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geckoo

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Everything posted by geckoo

  1. Yes. SuperHot is not very explicite. They must find another name... but it's not a problem. How many games changes his name during creation ?
  2. Really interesting. Very addictive. It's built with Unity?
  3. geckoo

    BF4 on PS3?

    IT WORKS ! Look this map Dude - china rising. It's great
  4. Thank you for this information. What do you think about this tool? I tried with Animeeple, but I didn't like. I don't know much about entertainment, and that is why I was looking for an alternative. I will try it ++
  5. geckoo

    BF4 on PS3?

    Hum... nearly all platforms, you said... I got a ZX81 (my first computer). It works?
  6. geckoo

    BF4 on PS3?

    A simple question. It seemed that BF4 would come out on PC, XboxOne and PS4. But on amazon, it also provides for PS3. Is this possible?
  7. geckoo

    Horror help!

    Yes. I made a mistake in terms, but I think he understands the explanation exposed. Trigger or triggered are for me a generic term for the same result in this case... You're right. We must differentiate functions ++
  8. geckoo

    Horror help!

    You can use a simple trigger and when the player passes through - nearly door, a script will change XYZ of the mobile part, but the easiest way is to make a door closing or opening animation and play it by script when triggered ( use OnCollisionEnter and animation.Play() ). Where's the problem ? Can you explain plz ? In FPSkit 1.3.5, you will find an example, a code to use trigger OnCollisionEnter (monster's instantiation) ++
  9. Use RotateAround. Pass it the transform.position of the object (target) you want to rotate around. It's just an example. I try with a camera. It looks interesting : // Simple orbit script // choose your way // in this case, camera runs around a simple axis X var xSpeed : float = 10; var ySpeed : float = 0; var zSpeed : float = 0; var target : Transform; // camera automatically looks at the target function Start(){ transform.LookAt( target ); } function Update (){ transform.RotateAround( target.position, Vector3.right, ySpeed * Time.deltaTime ); transform.RotateAround( target.position, Vector3.up, xSpeed * Time.deltaTime ); transform.RotateAround( target.position, Vector3.forward, zSpeed * Time.deltaTime ); } Boum Boum ++
  10. 3.14 billion years. I was banned by the Gods and I wander the earth as a tramp. I participated in the development of an alternative poker FPS. Суета сует и погоня за ветром. Всё суета - даже моё существование. Ухожу?
  11. Bioshock 1 BF3 CoD modern warfare TeamFortress Source Halo 3 Portal Portal 2 Counter-Strike 1.6 Counter-Strike Source DayOfDefeat Source
  12. it looks interesting. Your MG is very... impressive
  13. It's a great idea (generous), but it seems we can found it on the web ? I'm a beginner in JS and I learned many lessons just with web. See it : http://wiki.unity3d.com/index.php/Beginner%27s_Scripting_Guide (it's an example). I wait your book. I think it's really good thing. I wish not to waste my time and money (too) ++
  14. Really good, but you don't discover anything. This site is free and you can watch these videos on the web site of autor. You can buy it if you like. Why use adf? I don't understand your desire. Money is your motivation? http://www.gamertogamedeveloper.com/
  15. geckoo

    JS or C

    I understood his thinking. When you are accustomed to JS, the syle C seems a little confused. I'm really in doubt. I do not know where to focus my efforts. Thank you for your comments ++
  16. geckoo

    Multi tutorial

    Thanks you Connor Gibson for this large explanation. I will remember Photon for my project. Thanks you Legend for the link to GTGD. It's a usefully site ++
  17. geckoo

    Multi tutorial

    I found many tutorials to understand how instantiate a cube or a sphere in mutiplayer environnement. These tutorials aren't enough to explain the network feature in Unity and i wanna more. Sorry for this words but english isn't my natural language. I do simply. Do you know where i can found a really good tutorial to understand network with unity (or a source - style red vs blue) ? What do you prefer - personnal code for multiplayer or an asset like uLink ? Thank you for your support ++
  18. geckoo

    JS or C

    There are two distinct schools to develop with Unity - Java and C. I asked myself the following questions: what is the most efficient? I think JS is easier to write, but what is it about the final result? Why choose one or the other? I imagine that each of you has an opinion. Thank you for the explanation + +
  19. Really? So i am in a master class Даже глупый человек (как я) понял. Попробуй другой лабиринт... Thx for sharing ++
  20. Right! I forgot this case. I apologize for this trouble Vlad222, but i think you can understand my idea. themars2011 - ты таракан! Без обид
  21. I don't understand how you can ask this question if you wanna create a game. Score manager - it's just a counter. You can consider the problem like this : ApplyDamage script : var pointsToAdd = 100; function ApplyDamage (damage : float) { if (hitPoints > 0.0) return; scoreManager.addScore(pointsToAdd); (...) scoreManager script : function addScore(value : int){ currentScore += value; } See the managerScore script and EnnemyDamageRagDoll script in PremiumFPSkit 0.8 But perhaps you got another request. It's not clear for me. I recommend you read this next scrip "spawnerWithWaves" script : function RecountEnemiesInGame(){ if(allEnemiesInGame){ enemiesInGame--; }else{ tempKilledEnemies ++; } if(enemiesInGame == 0){ if( waveNr == enemiesToInstantiate.length){ Application.LoadLevel(Application.loadedLevel); print ("gameComplete"); //Here you can load Stats or anything else. return; } allEnemiesInGame = false; cTimer = 30.0; countdown = true; showRoundCompleted = true; } } It's a counter. When all zombies are dead, it launches another round... One week? Good luck ++
  22. geckoo

    Fps Maps

    This blue color for text is very ugly What it means? Construct a map for a game - the most easier part of work. With Unity and without problems, you can import assets, create a terrain or an island with trees, integrate some weather and interactives triggers, etc. Sure! this work is very long, but it's ours... Do you know Unity? This is not a criticism on my part - just an encouragement. You can found many tutorials on YT and web. Try friend ++
  23. geckoo

    inaccurancy

    Really? I thought you were making fun of me. I'm suspicious. If you learned something, I'm very happy ++
  24. geckoo

    inaccurancy

    You are sarcastic. I like it I think those who come here asking the same question. I know that you know... Ты коварный человек
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