Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

MyIsaak

Moderators
  • Content count

    1,580
  • Joined

  • Last visited

  • Days Won

    28

MyIsaak last won the day on February 26 2017

MyIsaak had the most liked content!

Community Reputation

352 Excellent

About MyIsaak

  • Rank
    Programming Beast
  • Birthday 12/16/1996

Profile Information

  • Gender
    Male
  • Location:
    Luxembourg
  • Interests
    JS/C#/C++ Programmer, Concept Artist

Contact Methods

Recent Profile Visitors

1,918 profile views
  1. Nice game ramiam. I'm Isaak, a hobby indie programmer. I admire the 'from scratch' you added in the title, it's good to know haha. Your game definitely looks aesthetically pleasing and professional. I like watching when people submit youtube videos of their game, but sometimes get bored because it takes so long until we see the actual gameplay. Anyways, keep posting about your game, and don't give up. Raise awareness and scale it up. Cheers
  2. Ghoulie's Dungeon

    You guys are awesome! Wow, it looks fantastic. Not too sure about the game name, a bit boring for my taste, be a bit more unique. The aesthetics are great and it looks professional and fun to play. Keep posting on Twitter about your updates and raise awareness as much as possible. I followed you
  3. 2D Rendering Fix

    Well in this case you probably have the explosion gameobject nested in the player's transform hierarchy, which is why it is rendered as the player rotates 180 degrees. You need to separate the explosion gameobject from the player and use a script to manually position it above the character. This 'follow' script is simple to write and easy to find on the internet. Hope this helps
  4. Simmer.io (new web hosting site)

    Read that 300 slide presentation and fell in love 😍 This platform is the best so far!
  5. Photon

    Well from reading the latest Photon api here: http://doc-api.photonengine.com/en/PUN/current/ so please use it before you post questions. Anyways, getting more network info (bytes sent and received, etc...) can all be parsed with a slight overhead out of the following: // NetworkStatisticsEnabled must be set to true, in order for stats // PhotonNetwork.NetworkStatisticsEnabled = true; static string PhotonNetwork.NetworkStatisticsToString() In addition you can receive a 'server timestamp' which could help getting that 'server load' you're hopefully looking for. This value for some reason goes negative for some reason. Unless it's simply the framerate you're looking for which in that case just use: // Server load PhotonNetwork.ServerTimestamp; // Client load Application.framerate Wish you could've been slightly more descriptive on what you're looking for
  6. Frame Recorder by Unity

    Always good so have some free opensource projects out there to not only use.. but to learn from
  7. LudumDare 39th

    I'll be competing in this competition, although this time I'm NOT using Unity for once haha. The surprise alternative for me is Corona SDK following the added competition they offered joint with LudumDare39. https://coronalabs.com/blog/2017/07/24/coronadefoldjam-begins-july-28th/ Yea I have not a clue on what to do with the theme too Geckoo haha: Running out of power. I guess you could have a game where the player is draining a lightbulb as he plays (horror/slender games?) and requires strategic thinking in order to win or finish the game. Every game needs a goal as well as a motive to play. The goal is the hard part in this case, we already have our motive -- litterally running out of power. TL;DR: If you're starting late like me... just go for a simple runner game
  8. [REALISTIC] Water Effect Script

    Thanks Athlor, it's a great free effect I know. Why don't you tell us what you're using it for? I'm Isaak by the way
  9. Hey it's Isaak, ArmedUnity moderator bringing you a quality made asset made to speed up your workflow. Are you looking for the ultimate 2D tool that transforms and optimizes your images into layered 3D? Then you've found the right asset, it's called the 2D to 3D Converter and is now available on the Unity Asset Store! Check it out now!
  10. Unity chess project

    If you're interested in a chess project, or simply playing a chess game I made one last year called Stupid Chess https://myisaak.itch.io/stupid-chess. I like chess, so if you're like me, feel free to private message me
  11. AU Core Game Engine

    Okay invite my email them please isaak.eriksson@gmail.com
  12. AU Core Game Engine

    Added Travis CI integration as a pull request
  13. AU Core Game Engine

    Added an Apache Ant installer + linux natives as a pull request. Couldn't compile the CoreComponent without a shader error saying: 0(1) : error C0206: invalid token "core" in version line res/Shaders/CoreVertex.txt could not compile. Make sure that uv's are included in file Java Result: 255
×