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OneManArmy last won the day on June 17

OneManArmy had the most liked content!

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About OneManArmy

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  1. Maybe at very beginning you should learn how to use engine and only then use different kits? You can't simply replace model and keep animations. If you already have animated hands with weapon:
  2. This kit was nothing more than just a example project (how to create rooms and chat) + it is outdated and most likely will not even work. Better wait and buy kit from themars2011.
  3. PUN Kit is outdated. I made it 2+ years ago.
  4. Premium group is closed.
  5. Thanks, problem solved. Had to increase Shadow near plane in Quality settings.
  6. Hi, on few maps i see this strange problem with shadows. Any ideas what is causing this problem? ***Latest version of unity engine.
  7. You can choose language.
  8. you must use code tags
  9. From experience i can say - always do your own tests. He did test in 2013 (unity 4), but in unity 5 results can be opposite. Like in this case Vector3.Distance is faster than your example, but difference is very small, so it doesn't really matter how you will check distance - you will not feel any difference. And instead of GameObject.Find() better: public class GameManager : MonoBehaviour { public static GameManager instance = null; void Awake(){ if(instance == null) instance = this; } public void PlaySound(...) { } } Then from any script you can: GameManager.instance.PlaySound(...);
  10. not even 'storyline'. It is just an 'idea'.
  11. If you use ripped models/animations (even as a placeholders), then at least give a credit to owner Nexon GT (Sudden Attack 2).
  12. Did you read README.txt? "If you will use this kit as a base of your game(commercial, or noncommercial) - replace models, sounds and textures."
  14. bow

    Nobody will spend days, weeks to make kit for you (for 5$). Find money and buy kit from asset store, or make it yourself.
  15. and what is going on in Inspector window? do you see any changes in button colors? try to change sprite, or even restart editor. idk.