Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content Count

  • Joined

  • Last visited

Community Reputation

14 Good

About avengerxp

  • Rank

Profile Information

  • Gender
  • Location:
    Sri Lanka
  • Interests
    Gaming, Movies, creative designing.
  1. Can anyone tell me from which game these characters are http://tf3dm.com/3d-model/specops-26361.html
  2. Simple.. Boil it to a higher Temperature .... joking.. I think you should take a different approach and build a new material... light material with a lava texture
  3. Thanks lot for the feedback guys. Yeah. But This is the level of detail we provide at basic. We are experimenting with shaders a lot, but wanted to keep things simple and use less resources as possible to support more hardware. So client would have a wider compatibility and use it on more computers.
  4. This uses a whole lot of assets from bootcamp, and hands and etc by other assets I guess. and uses the FPS kit done by Adrien Chase... i put together the stuff that already there and wanted to try out what I know of unity. So yes, This might have a whole lot of stuff from others, but I just wanted to try if I could do a small level. Thanks again Video - https://www.youtube.com/watch?v=EKFmG-Jr2A4 Game Download - http://www.mediafire.com/download/it2xvr59bvidfn5/SFLK.zip I would appreciate your feedback.
  5. Thanks for the comment. Sorry, It's done by our company and cannot be given away..
  6. Check out the Video of my latetst Project https://www.youtube.com/watch?v=eF0mRuv0nOI
  7. I'm getting this error when ever I try to add antialiasing as post effect. it worked fine before... UnassignedReferenceException: The variable ssaaShader of AntialiasingAsPostEffect has not been assigned. You probably need to assign the ssaaShader variable of the AntialiasingAsPostEffect script in the inspector. AntialiasingAsPostEffect.CheckResources () (at Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js:91) AntialiasingAsPostEffect.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js:100)
  8. Wooohoooooo!!! it works!! Thanks a lot. I had an Ai autopathfinding script, but the Ai would just walk against walls. but with this, I can say exactly where to wonder around without being stupid...
  9. http://www.attiliocarotenuto.com/83-articles-tutorials/unity/292-unity-3-moving-a-npc-along-a-path can any one put this into a script for me. I just put everything onto a single js file. but having a lot of errors.
  10. Hi, This is the latest preview project we have done for a client. This is a proposed exterior view. Interior is still is discussion stage. I would appriciate your constructive critisism to improve.... Thanks for taking you time to download and test it! size - 1.5 MB http://www.mediafire.com/download/4gjkk4dra0ut40j/web-orient_leaing.zip
  11. works like a charm!!! Thanks
  12. Hi, I have the following code, when attached to an object will trigger the next scene loading by mouseclick. using UnityEngine; using System.Collections; public class loadnight : MonoBehaviour { //Fires off when the mouse hovers over the collider //When the mouse is over the item, change the colour of it to //red so that the player knows that it is interacting with it void OnMouseEnter() { renderer.material.color = Color.white; } //Fires off when the mouse leaves the object //We want to change the colour of the object back to it's original when the mouse //is no longer over it so that is exactly what we do here void OnMouseExit() { renderer.material.color = Color.grey; } //Fires off when the mouse is clicked while hovering over the object //Here we check if the bool was set to true or not and we load the level id not //or quit the application if true void OnMouseDown() { { Application.LoadLevel(1); } } } Can anyone help me to change this to make the level load by a keystroke so that when i click a specific key, to trigger the same loadlevel. thanks a lot
  13. Thanks for all the suggestions fellas. but I kept it safe by getting 4.6 and I dont like it (no options) Unity should provide someway to export projects to compatible with older versions (like a couple of versions back though)
  • Create New...