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reaperkan

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reaperkan last won the day on May 8

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About reaperkan

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  1. Hello, Recently I stumbled upon some great artwork of Kenny from opengameart and i recreated my childhood puzzle game named Sokoban. I uploaded it in kongregate if you guys would like to check it out http://www.kongregate.com/games/Rhythm1000/sokoban-puzzles. Also please do give me feedback and I would be grateful if you guys would rate the game generously , it will help me alot. Thank you!
  2. Thanks Ocular!
  3. Hello, I am creating a web gl which i plan to upload on kongregate. As you know PlayerPrefs doesnt work in iframe, what other saving technique can i use in WebGL to make it work? Servers are not a option. Can i save it on the disk of the player???? Please let me know! Thanks
  4. Hey, I think you should use a rigidbody controller. Also check this character controller i know it wont solve your problem but it may help you https://roystanross.wordpress.com/downloads/
  5. You didn't understand my question , its my fault i cant explain properly . I fixed my error using a Trigger, you can also fix it by comparing the distance between the last node with the target position.
  6. I meant the gap between the 2 tiles not talking about the gap in the tiles.
  7. Hello, The navmesh shows path complete for this gap , http://prntscr.com/f6va51 but it should show Path Incomplete right? Is there any workaround or fixes for it? Thanks
  8. Take a look at this tutorial and learn it yourself http://www.devination.com/2015/01/unity-46-touch-input-platformer-tutorial.html
  9. You are destroying the gameobject(that has the script) then you are calling Instantiate? Try to instantiate first then destroy the gameobject
  10. You can give this a read and watch the video : http://highexistence.com/this-will-mindfuck-you-the-double-slit-experiment/ , Compton Scattering is one phenomenon which proves light exists in both particle and wave nature, you can give that a read.
  11. Nope nothing like that either, all the other levels baked fine, this one gave me weird errors. I guess thats a bug on the new Navmesh system
  12. step height is set to 0.4, so not the step height only the walkable area is static nothing else ......
  13. Weird there are no floating vertexes on my scene.
  14. Hello, I was baking Navmesh on Unity 5.6, it was updated recently and i am getting this strange pointed peak on a plain surface,http://prnt.sc/exx7x9 . Does anyone know how to fix this error? Thanks
  15. I just have free time a bit so learning something useful and expanding my knowledge a bit. Thanks alot guys