said - The goal is to start a Kickstarter project [occulus rift] on June 1st that will end on July 1st, shipping afterwards as soon as possible. I won't make a penny of profit off this project, the goal is to pay for the costs of parts, manufacturing, shipping, and credit card/Kickstarter fees with about $10 left over for a celebratory pizza and beer. Finally he sold his project to FB for 2 billions dollars. Cool ++
  17. This code seems to me logical... I would do like this : Try a simple Debug.Log (WaveNumber); to see incrementation of this value for each enemies wave. If you don't see this incrementation, problem finds his cause ++
  18. geckoo

    Shame board

    I understand your disappointment, but I have some difficult to understand this method. Where is relation between programming process and a section to shame somebody ? I think mature persons can react with respect ++ (проще "до свидания")
  19. See your instantiate player in inspector for each clone and check individual camera. What do you use to create server/client side ? Photon or other asset ? I think your problem is inside prefab which you instantiate each player in scene ++
  20. Hi our serbian friend. Nice to meet you. Do you create somethink interesting with FPSkit ?
  21. geckoo

    Shame board

    What is a annoying member ? Sorry but I think it's really infamous. You will behave like a perfect troll. Where is utility of this comportment ? If you don't agree somebody, you can avoid him... Sorry (I respect you) but it's not a good idea ++
  22. Hi friends. I need a explanation to create a transparent backgroung on a scene. I use a simply colored plan as background in a project, but I search a method to add a second animated texture/plan between camera and first background to create a tiny slide with some basics shapes 2d. We can compare this effect with lens flare effect - I think, but I am not sure. Do you know how I can create this ? Thanks for your help ++
  23. geckoo


    Thank you for your help and for this global positive feedback. For the music I use free site nosoapradio. I like style of these compositions (retro game). I must change cursor. I thought that it were a good idea, but it's too original... I will try different features. Who finished this first game? See you later ++ PS : NightBird0 - try 100 3.0/3.3
  24. geckoo


    Hi friends. I have created a tiny game - in fact a prototype and now I need a first feedback. I think it's pleasant to play with physics in Unity. This game has been developed to simulate gravity and force field. Please can you try it and tell me what you think about this concept. I have created only 10 levels and I continue. All your words/critics will be considered seriously. Thank you ++ http://jeparlerusse.fr/games/Cell/Cell.html
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