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Showing content with the highest reputation on 07/09/2018 in all areas

  1. 2 points
  2. 1 point
    UPDATE 2 RELEASED, THANK YOU GUYS. CHANGELOG -4 New weapons(Taurus .889, UMP-45,RPG-7, SCAR-L) -UI -Simple AI -Blood Screen -Viewpunch(shake when there's recoil) -Post Process. About This is an FPS game(With no particular name) that i have been working like a month. Everything you see here is completely made from scratch(Except for crosshair and zombie model) by a guy which is 12 y/o. Using blender, Gimp. It started as a low poly fps at first. Yes, the models and textures aren't really good, even the animations are bad. What do you think? Feedback is appreciated. VIDEO(Newest Update) Working On: Score Wave System Grenades Maps 2 new weapons for now(Double barrel Shotgun & Crossbow)
  3. 1 point
    WOW man! Great job, the animations are so nice!
  4. 1 point
    Also it could be interesting to take a look at this page about RaycastAll : https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html However I prefer the way which OcularCash quoted because you can control time, setting delay between contact ++
  5. 1 point
    Man great job dude. Keep it up. I think with a little work it could rock that style. I love how snappy the animations are, they have attitude.
  6. 1 point
    By ray duplication. Pseudo: int i = 0; startPos = raySpawn; while(i < penetrationTimes) { if(ray(startPos, hit)) { startPos = hit.pos; i++; continue; } break; } ofcourse each material is gonna have a penetration value but this is a basic example
  7. 1 point
    Not bad at all. I see that you actually spent time doing stuff and not just downloading stuff.
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