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avengerxp

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About avengerxp

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  • Gender
    Male
  • Location:
    Sri Lanka
  • Interests
    Gaming, Movies, creative designing.
  1. Can anyone tell me from which game these characters are http://tf3dm.com/3d-model/specops-26361.html
  2. Simple.. Boil it to a higher Temperature .... joking.. I think you should take a different approach and build a new material... light material with a lava texture
  3. Thanks lot for the feedback guys. Yeah. But This is the level of detail we provide at basic. We are experimenting with shaders a lot, but wanted to keep things simple and use less resources as possible to support more hardware. So client would have a wider compatibility and use it on more computers.
  4. This uses a whole lot of assets from bootcamp, and hands and etc by other assets I guess. and uses the FPS kit done by Adrien Chase... i put together the stuff that already there and wanted to try out what I know of unity. So yes, This might have a whole lot of stuff from others, but I just wanted to try if I could do a small level. Thanks again Video - https://www.youtube.com/watch?v=EKFmG-Jr2A4 Game Download - http://www.mediafire.com/download/it2xvr59bvidfn5/SFLK.zip I would appreciate your feedback.
  5. Thanks for the comment. Sorry, It's done by our company and cannot be given away..
  6. Check out the Video of my latetst Project https://www.youtube.com/watch?v=eF0mRuv0nOI
  7. I'm getting this error when ever I try to add antialiasing as post effect. it worked fine before... UnassignedReferenceException: The variable ssaaShader of AntialiasingAsPostEffect has not been assigned. You probably need to assign the ssaaShader variable of the AntialiasingAsPostEffect script in the inspector. AntialiasingAsPostEffect.CheckResources () (at Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js:91) AntialiasingAsPostEffect.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js:100)
  8. Wooohoooooo!!! it works!! Thanks a lot. I had an Ai autopathfinding script, but the Ai would just walk against walls. but with this, I can say exactly where to wonder around without being stupid...
  9. http://www.attiliocarotenuto.com/83-articles-tutorials/unity/292-unity-3-moving-a-npc-along-a-path can any one put this into a script for me. I just put everything onto a single js file. but having a lot of errors.
  10. Hi, This is the latest preview project we have done for a client. This is a proposed exterior view. Interior is still is discussion stage. I would appriciate your constructive critisism to improve.... Thanks for taking you time to download and test it! size - 1.5 MB http://www.mediafire.com/download/4gjkk4dra0ut40j/web-orient_leaing.zip
  11. works like a charm!!! Thanks
  12. Hi, I have the following code, when attached to an object will trigger the next scene loading by mouseclick. using UnityEngine; using System.Collections; public class loadnight : MonoBehaviour { //Fires off when the mouse hovers over the collider //When the mouse is over the item, change the colour of it to //red so that the player knows that it is interacting with it void OnMouseEnter() { renderer.material.color = Color.white; } //Fires off when the mouse leaves the object //We want to change the colour of the object back to it's original when the mouse //is no longer over it so that is exactly what we do here void OnMouseExit() { renderer.material.color = Color.grey; } //Fires off when the mouse is clicked while hovering over the object //Here we check if the bool was set to true or not and we load the level id not //or quit the application if true void OnMouseDown() { { Application.LoadLevel(1); } } } Can anyone help me to change this to make the level load by a keystroke so that when i click a specific key, to trigger the same loadlevel. thanks a lot
  13. Thanks for all the suggestions fellas. but I kept it safe by getting 4.6 and I dont like it (no options) Unity should provide someway to export projects to compatible with older versions (like a couple of versions back though)
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