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Whyherro

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Whyherro last won the day on June 18

Whyherro had the most liked content!

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About Whyherro

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    Armedunity's Gangsta
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  • Location:
    Canada
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    C#

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  1. You obviously didn't name it properly
  2. Looks pretty sweet man!
  3. if (Input.GetKeyDown(KeyCode.B) && pausemenu.active == false); { pausemenu.SetActive(true); WeaponUI.SetActive(false); WeaponSound.SetActive(false); } if (Input.GetKeyDown(KeyCode.B) && pausemenu.active == true); { pausemenu.SetActive(true); WeaponUI.SetActive(false); WeaponSound.SetActive(false); } Your problem in here. I'm not telling you how to fix it, because it is an easy fix but your problem is there. Look closely at what you either typed or copied and pasted.
  4. Looks really good man!
  5. Two years old. This thread is Two Years Old.
  6. Bud. Please learn to read. Thanks
  7. Check these out https://docs.unity3d.com/401/Documentation/Manual/PlatformDependentCompilation.html and Just use for example #if UNITY_XBOX360 and just write for the selected platform rather then re-writing anything. That way it will work for any platforms the asset supports Edit: I read this wrong, Ignore lol Rather Then "Horizontal" And "Vertical" Pretty sure it should be the joysticks for the platform ex; Xbox "Left analog X", "Left analog Y" Edit2: Honestly anyone shouldn't be buying something on the assetstore and thinking it's 100% right out of the box. Should be a pretty simple process to adapt to a controller setup with your asset
  8. Great job so far man. Here's what I don't like: The font for your name is pretty ugly, the text colour for the subheader is too dark especially when you hover over the links. The grid layout is great, but most of the web traffic nowadays is on mobile devices. Your layout isn't responsive and can definitely have a huge impact of whether or not people want to hire you by the looks of the website. The grid items are also waaaaaaay to close together. As soon as you land onto your site, you're bombarded with all of these images Take a look at this, http://sizzy.co/?url=http%3A%2F%2Fjohannesnienaberdigitalartist.com Now, the header itself seems a little dated. The "Style" a lot of designers are going for lately are a "modern" design. I'm going to drop some examples of my favourite looking portfolios currently http://travisneilson.com This one is super simple and right to the point https://www.mackenziechild.me Take a look at this repo also https://github.com/iRaul/awesome-portfolios Now, I'm not trying to be a dick or anything this is just some constructive feedback. I come from a design background, so if you need any advice or help shoot me a message edit: http://sizzy.co is a great tool for responsive design also
  9. Take a look at this https://www.assetstore.unity3d.com/en/#!/content/15233
  10. Looks great man! Always love to see the your entries. Shall we call you the new armedunity "Shader god"?
  11. Love the motivation you have man, but I'm going to give my completely honest opinion. Before that, I have played the game on itch.io so I'm not coming without any experience. You need to really take some advice from this thread. Your art is shit and does not look good what so ever. It feels and looks like I'm playing a prototype from the early 2000's. Now, if you said this was a concept I could dig it. But The only thing unique is the art. In the end it's just another FPS.
  12. its super easy. All you need to do is move the logic for moving your character from GetKey or GetAxis and put it in a button listener
  13. Sometimes it does take awhile to review. Just give it another few days, if not contact support
  14. It doesn't take overnight to make something bud. Saying stuff like that can sound pretty rude.
  15. Lucian. Look at your IDE LONG AND HARD. It is right in front of your face!