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Showing content with the highest reputation on 08/12/2018 in all areas

  1. 1 point
    This is a super simple script that creates an autosave for unity. This is not for ingame saves, this is for the unity editor. Anytime something is changed in edit mode in the hierarchy, it will automatically save your scene for you. If you want it to stop, just change active to false, simple as that. This script just goes in your project, does not belong in the scene. using UnityEditor; [UnityEditor.InitializeOnLoad] public static class AutoSave { private static bool active = true; static AutoSave() { EditorApplication.hierarchyChanged += OnHierarchyChanged; } public static void OnHierarchyChanged() { if(!EditorApplication.isPlaying && active) { UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes(); } } }
  2. 1 point
    No, it's not. I don't waste money on an asset that isn't even that good. It's sad you bought it yourself. I have decided to not use any assets off asset store. Use your brain before u say smth.
  3. 1 point
    Here's a little peak of what I've done today.
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