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Showing content with the highest reputation since 04/24/2019 in Posts

  1. 6 points
    I know I know, tons of minecraft like stuff out there but I started working on something for my 5 year old last friday. He's still loves minecraft and I couldn't find anything worth a crap that was minecraft related and vr for ios so decided to make it myself. Like I said, I only just started it a little over a week ago but a big chunk of it is already done outside of some minor glitches (like tree leaves not going where theyre supposed to go if it's on the side of another chunk). Alot of stuff has not been added like water physics (outside of drag when walking in it), no ai yet, haven't tuned in some of the algorithms for block generation, no menu or large inventory or anything yet. It does run very quickly tho so don't be afraid to use max settings, even if you are on a less than average pc But if you would like to try it in it's current state, I'll post a link below. Once it's close to being finished and before I add vr I will post the source here in the forum. (right click) to remove a block. (left click) to place a block. (q) and (e) cycles which block your holding. Mouse is currently not locked for testing reasons so watch where you click and there is no boundary barriers in place yet HERE IS THE LINK TO THE BUILD
  2. 3 points
    Hello! I'm glad to present you my latest work! It's a dynamic 2d field of view. You can edit it's quality, angle and length. Everything works smoothly and nicely. Objects that are not visible disappear. Here you have example images: And also example of usage: License: - You can use it for commercial and non commercial projects - You don't need to credit me (but it's still nice to see!) - You can't share it on other websites - You can't call this asset as your own! Dynamic 2D FOV.unitypackage
  3. 2 points
    So a little update. I just got back from vacation and dabbled in this again a little. I fixed some of the bugs including the tree leaf problem between chunks. Also added clouds and plants and a temp main menu to input seeds and swap texture packs and so on. Just wanted to show a bit bc yes, I'm not just stopping at a simple voxel terrain and calling it finished like what you normally see people doing, I will be doing the whole show just my own version of it the way I want it
  4. 2 points
    STR!PES is my entry for the 44th LudumDare. This is a procedural game. In my project there is only code - some procedural generation for shapes and stripes - no sprite, no prefab, no physics, no implicite value (excepted a radius PI). I optimized each part of code so as to reach the lowest execution using a simple (but efficient) pooling system and an improved implementation of coroutine. Also I use a leaderboard on-line so as to save best scores. Take a look at the video below. STR!PES is available for free on Itch.io ++
  5. 2 points
    This is the end of the 44th LD. I did a SuperHexagon clone - all is displayed using procedural generation, pooling system and an improved implementation of coroutines ++ https://ldjam.com/events/ludum-dare/44/strpes
  6. 1 point
    hey i wrote a pretty simple tool so you can create seamless Textures from Photos in Bulk: Results are okay and the Script is in a very eraly stage but here you go: Would love it if you could help me to make it better I might upload this to GitHub soon but im not sure yet what to do with it. btw. Here are some results: input: Output: If you just want to use/test it you can download a compiled version from here: https://mega.nz/#!JcsknC5a!RU_le-qnE7Pded4pMnlHTu_87Ra1x5T1G9lnArFVT3Q Thanks for reading Would love to get feedback ^^
  7. 1 point
    Interesting question. At first, I would like to say that you have to inform players that your game collects some info during process. But in the same time, there is nothing inside these user data - it's like a leaderboard but anonymous. By consequence, I don't know... If you take a look at the request from GooglePlay, we read those lines : Google Play requires developers to provide a valid privacy policy when the app requests or handles sensitive user or device information. Your app requests sensitive permissions (e.g. camera, microphone, accounts, contacts, or phone) or user data, but does not include a valid privacy policy (bla bla bla)... According what I read I think that you have not to include a privacy policy because you are not collecting sensitive user information - only a winner/looser state. However, I am not an expert in laws. The best you can do - ask them directly ++
  8. 1 point
    solved by myslef (using the second scirpt posted by me) setting kinematic to true on grab object, and use gravity to false and blocking object constraints by script when object held by player. and unfreezeing contraints and turn gravity in again when object is dropped by the player... now my grab script works fine as i want and as expected andi can integrate it in my main project template.. and have pickup, throw object rotation by button when held by the player and collision detection so when player held object and object collide with another static gameobject or with another ridigdbody gameobejct it falls.. this is to simulate contact between obejct and to prevent object flipping ,,, btw thanks again. ..for all help....
  9. 1 point
    Hello Armed Unity members! After we, Y8.com, were and still are actively working with Unity WebGL games for more than 4 years, I am glad to inform you about an upcoming feature from our end. For quite few months now we had a small and closed beta circle of game partnership of various technologies (unity webgl, html5, pluginfree engines etc..) and in the upcoming month or two, we will publicly introduce our plan and chance to additionally monetize your online games. In case this topic is in the wrong section, I apologize as I couldn't find a more appropriate one. Back on topic, what we offer is: - Adsense Ads - 50% of in-game video ads - 10-40% of content page ads - API tools for online features - QA testing What we need: - long-term relationship with quality individuals or teams - quality games - online versions, leaving the standalone or mobile for your own plans and releases What is worked on - a custom dashboard where any developer can see stats for his/her games, in bulk or individual - simplified API guide documentation - new features and better support for all current and upcoming partners The given example of ecmp $1-3 is mostly for all types of accepted games, although I can verify that the games which have highest ecpm are 3D based, from which the 3D First Person Shooters are always around the top performer. This doesn't mean that hits like 2D physics won't have good results as well. Feel free to use the contact form at Y8 website, or directly write in here or in PM and we'll move onto the next process. If you have any questions, do let me know! Looking forward playing your games! Zoki.
  10. 1 point
    What do a difference between a shoot and a melee attack? Maybe the distance. There is the same mechanic - excepted that your raycasthit go ahead, but not too far. However personally I prefer to use a OverlapSphere. Create a position a little bit beyond player and set a radius. If an enemy is inside the sphere, you hit it. This way you can simulate a swipe movement ++ https://docs.unity3d.com/ScriptReference/Physics.OverlapSphere.html
  11. 1 point
    Yesterday I saw a disturbing video about prime numbers and their paradoxes. Then just for fun I decided to code a script so as to generate an infinite list with prime numbers. This script below shows as debug messages some prime numbers, starting from 1 until ... how many time you can wait using System.Collections; using UnityEngine; public class PrimeNumbers : MonoBehaviour { int n = 2; bool IsPrime(int number) { // remainder operator if (number % 2 == 0) return false; for (int i = 3; i <= Mathf.Sqrt(number); i += 2) if (number % i == 0) return false; return true; } private void Start() { Debug.Log(2); // this is our first prime number StartCoroutine(checkInteger()); } IEnumerator checkInteger() { if (IsPrime(n) == true) Debug.Log(n); yield return null; n++; StartCoroutine(checkInteger()); } }
  12. 1 point
    My understanding of code doesn't mean that it's always for a game. But in the same time, I remember a game in which you have to escape using doors with numbers - only prime numbers guarantee safe rooms - others are traps This game is called Bryan Audley's Numbers - it's not a really good game, but its mechanics are interesting. Also the main gameplay of this game reminds a great movie - Cube which I highly recommend ++
  13. 1 point
    Hello everyone, long time no see! I made this ping pong game in november 2018: https://deepwolf.itch.io/ping-pong Now I want to improve it by adding some extra small extra visual enhancements to make it feel better. I also plan on uploading the new version to the Google Play Store, and update the version on my itch.io. This is how the game looks with the improvements: Work In Progress: [ x ] Game over screen [ x ] Ball anti stuck system [ x ] Fix ball prediction [ x ] Pause menu [ x ] Achievements [ x ] Local 2P [ ] Upload to Google Play Store [ ] Prepare a WebGL build [ ] Upload to Itch.io About the game: The game is a 2D ping pong game heavily inspired by the classic pong game. I only plan to make some visual improvements and better player feedback to make it feel better. It will be uploaded to Google Play Store, and on Itch.io too. Suggestions? If you have any suggestions then please post them, then I'll take a look to see if it fits the direction I'm going with the game
  14. 1 point
    As usual, just a few words to say that soon starts the next Ludumdare session. If you dare, accept the challenge - create a game in less than 72 hours. according a chosen theme. If you want to participate, share here a link and this way I can take a look at your project. I will evaluate it with pleasure. I am in ++
  15. 1 point
    Even though its a clone it is very fun! You should continue developing it into a full game. I thought of an idea where perhaps you can use that marching cubes background from your main menu instead of hexagons. Or add powerups to slow down time momentarily. I wonder what Super Hexagon would be like in 3D? Congratulations on your game submit geckoo!
  16. 1 point
    Hello friends, I have a Map Counter Strike Global. made by me. http://www.mediafire.com/file/dgv482fdjbhd7w8/Dust_2 Cs go byOussama.unitypackage Link>>> http://www.mediafirذذe.com/file/dgv482fdjbhd7w8/Dust_2 Cs go byOussama.unitypackage
  17. 1 point
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