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in Free Projects
Posted May 22, 2018
To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++
in Free Assets
Posted October 23, 2015
Nice low poly model. I think that you could do something better with the textures. Thank you for sharing ++
Posted September 21, 2015
Thank you for sharing. How is it possible that someone has ripped your project? You can explain the problem to the Unity team so as to block this selling ++
Posted June 27, 2015
Very useful. Thanks for sharing ++
Posted March 26, 2015
in Game Demos
Posted February 4, 2015
I have no idea what I am doing :/
Better luck next time ++
Posted February 2, 2015
Maybe with a picture or a video you can attract us
Posted September 22, 2014
It's a very useful tool to create some basic maps. Thank you for sharing ++
Posted July 25, 2014
Who dares wins. Bravo ++
Posted July 22, 2014
Basic but good for a death match. Thx ++
Posted June 26, 2014
Cool - I have needed this package. Thx ++
Posted March 26, 2014
before download it, I want understand something please...
How it works ? Must apply this script on a simple plan or it uses another way ?
Thanks for explaination ++