Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

chapaeff

Support
  • Content Count

    125
  • Joined

  • Last visited

  • Days Won

    3

chapaeff last won the day on April 28 2018

chapaeff had the most liked content!

Community Reputation

30 Excellent

5 Followers

About chapaeff

  • Rank
    Support
  • Birthday 05/18/1999

Profile Information

  • Gender
    Male
  • Location:
    Belarus,Korelichi

Recent Profile Visitors

2,768 profile views
  1. chapaeff

    Mobile apps run

    https://forum.unity.com/threads/android-ios-launch-from-within-a-unity-app-another-unity-app.222709/
  2. So, you want to make your new, original best multiplayer game, but you don't like Unet and don't want to write custom networking library. So, all you need is Photon! waiting for updating
  3. chapaeff

    Shooting and Health Using Photon

    Hi! You can check some Tutorials: 1. For first you need to look at Photon PUN Intro - https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro 2. For next, look at official unity Tutorial(Look at part 2 and 3 too!) - https://unity3d.com/ru/learn/tutorials/topics/asset-store/merry-fragmas-multiplayer-fps-part-1
  4. Is it a camera effect? - No Does it involve the Line Renderer or Raycasting or Triggers? A combination of these? - Triggers How would Lerping be used? - Why? How would Unity's Joint components be involved here? - For rope physics I understand that the arm swing of the character would be animated in a program like Blender/3DSMax/Maya, but how is the hook's motion synchronized? - Use animation event I think in Unity it can be realisable like this: On the hook model attach rigidbody with detection trigger. Add the initial force to this hook When hook enters into collision, stop rigidbody and move the player to hook Rope can be created with Joints, or math function, but idk maybe there is another solution
  5. chapaeff

    Using tab button to move to next input field

    https://forum.unity.com/threads/tab-between-input-fields.263779/
  6. chapaeff

    Pick a random string in string

    @YoungDeveloper This string is user-created and can't be made from the code. And also i have own code, but i don't think that it is efficient method string FormMessage(string message) { string clearedMessage = message; string pattern = @"{(.*?)}"; var matches = Regex.Matches(message, pattern); for (int i = 0; i < matches.Count; i++) { clearedMessage = clearedMessage.Replace(matches[i].Groups[1].Value, i.ToString()); } string[][] randStrings = new string[matches.Count][]; for (int i = 0; i < matches.Count; i++) { randStrings[i] = matches[i].Groups[1].Value.Split(new char[] {'|'}, StringSplitOptions.RemoveEmptyEntries); } System.Random rand = new Random(DateTime.Now.Millisecond); string[] randStrings2 = new string[randStrings.Length]; for (int r = 0; r < randStrings.Length; r++) { randStrings2[r] = randStrings[r][rand.Next(0, randStrings[r].Length)]; } return string.Format(clearedMessage, randStrings2 ); }
  7. chapaeff

    Pick a random string in string

    I have a string. In this string i have "arrays" (words separated by '|') which is separated from text with figure brackets. How can i poick random string from this arrays and make a final string? Sample: I have this string: "Hello my name is {Henry|Michael|Vincent}! and i want to make this {game|omg wtf} look {harder|better|faster|stronger}!" And i want to have in output "Hello my name is Henry! and i want to make this omg wtf look better!"
  8. chapaeff

    Separating a string into an array

    using System; using UnityEngine; [System.Serializable] public class PlayerInfo { public string name; public string xp; public string status; public static PlayerInfo[] FromString(string str) { var arr = str.Split(new char[] {'|'}, StringSplitOptions.RemoveEmptyEntries); var pInfo = new PlayerInfo[Mathf.FloorToInt(arr.Length / 4f)]; for (int i = 0; i < pInfo.Length; i++) { pInfo[i] = new PlayerInfo { name = arr[(i * 4) + 1].Remove(0, 5).Replace(" ", ""), xp = arr[(i * 4) + 2].Remove(0, 3).Replace(" ", ""), status = arr[(i * 4) + 3].Remove(0, 7).Replace(" ", "") }; } return pInfo; } } public class MyClass : MonoBehaviour { public PlayerInfo[] players; void Start() { players = PlayerInfo.FromString("|#1 |Name: Slicer |XP: 0 |Status: 0 |#2 |Name: Admin |XP: 0 |Status: 0"); } } And why not use JSON?
  9. chapaeff

    Failed to build the game

    use this #if UNITY_EDITOR using UnityEditor; #endif public class YourClass { #if UNITY_EDITOR //Editr code here #endif } it will exclude your editor code from build
  10. chapaeff

    SniperScope .psd and .png

    now is better to use 3d scopes (like Contract Wars, EFT), but anyway, nice work!
  11. chapaeff

    NEWBIE COMING THROUGH!!

    WELCOME TO OUR FORUM!!!!!1!!!ONE
  12. chapaeff

    HOW MANY DECKS OF CARDS

    i need it just for learning. But i need original cards, like this: http://pngimg.com/uploads/cards/cards_PNG8468.png
  13. chapaeff

    HOW MANY DECKS OF CARDS

    1 deck with 52 cards. Also. Can someone photos of cards from 6 to 10 and give me the photos? Need for game
  14. chapaeff

    Simple Object Placer

    i don't see undo registering here
  15. chapaeff

    Some Simulators Here

    Little update, parsed an another russian trolleybus game called "Trancity" map format ))
×