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OneManArmy last won the day on March 11

OneManArmy had the most liked content!

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About OneManArmy

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  • Birthday 04/19/1983

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    Game development

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  1. the lover float value the stronge force to aplie

    brakingPower = (maxDistance - hit.distance) * multiplier;

    What can we say here? It's sad... It's not enough just to make a game... never was. And most of games dies soon after release (even some AAA games).
  3. MadFPS Kit

    He is asking, why are you still on unity 5.6
  4. Raycast Ignores skyBox

    Wait, you have a problem "Fire animation starts to bug" when you are shooting. You noticed that it happens only when your ray doesn't hit anything. And now you will create skybox model to "hide" this problem. Why don't you try to find what actually causes this problem?
  5. Raycast Ignores skyBox

    Hi, and where is problem? raycast must hit skybox? why? If ray doesn't hit anything, we can assume it hits skybox, right? if (Physics.Raycast(...) { Debug.Log("Hitted: " + hit.transform.name); } else { Debug.Log(" ***Skybox*** "); }
  6. Beretta m9

    At first you should provide some info about model (polys, texture size, lods?).
  7. Alien Ant World: Recruiting

    Guys, simply ignore him. You are feeding troll with your attention and hateful comments. @UnityGamesRoland he will not stop.
  8. Photon Damage

    i have no idea... and what Debug.Log (hit.transform.name) shows? try like this: public void Fire (){ RaycastHit hit; Ray ray = fpsCam.ScreenPointToRay (new Vector3 (Screen.width / 2, Screen.height / 2, 0)); if (Physics.Raycast (ray, out hit, range)) { if (hit.transform.tag == "Player") { FPS_Controller damage = hit.collider.GetComponent<FPS_Controller>(); if(damage) damage.RemoteDamage(10); } } } FPS_Controller.cs public void RemoteDamage(int dam){ photonView.RPC ("ApplyDamage", PhotonTargets.AllBuffered, dam); } public void ApplyDamage (int dmg){ if(health <= 0) return; health -= dmg; if(health <= 0){ Debug.Log("immmma dead"); } }
  9. Photon Damage

    Actually im not sure if i understood your problem... Only one player gets damage, but damage is applied on all clients, what leads to much higher damage to this player?
  10. Photon Damage

    And i don't get how you apply damage to all players, when only one must get damage Download and study:
  11. Photon Damage

    Hi, PhotonView is like a "target" for the RPC: All clients execute the method only on the networked GameObject with that specific PhotonView. If you hit a specific object and call "ApplyDamage" RPC, then the receiving clients will apply the damage to the same object!
  12. need Help to build sky

    Hi, buy some assets: https://assetstore.unity.com/packages/tools/terrain/horizon-on-31861 https://assetstore.unity.com/search?q=clouds
  13. Russian road rage

    так послушай что говорят и как говорят. Тот которого бьют - он сам падает... да он даже не падает а приседает. Да и как пинают. в россии много таких видео делают под вирусняк.
  14. Russian road rage

  15. PayPal Transactions?

    Search in google: "paypal send money php".