Hi, Isaak Eriksson from Luxembourg here. So lemme introduce myself. I'm actually doing an economics bachelors degree at the moment, but programming has always been my hobby. I took payed online courses, google hangout courses, and tought myself how to write in code. C++ brought me to Unreal Engine and worked with it for 3 years. But I never managed to work on a successful game, I just made my own assets to sell to other companies.
Strong vector mathematics
2.5D / 3D experience
Network programming (Unity/uLink)
Particle effects (Shuriken)
GUI programming (NGUI, uGUI)
SVN teamwork proven
Good english skills
Having fun makin' games
Oculus Rift experience
I also created my multi threaded voxel engine but I couldn't distribute the source because the multi-threading technology was created with a payed Unity asset. The voxel engine didn't support interpolation of verticies between voxels (still figuring out), so the appearance of the rendering is blocks i.e. Minecraft. The way the player could interact with the voxelized terrain looked amazing: with voxels turning into dynamic rigid bodies per destruction. I heard from somewhere that this has already been achieved in Unity by some other bloke and will be releasing his source on Unity forums hosted on a repo in GitHub.
My love for 6DOF shooters like descent still remains inside of me, resulting me into creating Effluvia, a multiplayer underwater shooter. Procedural generation really was the key element of the level design, spent many nights coding and spilled many coffees. Multiplayer concept was the easy part to be honest, Photon is quick and simple. I created this website for now to express my ideas followed by a github/lab wiki pagehttp://isaakeriksson.t15.org (i wont host a .com just yet), but I'm working on making it better.
Then there's all my concept drawings which I cant find any links to, but they're there somewhere haha. All thanks to my bamboo tablet of course, which is a great solution for indie companies to graphics design. Even if your a programmer, that isnt an excuse for now being able to model in 3D or design graphics.
Then there's Bullet Blackout, the popular anime fighting MMO shooter indie game project. Which I wont describe as much because I wrote a website here:http://www.bulletblackout.com/ describing why you should be excited Also the project is suprisingly popuar on IndieDB: http://www.indiedb.com/games/bullet-blackout
THANK YOU FOR READING