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MyIsaak

Moderators
  • Content count

    1,577
  • Joined

  • Last visited

  • Days Won

    28

MyIsaak last won the day on February 26

MyIsaak had the most liked content!

Community Reputation

347 Excellent

About MyIsaak

  • Rank
    Programming Beast
  • Birthday 12/16/1996

Profile Information

  • Gender
    Male
  • Location:
    Europe
  • Interests
    JS/C#/C++ Programmer, Concept Artist

Contact Methods

  • Skype
    myisaak123

Recent Profile Visitors

1,729 profile views
  1. Simmer.io (new web hosting site)

    Read that 300 slide presentation and fell in love 😍 This platform is the best so far!
  2. Photon

    Well from reading the latest Photon api here: http://doc-api.photonengine.com/en/PUN/current/ so please use it before you post questions. Anyways, getting more network info (bytes sent and received, etc...) can all be parsed with a slight overhead out of the following: // NetworkStatisticsEnabled must be set to true, in order for stats // PhotonNetwork.NetworkStatisticsEnabled = true; static string PhotonNetwork.NetworkStatisticsToString() In addition you can receive a 'server timestamp' which could help getting that 'server load' you're hopefully looking for. This value for some reason goes negative for some reason. Unless it's simply the framerate you're looking for which in that case just use: // Server load PhotonNetwork.ServerTimestamp; // Client load Application.framerate Wish you could've been slightly more descriptive on what you're looking for
  3. Frame Recorder by Unity

    Always good so have some free opensource projects out there to not only use.. but to learn from
  4. LudumDare 39th

    I'll be competing in this competition, although this time I'm NOT using Unity for once haha. The surprise alternative for me is Corona SDK following the added competition they offered joint with LudumDare39. https://coronalabs.com/blog/2017/07/24/coronadefoldjam-begins-july-28th/ Yea I have not a clue on what to do with the theme too Geckoo haha: Running out of power. I guess you could have a game where the player is draining a lightbulb as he plays (horror/slender games?) and requires strategic thinking in order to win or finish the game. Every game needs a goal as well as a motive to play. The goal is the hard part in this case, we already have our motive -- litterally running out of power. TL;DR: If you're starting late like me... just go for a simple runner game
  5. [REALISTIC] Water Effect Script

    Thanks Athlor, it's a great free effect I know. Why don't you tell us what you're using it for? I'm Isaak by the way
  6. Hey it's Isaak, ArmedUnity moderator bringing you a quality made asset made to speed up your workflow. Are you looking for the ultimate 2D tool that transforms and optimizes your images into layered 3D? Then you've found the right asset, it's called the 2D to 3D Converter and is now available on the Unity Asset Store! Check it out now!
  7. Unity chess project

    If you're interested in a chess project, or simply playing a chess game I made one last year called Stupid Chess https://myisaak.itch.io/stupid-chess. I like chess, so if you're like me, feel free to private message me
  8. AU Core Game Engine

    Okay invite my email them please isaak.eriksson@gmail.com
  9. AU Core Game Engine

    Added Travis CI integration as a pull request
  10. AU Core Game Engine

    Added an Apache Ant installer + linux natives as a pull request. Couldn't compile the CoreComponent without a shader error saying: 0(1) : error C0206: invalid token "core" in version line res/Shaders/CoreVertex.txt could not compile. Make sure that uv's are included in file Java Result: 255
  11. AU Core Game Engine

    Could you perhaps write some instructions on compiling and executing from source (without IDE) the Engine in the GitHub readme.
  12. AU Core Game Engine

    Could you perhaps write some instructions on compiling the Engine in the GitHub readme.
  13. AU Core Game Engine

    Still waiting for a GitHub version...
  14. PlanB (FPS Project)

    I like the "current progress : 5℅ done" bit haha
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