Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About bigdilliams

  • Rank
  1. thx very much it worked, this is what I needed!!! but do you have also an idea how to set up a function like this: if(GetKeyButton() != GetKeyButton(6)){ animation.play ....} ??? It seems that it don't work like this.
  2. Ok now I changed my script a bit, but it still don't works right, the GUIText don't get activated: var text : GUIText; var auto : Rigidbody; function OnTriggerEnter (collision : Collider) { if (collision.auto){ //Time.timeScale = .1; text.active = true; //Time.timeScale = 1; } }
  3. Ok at first thank you very much, I am not so far with my game but I can already use it! But actually I wanted to know how to modifie a sweeptest, so that it can collide with specified rigidbodyes, like a box called "area" and slow down the time forsecons, while that a message should pop up on the screen and I have to tipe in some words and if there right the timescale goes back to 1, if not an animation should start. I tried to do the script by my own and but I had to take a lot of components from other scripts. One of my problem is that the sweeptest collides with every rigidbody and the message appers every time and not just when I hit a specified wall or box. Also I can't waitforseconds in a update script. Can somebody help? And sry because my first post was not that good writen. The script I tried to make: var hit : RaycastHit; function Update () { if (rigidbody.SweepTest (transform.forward, hit, 3)) { Time.timeScale = .1; Message.instance.Affiche("Type your answer: "+Input.inputString,1); Time.timeScale = 1; } }
  4. Hello forum I need help with a script. I wont to create a script that starts in a defined area, for example a box, pauses the game show a text message and when the input is right it will continue with the game. If someone could help me I would be very glad, I dont now much about scripting. Tipps and stuff like that are also very welcome! thx bigdilliams
  5. Yes it is possible, but when I drive forward the force is too big and the arms go backward if I stop the arms go back to the stearingwheel and if I turn the stearingwheel the arms follow because the force is not to big. What shoud I do? I don't know where to adjust the force of the character joints.
  6. Hey guys, currently I'm making a litle car game. I made a level with a car and a model who is sitting in it. When I'm holding the keys a or d the stearingwheel transform but the hands and arms of my player not. I decided to make a character joint, but when my car is moving forward the arms dont folow very well because the speed of the vehicle is to hight, what can I do? Otherwise it woud look very unrealistic
  7. No sorry I have found it. Now it works!
  8. I've read this on that site you posted, but I don't understand how to do this. I added "Mesh Renderer" to a object but the lens flare are still shining trought.
  9. Yes I have just 1 camera and I changed the shader of some carparts but they are still shining trought. The lens flare is in a Point Light.
  10. Hello forum, I'm creating a litle cargame and I wantet to create realistic headlights for my car, so I took some lens flare. But I recognize, that the lens flares are shining through all the materials of the car, so what can I do? Sry for my bad english -.-
  11. Finally it worked, thank you a lot!!! It looks so cool when I shoot and the animations beginn to play
  12. I have watched this tutorial and I have add some weapons with animations, but every time I start the game the weapon move away. I've done some screenshots. It looks like that. http://s14.directupload.net/file/d/2759 ... qw_png.htm Can some one help me?
  • Create New...