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File Comments posted by geckoo


       3,973    31

    To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++


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