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geckoo

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Everything posted by geckoo

  1. Five weeks ago I wrote this message. Good things come to those who waits ++
  2. I noticed some problems with animations specially on thge meca - foots are not on the ground and it reminds me sometimes the Michael jackson's moonwalk step Overall, I like chaos in-game and black atmosphere. Spider at the end is amazing. I wish you the best ++
  3. Maybe because this post has been written almost 3 years ago? Deprecated. Not a big deal to create another one. PM its author ++
  4. Really well done. Maybe you could add a simple InputGetKeyDown to start because it rushes to quickly and sometimes I have to replace my puck before... Amazing IA - unbeatable
  5. geckoo

    wtf

    An amazing trip in the deepest USA
  6. Never! Never you said that you was trying to implement air-strike under Photon
  7. They are coming! Kill them Bobby - KILL THEM ALL !!! She is no longer your girlfriend! She became a monster... The same script but adding a big noise so as to diferentiate each character. This way each of them has sometimes another gesture ++ PS : I know that I could increase speed, but I wanna see this noise acting
  8. I am working on bipedal procedural animation system having no clue about what I could do with that In this video, you can see some basical animations which don't use anything except code - no mecanim, no legacy animation. The main character has 12 joints, but more than 30 parameters so as to work on its behavior. There is an Idle position, a walking mode, a running mode, some arm using weapon and a last one - to pick up an object on the ground (a shield). Also I added a noise - and if you pay attention, you can see some randomly gesture or a smooth transition between sequences. I tested this procedural animation script with more than 100 robots and I don't waste many ressource. Take a look at the video and let me know what you think about it ++
  9. Disable the first and enable the second - and vice-versa. You have to code two character controller ++
  10. It seems to me that you are trying to create a predator attack. Instantiate jet, change camera parent - player to plane (so change your character controller). Click a point on the ground (a vector3 by raycasthit). Then change again your camera parent (plane to player like at start). Destroy plane. Instantiate after a while an explosion based on the vector3... I could do that this way ++
  11. geckoo

    Unity FPS

    There is an interesting video on web about this kit. I noticed some bugs, but all seems so smooth and gameplay - paced. It could be a good starter pack, especially using its netcode. I cannot test it because each time when I upgrade my Unity version, some of my projects don't work anymore. I keep my 2018.2 version. Maybe in a few weeks I will upgrade it to 2018.3 ++
  12. geckoo

    Unity FPS

    Impressive work with many beautiful shaders. This game seems to me really smooth. I have to test it soon, but before I need to upgrade my Unity version - it works only using 2018.3 ++
  13. geckoo

    Unity FPS

    I have no words - just amazing free asset for those who are creating a FPS ++ https://blogs.unity3d.com/2018/10/24/introducing-the-fps-sample/ https://unity.com/fps-sample
  14. Всё в порядке. Спасибо большое тебе. Я понимаю твои чувства, ведь я пробую найти времени, чтоб я мог закончить некоторые проекты. Времени не хватает - у всех так бывает. Тем не менее, тебе желаю успехов. Пока ++ I don't know if code works always as expected. Maybe it is deprecated and outdated. Try it. Share it. Thank you ++
  15. Oh I know that. My project Azymuth was had encountered the same annoying situation. Since 5.3 it did not work - and suddenly without any explanation, it works fine as expected using Unity 2018.2 As said someone here, you could check explainations about each update on Unity site so as to find a difference which causes an error ++
  16. Pylow - арена на которой нас ожидает море крови и мяса (comment from a player) It seems to me that there is no many players online according some comments... I would like to try, but alone it's not really fun ++
  17. Take a look at these video which seem to me really useful soas to promote an indie project ++
  18. geckoo

    error CS0246

    So I would like to know if this script is attached on your gameobject named CameraPivot?
  19. geckoo

    error CS0246

    It means that you are trying to call a script (look) which doesn't exist on your object CameraPivot ++
  20. Thank you _Zac. Really good stuff - which I integrated into my project Azymuth so as to add a cool FX. Smooth and efficient ++
  21. Personal preference. For one line it's just useless... I guess that a debate about it could be even more useless
  22. When I read your answer, I said to myself you are trolling us Many of these brackets could be ignored in this script. I have never understand why some want to put brackets when there is only one command line after a condition. Also I noticed that you forgot to add index in your loop. How could you disable some components? Take a look at this script which works as expected ++ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace Networking { public class ComponentsToDisable : NetworkBehaviour { public List<Behaviour> Components = new List<Behaviour>(); private void Start() { if (!isLocalPlayer) for (int i = 0; i < Components.Count; i++) Components[i].enabled = false; // index else Camera.main.gameObject.SetActive(false); } } }
  23. Unusual - really nice. I would like to see more elements and something more realistic as a table or a board because I have no clue what it is ++
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