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geckoo

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geckoo last won the day on November 9

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About geckoo

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    Суета сует и погоня за ветром

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  1. Gun with barrels shoot one bullet !!

    This is another question, but personally I use always a Coroutine WaitForSecond so as to set a firerate for a gun or something else. In my project Abaddon, I used it this way. Maybe it could be helpful for you. Take a look at code below : // fire rate for left button IEnumerator WaitMeLMB(float waitTime) { fireRateLMB = false; yield return new WaitForSeconds(waitTime); fireRateLMB = true; } // instantiate bullet void fireLMB() { // fire rate StartCoroutine(WaitMeLMB(0.07f)); // creates bullet and apply force on rigid body var bullet = (GameObject)Instantiate(bulletPrefab, bulletSpawn.position, bulletSpawn.rotation); bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * 10; // destroy this bullet after 2.5 seconds Destroy(bullet, 2.5f); } void Update() { // manages event on left mouse button if (Input.GetMouseButton(0) && fireRateLMB == true) fireLMB(); }
  2. Fps kit Mobile

    This kit is totally outdated. Try to "convert" Input.GetTouch() to Input.GetKeyDown() https://docs.unity3d.com/ScriptReference/Input.GetTouch.html https://docs.unity3d.com/ScriptReference/Input.GetKey.html
  3. Fps kit Mobile

    I agree
  4. How can I use AU_FPS_KITv1.5

    All is inside your question. You are an absolute beginner - and this is not a blame. We were noobs too. At first, forget this kit. Respectfully I would like to explain to you the important necessity to learn some basics about Unity before making something more interesting like a FPS. There is so many tutorials on the web, but I recommend you those which has been created by the Unity Team. Code is embeded and explanations are clever. Also here you can even get a helping hand, posting a request, if you are struggling hard with an enough complex thing. We will be happy helping you. I wish you the best. Bye ++ https://unity3d.com/fr/learn/tutorials PS : and please, respect rules. We use many sections on this forum so as to display requests, discussions, helps, showcases and more more more. The last one has been created in order to show some work in progress - no to ask us a question. So I move your previous topic to the "need help" section. Thank you for your collaboration ++
  5. Gun with barrels shoot one bullet !!

    As said OMA, you created one instantiation which you named Fire, you changed three times its position and you applied a force. Of course, there is no error, but no logic too... If you prefer, but it's no really optimized, you can repeat three times the same code. Loop is always better : // first bullet GameObject fire1 = Instantiate(prefab) as GameObject; fire1.transform.position = barrel1.transform.position; Rigidbody rb1 = fire1.GetComponent<Rigidbody>(); rb1.velocity = transform.forward * 100f; // second bullet GameObject fire2 = Instantiate(prefab) as GameObject; fire2.transform.position = barrel2.transform.position; Rigidbody rb2 = fire2.GetComponent<Rigidbody>(); rb2.velocity = transform.forward * 100f; // third bullet GameObject fire3 = Instantiate(prefab) as GameObject; fire3.transform.position = barrel3.transform.position; Rigidbody rb3 = fire3.GetComponent<Rigidbody>(); rb3.velocity = transform.forward * 100f;
  6. Low Poly Cop Car (Toon Themed)

    Really good. Vintage aesthetic. Neat ++
  7. Papers, please

    Привет всем! Я решил написать это сообщение на русском языке, чтоб я мог привлечь ваше внимание. Я надеюсь, что некоторые из вас попробуют на английском перевести этот краткий текст. Недавно (быть может, два года назад) Лукас Поуп создал интересную компьютерную игру, называемую «Документы, пожалуйста» - papers, please (very positive + metacritic 85). Мне очень понравилась. Действие игры происходит на контрольно-пропускной пункт в вымышленной республике, напоминающей какую-то страну из бывшего Советского Союза. Говоря проще, это на самом деле какая-то антиутопия. Вам придётся впускать иностранных гостей... или нет, рассматривая аккуратно их документы. Конечно же, вам не хватает времени. Если с документами всё в порядке, то мигранта можно пропустить в страну. А если вы ошибаетесь, позволив террористам пропустить в страну, штрафуют вас... Эта компьютерная игра стала короткометражным фильмом. Вот трейлер - и (пожалуйста товарищ) на русском языке ++
  8. Another speed test request

    minimum 34 fps - exactly on the same position/rotation like on your picture. CPU : AMD A10-7700K Radeon R7 (quadricore 3.40mhz) RAM : 16Go DDR3 Graphic card : AMD Radeon RX460 4Go
  9. An interesting formula for game ideas

    I can. Let me know ++
  10. NaveMesh agent in 3d world

    Thank you for your answer. I tried many different ways, but sometimes, using SphereCast, it drives me crazy - bad or strange behavior :/
  11. NaveMesh agent in 3d world

    Very very large with many structures. Take a look at this picture :
  12. NaveMesh agent in 3d world

    Thank you for your answers. @OcularCash - I am trying to implement a SphereCast so as to chase the player changing direction when the enemy hits a collider, but right now the result isn't good enough. @yellowflashxd - I did something similar in a previous project Abaddon, but my world is too weird. I forget to say that I change the player gravity often in my game, walking on the roof and on the walls, falling down, etc. Maybe my enemies could use a large 3d grid. I don't know ++
  13. NaveMesh agent in 3d world

    Hi folks. I would like to know if there is a way to create a NavMesh agent but in 3d. Often I created in my previous projects some enemies which used a NavMesh agent "on the floor", but I wonder if I could create a system so as to follow/chase the player - like with a drone or a floating monster. In my open environment there are many objects. The enemies should avoid them. Maybe a SphereCast could be interesting, but I am searching an alternative. Any idea? Thank you for your help and suggestions ++
  14. Painkiller Hell & Damnation

    Another one - and not the least. You can download for free Painkiller Hell & Damnation - only if you create an account on GameSessions. Currently this game is available on Steam for 20$. You need to play this game for 5 minutes before the end of the giveaway to activate it and keep it forever on GameSessions. Also you can buy it in-game for a few bucks (3.99$) if you want to add it in your games library on Steam. It seems good with a neat aesthetic and a horrific atmosphere - even for a game which has been developed five year ago. Take a look at the main page of this offer to know more about GameSessions. Go to hell https://www.gamesessions.com/zz/Game/PainkillerHellAndDamnation
  15. Off Road Racing Kit

    So it is no longer available ++
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