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Everything posted by geckoo

  1. Cross-over with Halo, StarTrek, MassEffect and StarWars. Well done. Why not?
  2. Maybe you instantiate a first as non-local, and another as local?
  3. Cool. I guess that it could be more interesting to use an orthographic camera instead a perspective view. Gameplay is good enough as a casual game. Thank you for sharing ++
  4. geckoo

    43th LudumeDare

    @DeepWolf Really well done with an amazing mood. All movements are so smooth - you did a great work. Models are cuties. Maybe too hard for me, but overall a great entry ++
  5. geckoo

    43th LudumeDare

    Finally I did (another) puzzle game - Entities. It is available at this link below : https://geckoo1337.itch.io/effigies https://ldjam.com/events/ludum-dare/43/effigies @DeepWolf - show me yours ++
  6. geckoo

    43th LudumeDare

    "Sacrifices must be made" is the theme Maybe it's time to change my plan creating a FPS ++
  7. geckoo

    43th LudumeDare

    I don't want to explain again what is Ludumdare - I guess that I did that 4 or 5 times. The next LD starts friday at midnight. I would like to know if someone from our forum has planned to participate. If you do something for the 43th LD session, please post a link here and I will take a look at your project, posting a brief review, rating your game. As usual I want to create another puzzle game, developing it on Unity. Now I wait the chosen theme - I hope something cool and creative. I wish you the best ++ PS : you can find more information at link below : https://ldjam.com/
  8. I cannot see your video on our forum. Why you force us to jump on YT? Excepted the model which could be better, you did a great work ++
  9. Outcast - Second Contact for free. No Steam key - just a big file to download ++ https://www.humblebundle.com/store/outcast-second-contact?
  10. geckoo

    Master Server

    Thank you Satori for this link - it seems interesting ++
  11. geckoo

    Master Server

    I would like to host somewhere a master server - a little application which I can control using a few commands - start/stop, port and more. Do you know a free place on which I can do that?
  12. Five weeks ago I wrote this message. Good things come to those who waits ++
  13. I noticed some problems with animations specially on thge meca - foots are not on the ground and it reminds me sometimes the Michael jackson's moonwalk step Overall, I like chaos in-game and black atmosphere. Spider at the end is amazing. I wish you the best ++
  14. Maybe because this post has been written almost 3 years ago? Deprecated. Not a big deal to create another one. PM its author ++
  15. Really well done. Maybe you could add a simple InputGetKeyDown to start because it rushes to quickly and sometimes I have to replace my puck before... Amazing IA - unbeatable
  16. geckoo


    An amazing trip in the deepest USA
  17. Never! Never you said that you was trying to implement air-strike under Photon
  18. They are coming! Kill them Bobby - KILL THEM ALL !!! She is no longer your girlfriend! She became a monster... The same script but adding a big noise so as to diferentiate each character. This way each of them has sometimes another gesture ++ PS : I know that I could increase speed, but I wanna see this noise acting
  19. I am working on bipedal procedural animation system having no clue about what I could do with that In this video, you can see some basical animations which don't use anything except code - no mecanim, no legacy animation. The main character has 12 joints, but more than 30 parameters so as to work on its behavior. There is an Idle position, a walking mode, a running mode, some arm using weapon and a last one - to pick up an object on the ground (a shield). Also I added a noise - and if you pay attention, you can see some randomly gesture or a smooth transition between sequences. I tested this procedural animation script with more than 100 robots and I don't waste many ressource. Take a look at the video and let me know what you think about it ++
  20. Disable the first and enable the second - and vice-versa. You have to code two character controller ++
  21. It seems to me that you are trying to create a predator attack. Instantiate jet, change camera parent - player to plane (so change your character controller). Click a point on the ground (a vector3 by raycasthit). Then change again your camera parent (plane to player like at start). Destroy plane. Instantiate after a while an explosion based on the vector3... I could do that this way ++
  22. geckoo

    Unity FPS

    There is an interesting video on web about this kit. I noticed some bugs, but all seems so smooth and gameplay - paced. It could be a good starter pack, especially using its netcode. I cannot test it because each time when I upgrade my Unity version, some of my projects don't work anymore. I keep my 2018.2 version. Maybe in a few weeks I will upgrade it to 2018.3 ++
  23. geckoo

    Unity FPS

    Impressive work with many beautiful shaders. This game seems to me really smooth. I have to test it soon, but before I need to upgrade my Unity version - it works only using 2018.3 ++
  24. geckoo

    Unity FPS

    I have no words - just amazing free asset for those who are creating a FPS ++ https://blogs.unity3d.com/2018/10/24/introducing-the-fps-sample/ https://unity.com/fps-sample
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