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Everything posted by Whyherro
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Why are you using shader forge? It's been deprecated for a while now and Unity offers their own Shader Visual Scripting asset called Shader Graph
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What company comes after you because you quit smoking? Either you did something sketchy and someone is investigating or someone is watching you for whatever reason. If you feel threatened call the police or what ever force will help you in your country. Same thing with harassment. What country are you from??
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My Souls Like "Portfolio" Project - Progress Report
Whyherro replied to UnityGamesRoland's topic in Showcase
Looks really good so far! Movement and transitions look very smooth. The animations fit very well as well. THE COMBAT! LOOK AT IT! IT'S AMESOME! All in all, it looks like it could be super fun to play as it is, can't wait to see what your future holds with this project :) -
How to change this shader to work with Wrinkle map asset?
Whyherro replied to 88888888's question in Need help?
Well, you see. It's two different products released by two seperate companies. Everything doesn't just work when you drop it into your project. Looking into your post history I suggest you learn a little more and stop asking for stuff. Ask for some help from the creators of the assets, look at the documentation of the assets. No one is just going to make your game for you for free. I really hate to be an asshole to newbies, but some of you really should get a different hobby. -
I am from India..and love to develop games.
Whyherro replied to satishghinaiya's topic in Introduce yourself
Ashwin... -
Haha yes!!! No problem man, good to have you back!! I'm not on PSN anymore unfortunately. More of a PC gamer now a days, my gaming rig is out of commission right now tho due to a fried graphics card
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Make a trailer, make devlogs. When you're making devlogs for the love of god use a proper microphone with no background noise. Showcase different features of you game on reddit in the Unity3d or the Unity2d subreddits.
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Hey man, Welcome back! Probably not gonna remember me lol I used to be called Pspdude
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Hey guys, I found this originally in a reddit post, and thought you guys might enjoy it! With Shua you don't need to write any commands to input to the console you just use your current methods. Here's an example: To change the experience of my player all I need to type in the console is -g "Player" -c PlayerStats -m GiveExperience 100 For -g you type the name of whatever game object you want to use, in this case it's my players. -c is the component on the used game object, in my case I used my PlayerStats.cs class. and lastly -m is the method located in the class you're using. https://github.com/shwaDev/ShuaConsole
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A free and easier way of doing this would be using Pages supported by whatever git service you use. For example, I use Gitlab and Jekyll for my website http://whyherro1.gitlab.io/blog/ In visual studio code I save my work and push to gitlab. All of my sass and website is compiled with jekyll and sent to the gitlab "host". Also, all of that should've been 1 video.. Good work, just a little outdated.
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Wow, This is free?! Thanks for the share!
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That looks really good. Thanks man!
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Not sure if anyone saw the original layout I had in the chat yesterday, But I thought I could do a lot better and came up with this! https://whyherro1.gitlab.io/blog/ If anyone could please check it out and give me some advice, suggestions etc that would be great!
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Thanks so much for the feedback! I agree with everything you said. The title tile now is full height of the screen and I changed colours and made sure everything is centered properly! Check out the changes here!
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Simple Quiz Project (Free Download)
Whyherro replied to crolele's topic in unity3D | Example Projects
Lmfao you joined 37 minutes ago. This was posted 2 years ago and the poster last logged in 2 years ago. -
Affinity - The Affordable Alternative to Photoshop for Indies
Whyherro replied to SATORI's topic in Offtopic
I've been using Affinity designer for almost 4 months and I gotta say that I've never looked back at Photoshop. After awhile of using Photoshop it gets sluggish and slow, with Affinity it's super fast even after hours of use. -
Not sure if this is new news or not, but ProBuilder, Polybrush and ProGrids are now owned by Unity and FREE!! https://assetstore.unity.com/packages/tools/modeling/probuilder-111418 https://assetstore.unity.com/packages/3d/polybrush-beta-111427 https://assetstore.unity.com/packages/3d/progrids-111425
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Crazy to see the motivation and drive you have for a project, I wish you the best of luck to the future of your project! It's not everyday you see someone here working on a project for 5 years. Your mapping has gotten a lot better over the years
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Naughty Attributes: A free alternative to Odin Inspector
Whyherro replied to Whyherro's topic in unity3D | Scripts
Just wanted to show something I thought was kinda cool with Naughty If any of my "Enemy Essential" variable are 0 a warning pops up. If my "Max Health" is less then health a warning pops up to show you what is wrong. Just wanted to show what you can do with a few lines. Edit: One more! My enemy types are only changed when they spawn, so there really is no way for me to change them while running unless I just spawn a new enemy, this is an easy fix with Naughty! Sorry if I keep spamming this Asset, I just really think it's amazing! -
Naughty Attributes: A free alternative to Odin Inspector
Whyherro posted a topic in unity3D | Scripts
Hey all! I found this repo a week or two ago and I've been using it constantly to organize my inspectors https://github.com/dbrizov/NaughtyAttributes Examples are in the readme of the repo same with the License- 1 reply
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Hope you guys have fun using these! I personally don't really work with 3D environments, so it would be great to see what you guys come up with using these tools!