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File Comments posted by geckoo
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To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++
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Nice low poly model. I think that you could do something better with the textures. Thank you for sharing ++
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Thank you for sharing. How is it possible that someone has ripped your project? You can explain the problem to the Unity team so as to block this selling ++
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Very useful. Thanks for sharing ++
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Neat ++
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I have no idea what I am doing :/
Better luck next time ++
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Maybe with a picture or a video you can attract us
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It's a very useful tool to create some basic maps. Thank you for sharing ++
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Who dares wins. Bravo ++
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Basic but good for a death match. Thx ++
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Cool - I have needed this package. Thx ++
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before download it, I want understand something please...
How it works ? Must apply this script on a simple plan or it uses another way ?
Thanks for explaination ++
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