This site uses cookies! Learn More

This site uses cookies! uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content count

  • Joined

  • Last visited

  • Days Won


OneManArmy last won the day on May 16

OneManArmy had the most liked content!

Community Reputation

1,256 Excellent

About OneManArmy

  • Rank
  • Birthday 04/19/1983

Profile Information

  • Gender
  • Location:
  • Interests
    Game development

Recent Profile Visitors

12,246 profile views
  1. You can choose language.
  2. you must use code tags
  3. From experience i can say - always do your own tests. He did test in 2013 (unity 4), but in unity 5 results can be opposite. Like in this case Vector3.Distance is faster than your example, but difference is very small, so it doesn't really matter how you will check distance - you will not feel any difference. And instead of GameObject.Find() better: public class GameManager : MonoBehaviour { public static GameManager instance = null; void Awake(){ if(instance == null) instance = this; } public void PlaySound(...) { } } Then from any script you can: GameManager.instance.PlaySound(...);
  4. not even 'storyline'. It is just an 'idea'.
  5. If you use ripped models/animations (even as a placeholders), then at least give a credit to owner Nexon GT (Sudden Attack 2).
  6. Did you read README.txt? "If you will use this kit as a base of your game(commercial, or noncommercial) - replace models, sounds and textures."
  8. bow

    Nobody will spend days, weeks to make kit for you (for 5$). Find money and buy kit from asset store, or make it yourself.
  9. and what is going on in Inspector window? do you see any changes in button colors? try to change sprite, or even restart editor. idk.
  10. Hi, how do you even get such string? Maybe it's better to change something in previous step where "|Display Name:" was added to this string? You can use Replace: void Start(){ string someText = "|Display Name:a|Display Name:b|Display Name:c|Display Name:d|Display Name:e|Display Name:f"; string cleanString = someText.Replace("|Display Name:", ""); Debug.Log(cleanString); } Example with splitting: void Start(){ string someText = "|Display Name:a,|Display Name:b,|Display Name:c,|Display Name:d,|Display Name:e,|Display Name:f"; string cleanString = someText.Replace("|Display Name:", ""); Debug.Log(cleanString); string[] splittedString = cleanString.Split(','); Debug.Log(splittedString.Length); }
  11. replace return MCFace.South with return MCFace.South;
  12. replace: if (sort == objectsorts.fundation with if (sort == objectsorts.fundation) and public enum objectsorts { normal; fundation; floor; } with public enum objectsorts { normal, fundation, floor, }
  13. maybe instead on "1" there should be "i"? for(int 1 = 0; 1 < 2; 1++)
  14. Only last changes? Everything else works fine? If you are doing everything correctly, then problem must be in engine. Can you record video?
  15. Project was opened in editor, when you copied project?