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Showing content with the highest reputation since 10/16/2017 in all areas

  1. 6 points
    Theorem is an abstract relaxing 3d puzzle game in which you have to roll a cube so as to reach a goal, but one of its faces is forbidden. Each colored tile has its own behavior - you can enable/disable mecanics, teleport yourself on another place, climb up blocks, make use of impossible geometry, etc. This is my latest project which I want to share on Steam/Itch.io/Desura as a casual game for 1 or 2 bucks. Now I need a little help. I would like to share my project with someone just to try the main gameplay. So you could write a brief feedback (just a few lines, playing 15/20 minutes or more). I did 50 levels. Please, if you like solid puzzle games, send me a private message. If you don't like puzzle games, I guess that you will don't like it. Forget it. Thank you ++ https://imgur.com/a/YjRYU
  2. 5 points
    STR!PES is my entry for the 44th LudumDare. This is a procedural game. In my project there is only code - some procedural generation for shapes and stripes - no sprite, no prefab, no physics, no implicite value (excepted a radius PI). I optimized each part of code so as to reach the lowest execution using a simple (but efficient) pooling system and an improved implementation of coroutine. Also I use a leaderboard on-line so as to save best scores. Take a look at the video below. STR!PES is available for free on Itch.io ++
  3. 5 points
    this project like GTA -enter car and exit -texture de GTA V -player GTA V "trever" -city not complete -minimap -clothes -puse game + menu
  4. 4 points
    Adds smooth delay and tilt effect to camera when you look around. Q. How to use this script? A. Drop this script on camera and adjust all parameters in Inspector. using UnityEngine; public class CameraTilt : MonoBehaviour { public float smooth = 3.0f; public float tiltAngle = 5.0f; void Update () { float tilt = -Input.GetAxis("Mouse X") * tiltAngle; Quaternion targetRotation = Quaternion.Euler (0f, tilt, tilt); transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRotation, Time.deltaTime * smooth); } }
  5. 4 points
    5 seconds of effort reveal that this is an ip address of the google cloud.
  6. 4 points
    So here the first sneak peak. Done in 1 Day (14 Hours of Work).
  7. 4 points
    After hours of hard work, I have my scene complete. And upon finishing the scene, I was actually... In love with it. Hope you guys enjoy
  8. 3 points

    Version 1.51f

    6,321 downloads

    I GOT AN ALL NEW KIT OUT HERE: https://sellfy.com/p/QBYx/ Check it out! If you like it or have any questions, just ask or leave a comment! Don't forget rate If you want more, please subscribe! V2 Will include chat and finished mecanim controller. Guys, important Bug Fix!! Replace MainMenu.cs with this: http://pastebin.com/9r6hwPMe and replace FixThings.cs with this: http://pastebin.com/e1UR2mmP The bug: When Client A spawns on server before Client B joins, Player of Client A will be deleted on Client B. That means Client A's player will be "invisible" to Client B, but can still shoot him. Replacing the scripts will solve that. (OcularCash) Edit: Download contains a file that has the link to the mega upload file. The file is verified!
  9. 3 points
    hello guys started working on prop/tool pack for selling purpose . pack price would be 10 $ and will contain 32 models or more . this is models i have already finished working on, C&c welcome . For 3d viewer: https://www.artstation.com/nika7586
  10. 3 points
    Hey guys, I'm making a project to waste time, and in this project I'm using ArmedPrefs(made by Erarnitox), but sometimes I just need PlayerPrefs to save things like Resolution, Quality and etc... So I wrote this script to "make it more easier". What are the advantages? 1st - You can load things in two ways now: Ex: DataManager.GetInt("MyInt") Or you can define a "default value" in the final of the function, so if this key do not really exists it will return this value, create and save a new key with the name and the value you used. Ex: DataManager.GetInt("MyInt", 100); // it will return 100, create and save the key if it not exist. 2nd - You can now save and load boolean variables. Ex: DataManager.SetBool("MyBool", true); Ex: DataManager.GetBool("MyBool"); Ex: DataManager.GetBool("MyBool", true); 3rd - Set functions are now saved automatically, so you do not need to use PlayerPrefs.Save(); or DataManager.Save(); 4th - If you want to use this instead PlayerPrefs, you just have to change "PlayerPrefs" to "DataManager". The miracle code This script is very simple, but I hope it can help someone DataManager.cs
  11. 3 points
    I've got a question to ask here about Graphic Design, i made this today and it's supposed to be the logo of the name i will have behind the games being developed for Google Play by me, what do you guys think?. https://imgur.com/a/YuPBO
  12. 3 points
    Hello everyone, I am very happy today to present the Closed Alpha of Pylow The project is configured as a FPS Arena with frantic features, where the skills of the player are essential to overpower their opponents in the matches that will be played. The world is set in the near future where the technologies of virtuality had a drastic impact on the life of teens all over the world.To counteract this phenomenon of "involution" the global governments applied drastic measures: decreeing the complete illegality of any VR system. A follow-up of all habitual users of VR are forced to choose between one of two possible paths: to live in illegality, in order not to break away from a world in which it's possible to live eternal happiness, or to face reality as it presents itself. Over the years hacker groups implemented the aforementioned abandoned technologies and created the "Mind" Hamer ", a machine that allows different people to connect in a crash, where to vent all their rage and frustrations through extreme fighting. In a short time it became a global phenomenon even for those same entities who had previously banned its use. A turnover of clandestine bets that took advantage of poor people from all the world was making the most powerful people of the globe billions of dirty money. So "Mind Hammer" competitions were organized in order to decant the strongest fighters without pouring a drop of blood, or almost. The game actually makes the mind feel all that the character is subjected to, so when you die you really feel like you're dying. It’ll be possible to participate to the game in different ways (F4A, TDM, CTF ...) in which to test skills in fighting in Arenas. The graphics, which are very cartoonish, refer to an imaginary world where every fantasy becomes reality and anger becomes a weapon. You can look for weapons of all kinds that adapt to your tactical needs. For the rest, there's nothing left to do if not to understand if you have got the courage to look at and experience what you are afraid of the most... TRAILER Has the video intrigued you at least a little? If so know that you can subscribe to the closed alpha of the game directly from our website: www.codevstudio.altervista.org Registration is limited! Do not miss your chance;)
  13. 3 points
    https://www.humblebundle.com/store/the-bureau-xcom-declassified? A gift before Xmas Another game is now shared for free on Humble Bundle - and not the least : The Bureau:XCOM declassified. This game has ben rated 78/100 on Steam (mostly positive). Its graphics are good with fun FX and its story seems to me really interesting - something during the 50th years with aliens who want invade our earth - usual, but often efficient. This game reminds me the Resistance Trilogy which I liked a few years ago on PlayStation3. It is like an old movie. Take a look at the clip below ++
  14. 2 points
    Hi Fellows! Sometimes we use always the same functions or commands in order to code an action or a behavior. These lines are often used in scripts, but it is possible to optimize code. I would like to share some tips here just to start a new section. If you have an useful idea (maybe just one line) and if you want to share it with us, give us a brief explanation and why this alternative is better than the previous. Don't forget that sometimes the simplest things are better than hardest. Best regards ++
  15. 2 points
    Hey all! I've finally been able to work on my multiplayer FPS Gunmetal again and it's coming along pretty well. I've been able to redo the menu and add a custom game launcher that is able to patch, add more weapons, and the ability to go prone. The map is also a new addition. Let me know what you think along with what I should add or remove. Thanks for the support and the feedback! Hopefully, I will be able to release a stable Alpha soon for testing.
  16. 2 points
    Thank you for such an amazing kit. I made an army men mod from your kit for a class in school to show off my level design project. I chose your kit because I found it to be free. It's the perfect solution for a top ramen-surviving college student like me that can barely afford anything on the Unity app store. Very quickly I think it's important to mention that I don't have any intentions to make a commercial game from your FPS kit. I'm sure you wouldn't like that. Moreover, after dissecting your game and trying to make my own enemies, I came across a variety of issues. I made my enemies exactly like yours and yet they walk up to the player but don't shoot. I shoot them and they run away. Therefore I wanted to ask, how did you set up your enemies? Perhaps more specifically how did you make them fire and attack the player? I was wondering if perhaps quick documentation would be a good idea. I would love to learn more about how you set up this kit; if you have the time. Also, I noticed an issue where the AK clip doesn't show up on reload animation and for both guns there is no ammunition pickup. Anyhoo, you're kit is amazing and using the Unity HDRP render pipeline makes everything look even more amazing. I'll add some screenshot bellow.
  17. 2 points
    In WeaponScriptNEW find function Deselect() and replace: if(canvas) canvas.crossAlpha.alpha = 0f; if (aimMode == Aim.Sniper) scopeTexture.color = new Color (1,1,1,0f); with: if(canvas) { canvas.crossAlpha.alpha = 0f; if (aimMode == Aim.Sniper) scopeTexture.color = new Color (1,1,1,0f); }
  18. 2 points
  19. 2 points
    before i started my fps project i was just making random 3d models of items and guns (low poly) hoping I'd get some idea from it. learning new tools and taking advantage of the modifiers I managed to my assets look even better. i posted this and still proud of that work but it never hurts to learn even more. and at this point i need to slow down because im start to put in too much detail to classify as "low poly" so hope you enjoy and let me know if you see any flaws or tips that i could use to help save on triangle counts the m4 handle and RIS was actually resigned because i didn't like the look of squares on the m4 while the m16 used pentagons ive been doing a lot of remakes but many have'nt past 2.5k except for the crossbow....THIS IS THE FIRST and so far only, to pass 4k xD so i need to calm down with these remakes
  20. 2 points
    Привет всем! Я решил написать это сообщение на русском языке, чтоб я мог привлечь ваше внимание. Я надеюсь, что некоторые из вас попробуют на английском перевести этот краткий текст. Недавно (быть может, два года назад) Лукас Поуп создал интересную компьютерную игру, называемую «Документы, пожалуйста» - papers, please (very positive + metacritic 85). Мне очень понравилась. Действие игры происходит на контрольно-пропускной пункт в вымышленной республике, напоминающей какую-то страну из бывшего Советского Союза. Говоря проще, это на самом деле какая-то антиутопия. Вам придётся впускать иностранных гостей... или нет, рассматривая аккуратно их документы. Конечно же, вам не хватает времени. Если с документами всё в порядке, то мигранта можно пропустить в страну. А если вы ошибаетесь, позволив террористам пропустить в страну, штрафуют вас... Эта компьютерная игра стала короткометражным фильмом. Вот трейлер - и (пожалуйста товарищ) на русском языке ++
  21. 2 points
    Have you been wanting to buy MMMPFPSK but in the Unity Asset Store? Today the wait is over! Check it out here
  22. 2 points
    I highly suggest you Andrew Price's modeling series which includes everything you have to know about modeling, texturing, rendering.
  23. 2 points
    I dont think you understand purpose why i posted this, it's a "Basic Idea of Creating any Item list in Game", which is not dynamic. Purpose of this is exact opposite of singleton method. Instead of trying to bugger old topics which are mainly meant for complete beginners you could post an example in free scripts.
  24. 1 point
    show us code you used with GetComponentsInChildren. Personally i wouldn't use GetComponentsInChildren, if it will be used often.
  25. 1 point
    @reaperkan @Erarnitox lol ya I’m a dude. I just bang a lot and have 4 demon spawns. I’m not as active as I used to be but still develop when I’m not working or with the family or doing porn or something. Delirious devon has been at a stand still for awhile now. Not dead, just a big ass project. Doing a Minecraft like project for my kids a couple times a month that will one day get posted. Also did some shaders and built a Java app for creating/viewing real-time shaders for the construct 3 engine. Just a very busy person nowadays. Latest project I finished for Mandy Dawn and other cam girls: https://mandydawn.itch.io/sex-games by the way, feel free to show Mandy some love by purchasing some of her videos. You can find her links on her profile or in game. I told her I would do some promoting for her this week anyways
  26. 1 point
    HI I've created black hole material and want to share for you : https://www.artstation.com/artwork/mqE9r8
  27. 1 point
    Don't be sorry boy. As I said you really helped me - and I have to do the work ++
  28. 1 point
    @giltine528 and @Blockfighter298thanks for the advice. I would like to do an FPS but have spent to much time on my car game. However, I will continue to do speed builds and short mini-games along the way to improve my skills. Many thanks! Ps: anyone knows how to change my username? I want to change it to ModernistTT
  29. 1 point
    Try to upload that model to check it for you.
  30. 1 point
    @OcularCash even tho this is kind of a workaround and could get messy when you have multiple objects you want to do that for, i still love this idea cuz its so simple <3 so now... first of all if a pbr material looks wrong but every other pbr material in the scene looks fine the material is most likely wrong and your first thing to to would be to check if all the textures are correct (is the albedo to bright maybe?) So if you dont care about physical accuracy you can download the standard shader and add a float to the material 0-1 where 1 would be recives the full light and 0 would be none. There should be a line col = ... in the function the vertex color gets calculated now just multiply by the float you defined .... shaderlab is a bit tricky i guess you have to declare that you want to actually use the float somewhere and this method is like a tint im sure you can actually calculate the light better but im not a shader pro. Pro: to this would be that you can set the light for every material differently without the need of an extra layer or light. Con: you actually have to understand some shaderlab to get this working (i could do it for you as soon i got time tho.) edit: download shaders from here and Tutorial on shaderlab here and especially on how to add a tint to the shader here (note: im sure there is a better way to do this tho.) hope this helped somewhat
  31. 1 point
    Well might be too late but anyways, Yes you have to go in your 3d program and rig again but saying that might be too vague. Just add weight to the armor. i mean u only need to get your main bone and skin/add weight so u dont need to add extra bones n stuff. Hope it helps.
  32. 1 point
    Hahah ;D It MAGICALLY worked.. I dont think he will be successfull at the university
  33. 1 point
    can you possibly make a video of the traces going in straight line. but in in game view but in editor. want to see how they spread around
  34. 1 point
    At this second 0:35, you deserve a medal. Good Job.
  35. 1 point
    Coooool. I will wait for it.
  36. 1 point
    Simplest solution for you right now would be using Update(), float as timer and add component This approach basically 1. adds component to a gameobject 2. runs update and reduces timer 3. kill itself, disables gameobject when timer finishes Its usage would be //OnButtonClick gameObject.AddComponent<MyClass>(); //Or if you want to specify other timer gameObject.AddComponent<MyClass>().SetTimer(4f); //Heres the pseudo private float timerCur = 2f; private const float Min = 0f; private void Awake(){ //check for already existing timers on this gameobject if(GetTimerCount() > 1){ Debug.LogWarning("Timer component cannot contain duplicates"); Finish(); } } private void Update(){ UpdateTimer(); } private int GetTimerCount(){ return gameObject.GetComponents<MyClass>().Length; } private void UpdateTimer(){ timerCur -= Time.deltaTime; if(timerCur <= Min){ Finish(); } } public void Finish(){ Destroy(this); gameObject.SetActive(false); } public void SetTimer(float time){ timerCur = time; }
  37. 1 point
    There is something similar on the Asset Store here if you need it: https://assetstore.unity.com/packages/tools/network/dreamlo-com-free-instant-leaderboards-and-promocode-system-3862
  38. 1 point
    Getting to know some amazing sites lately. Title explains it all. https://www.cc0textures.com/home
  39. 1 point
    Theorem (clever puzzle game) is right now available on Steam - soon on Itch.io and Desura maybe ++ http://store.steampowered.com/app/838490/Theorem/ PS : no "add to cart" button. It could be a little bit annoying I guess that I have to wait a few minutes ++
  40. 1 point
    Decided I might as well post the camo dude characters that I modeled for the 2 day fps. I just triangulated the pants and added a camo like look just for this post. It is rigged but you if want animations, you'll need to upload it to mixamo. It was rigged in mixamo tho so the scale is off (for some reason mixamo scales your models down roughly 40%. So just make the scale 40 and you should be good). There's 3 models. A green camo dude, a red camo dude and a blue camo dude. Or you can just use different color palettes and not have to use multiple meshes CamoDudes.zip
  41. 1 point
    First off, I'd like to point out that I do this stuff for fun. Therefore, with no plans to ever release an asset or scene under my own name, I do indeed use assets from the unity asset store. Secondly, this scene took me a day and a half/2 days to make. Thirdly *IMPORTANT* I would love you guys to look through my profile at previous (Cringeworthy) scene-work. I've been studying my ass off for three months, and I feel confident now that my scenes feel natural and work well. I love feedback. Gimme dat feedback. Anyway, here it be
  42. 1 point
    Dunno why but i burst into laughter at 2:19
  43. 1 point
    Or you can save yourself from all the coding and just animate it on impact. void ApplyDamage(float amount) { if(animation.IsPlaying(downAndStationaryAnim)) return; animation.CrossFade(downAndStationaryAnimName); while(animation.IsPlaying(downAndStationaryAnim)) yield; animation.CrossFade(upAnimName); } is just a basic example
  44. 1 point
    Hi, and where is problem? raycast must hit skybox? why? If ray doesn't hit anything, we can assume it hits skybox, right? if (Physics.Raycast(...) { Debug.Log("Hitted: " + hit.transform.name); } else { Debug.Log(" ***Skybox*** "); }
  45. 1 point
    @OcularCash Thanks for mentioning. I did not realize that.
  46. 1 point
    ^ just adding in to make sure you cast it to a float, if not, 9/10 = 0 (or 1). So do (float)customValue / 10.0
  47. 1 point
    Hello I'm an animator that woukd like to do the animations, right now I'm doing animations for a game called paxitium if you would like to see some animations I've made in the past I can send you a few links to animations I've done
  48. 1 point
    Just showing some of the tanks i have made already well....armored vehicles i should say. IF YOU NOTICE, each vehicle has a specific color pattern and that will be connected to the "faction". BUT some changed will be mad eto the color. the yellow tank will be switched to purple, and the massive tank in the back (P1000) will be changed to a green color pattern. animation and making these tanks have been the MOST DIFFICULT thing ive ever done to date, even harder then the AI controls. BUT i am happy with the overall results. 10 more tanks left to build then im finished making ALL heavy armored vehicles. sorry for just 1 photo. been working on fixing the Panzer II and the 2 orange vehicles. so after 1 photo i was too tired to care about other screen shots ENJOY
  49. 1 point
    It was a cool script that I made, hope you like it! http://www.mediafire.com/file/6vwa6q33c3fxi3q/blockPlacerAsset.unitypackage
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