Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content count

  • Joined

  • Last visited

  • Days Won


geckoo last won the day on July 15

geckoo had the most liked content!

Community Reputation

737 Excellent

About geckoo

  • Rank
    Суета сует и погоня за ветром

Profile Information

  • Gender
  • Location:
    - между раем и адом

Recent Profile Visitors

3,661 profile views
  1. Bugs after upgrading Unity

    Thanks. However do you think, working as expected on Unity 5.3, it doesn't work anymore on v2018? Strange ++
  2. Bugs after upgrading Unity

    I did that before all. It doesn't work :/ Interesting idea. I guess that it could be useful. Thank you ++ In fact I use 6 raycast (forward, backward, right, left, up, down) which start from a sphere and the shortest contact sets the new gravity. Any idea?
  3. unity 2018 graphical glitch

    Which DirectX version use those players who noticed this glitch? It could be possible that this bug is due to a bad lights gestion on surface. You could get another render trying to disable shadows by lights. Maybe my reflexion is just stupid, but in case, before all I would like to try that ++
  4. Bugs after upgrading Unity

    Hello fellows. I have a big big big problem which I guess many of you have encountered in the past. Do you remember my project in which player can play with gravity, walking on roof and walls, etc? It worked fine - until I upgrade my Unity version. All has been done under v5.3, but nothing works under the latest 2018 version. Of course, there is no alert message - no error in inspector - nothing which could be useful, helping me a little bit. It's just really embarassing. I assume that raycast which I use doesn't work anymore, but for an unknow reason. The custom character controller is just motionless - even unable to walk. Obviously they did some minor changes on the physics or something else, but I have no clue how I can fix it. My question is simple - have you noticed something, upgrading your projects? Have you an idea or a tip which could give me a key issue for reflexion? The worst case, I will downgrading my Unity version, but it will be a little bit frustrating. Thank you for your advises. Have a nice day ++
  5. Orwell

    Orwell for free for a limited time. Don't ask me about this game - I don't know anything, but mood seems to me very weird ++ https://www.humblebundle.com/store/orwell
  6. Быть может, друг мой, тебя не интересует это, но умер вчера отец Чебурашки и крокодила Гены - Эдуард Успенский. Он был российским (советским) автором, но вообще люди знают его, как писатель стихотворений и театральных сцен - «Крокодил Гена и его друзья». Молодой человек, когда я начал изучать русский язык, я посмотрел много мультифильмов на русском языке, в том числе приключения Чебурашки и его друзей. Остается ностальгия и огромное уважение за то, что сделал этот гениальный автор для меня и для всех маленьких детей из Советского Союза. Я бы хотел просто поделиться с вами грустью моей, ведь забыть о прошлом не так уж просто. Я знаю, что тоже некоторые из нас помнят... Да свидания дядя - и слава тебе ++
  7. My Restarted FPS so far. Update #1

    Maybe my brain is out of order, but I still remember how to use a weapon. Respecfully yours seems to me too far right... Arm skin reminds me the crumpled socks of my grandma However one thing can be said - this is a nice sky ++
  8. 42nd LudumDare

    Hello. I played your game today and I like it. The main gameplay seems really basic at first, but the mood and the way you fit with the theme is great. Sounds add to the mood - and you did a great work creating truck, boxes, shelves and more. Mechanics are smooth and all works fine as expected. Maybe you could just add more size for boxes so as to increase difficulty. Also have you ever thought about a scoreboard online for your game? It's just amazing what you did in less than 3 days. Bravo. I don't know anything about UnrealEngine, but you encourage me to take a look at its powerful features. I would like to rate now your game on LD, but I cannot because it's the end of submissions and I guess that the server is totally busy. I cannot display your page. I will write the same review tomorrow. Thank you for your entry (my best score : 7850 but I plan to play again and again to do a better score) ++
  9. My Restarted FPS so far. Update #1

    Okay. Maybe I am wrong - and really you are the creator of this weapon. Show us more progress... Don't be worried - my brain works fine. Thank you ++
  10. 42nd LudumDare

    Mine is here : https://ldjam.com/events/ludum-dare/42/deadlock I will take a look at yours ++
  11. 42nd LudumDare

    Whoa! I wouldn't change my engine creating an entry for Ludum Dare. I wonder if it works for you. Show me your entry. I wish you the best ++
  12. 42nd LudumDare

    Running Out Of Space
  13. My Restarted FPS so far. Update #1

    This ak47 is a weapon from RealisticFPS - an asset available on Store. Nothing more... https://www.assetstore.unity3d.com/en/?stay#!/content/7739
  14. 42nd LudumDare

    https://ldjam.com LudumDare (or commonly known LD) means in Classical Latin "to give a game". At first, I would like to say simply that LudumDare is a large community which shares the same passion for games development and fun. All those guys come from Europe, USA, Africa, Russia, Mideast, etc. Three time a year, there is a special event which gathers many developers around the world for fun. So we wait impatiently the 42nd LudumDare session. I'm in - as usual since 5 years. I would like to explain briefly what is LudumDare - maybe it could stimulate your curiosity and encourage your active participation. This time it starts saturday (for me at midnight exactly) three hours earlier than usual - this is a new rule. A theme will be displayed on the main ldjam page - we have to develop something according the theme : a game, a board game, a concept, a visual experience or something else. You are totally free to do what you want. During the previous week all members proposed different themes. I saw many interesting ideas, exploiting colors, space, freaky story, physics and (of course) also I saw many weirdness like "potatoes as energy resource", "hamster answer", "send nudes", etc. Developing their project, each participant chooses among two categories - compo (starting from scratch, 48 hours to do the work - and source code available) or jam (72 hours - assets or previous works allowed). After those days, the community votes according different ratings categories (overall, fun, innovation, theme, graphics, audio, humor, mood). During three weeks you can evaluate projects which others have done, rating them, reading evaluations which have been writen by others about your own project, fixing some bugs which have been quoted, etc. At end, the 100 best projects by category appear in a list - a sort of hall of fame. Are considered "winners" only the 100 developers who are listed in the overall list. Many of these projects become a full game on Steam like Circa Infinity, Dark Echo, Please don't touch anything, Broforce, Velocibox, etc. Well... If you want to participate this time, please share a link here, just to show what you are doing. I will take a look at your final project. I will evaluate it gladly. Saturday morning, I will post the theme here for the 42nd LudumDare. Join us - if you dare
  15. I took a look at the source. I think that it could be an interesting alternative to Photon. As someone says (I forgot his name - sorry), there is a lack of documentation. However it's a good stuff ++