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Showing content with the highest reputation since 05/31/2017 in all areas

  1. 16 points

    Version 1.6

    3,541 downloads

    Requires unity 5.6.3 or higher. In unity 5 you will have to rebuild the lighting data. In unity 2018.3 you will get MinAttribute error. To fix this error, open MinDrawer script and add following line at the top: using MinAttribute = UnityEngine.PostProcessing.MinAttribute; Also you will have to rebuild the lighting data. *************************** VIDEO TUTORIALS * How to open project: * How to add animated weapon: * How to add weapon by replacing model
  2. 12 points
    *This kit is no longer supported* Hello ArmedUnity! I’ve made my first FPS Kit for you and me! It helps me to improve my current knowledge, playing around with code, making new systems.. etc. While Im learning I want you guys to use and improve my progress. You are free to make a game with this! But you will need to change every model! This is completely made from scratch! Even the FPS Controller! I hope I will get some feedback for it. Helps me improve this kit and my knowledge! This Kit will get Daily or Weekly updates! Description: FPS Controller Simple { Crouching, Jumping, Sprinting, Walking } Can Crouch detection under Objects Animated Legs PLACEHOLDER Player Simple Weapon Script Weaponswitching Weapon Drop Rigidbody dragging Simple UI Simple Wallrun Simple Ladder Climbing Simple Parkour Middle Level AI AI search for cover when attacking player AI search for cover that AI is safe AI search for nearest cover AI Weapon Script AI Weapon Reload AI Wandering Script AI Text on head (only visible if player looks at AI) and more! Update 2: Added Sprinting animation Added Pickup animation Improved Parkour Improved Ladder Climbing Improved Legs Fixed Bugs Added 3 Demo Scenes Added Main Menu Added Load Level OnTrigger Script Update 3: Added Simple UI Fixed shooting while running Updated Weapon Drag script Added smooth crouching Commented 50% of the code Added tooltips Update 4: Performance Update 1: Fixed Bugs Fixed Some Errors Added PauseMenu Edited MainMenu (Added Control info for now, next will be editable controls) Updated Weapon Script Updated Player Script Updated MainMenu Script Updated Player Canvas Updated Scenes Removed Several Models, Textures Edited Texture Quality and much more... Update 5: Performance Update 2 Fixed Bugs/Glitches Fixed Errros New Parkour Animation New Jump Animation New Middle Level AI New Gun Models New Gun Animations New Sounds New Ambient Sound New Leg Textures Added Animated AI Added Ammo Pickup Added Drag Collision Detection Added Camera Movement Updated FPS Controller Updated MadPlayer to be more effective Updated Demo Scene Removed 2 Scenes Removed Old Weapons Removed Old Sounds and more.. Update 6: Completly New Version Changelog coming soon.. To-Do: Making code cleaner New Weapons (Explosive) Work on wall running and more... Trello: https://trello.com/c/5g4Zzjyl/7-mad-fps-kit Please give me suggestions of what I could add. Unity version: Unity2017.3.1f or higher. File Name: MadFPSKitV0.9.rar File Size: 553.06MB Download Link: http://www.mediafire.com/file/y916as7a3grm9y1/MadFPSKit0.9.rar/file .EXE Demo Version Link: -- Showcase/Update Videos: Tutorial Videos: Happy Developing! MadWolf Games
  3. 12 points
    Hello there! Paxitium is a work-in-progress survival game set in the early 1900s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. Eventually through venturing multiple neighboring islands, the player is able to discover numerous clues related to the background of the world they are in. Basic gameplay will include construction of structures for protection from enemies, looting items from abandoned towns, and more. Cooperation between players is highly encouraged, and the servers will offer extensive customization to settings such as PvP/PvE, day cycle length, difficulty of AI, and much more, to create a fresh experience for players. Everything that you see within these update videos are highly work-in-progress unless stated otherwise. Constructive criticism will also be highly appreciated. Update #4: Update #3: More info: IndieDB: http://www.indiedb.com/games/paxitium Discord: https://discord.gg/wFRbT4G Facebook: https://www.facebook.com/LutonStudiosDev Twitter: https://www.twitter.com/LutonStudiosDev
  4. 9 points
    Hey everyone! In the past few days I was working on a third person character controller system, and I decided to share the source code with the community. Let's take a look at the features: Smooth character and camera movement Dynamic character state returning system (e.g. "standing", "walking:forward", "walking:left") Custom grounded state with prevention of slope bouncing (from Quantic) Character's body rotation handling Prevention of camera clipping Example animation player script Custom inspector for every script One thing to mention: This is a movement system script, and only includes an example animation player script made for this particular 3D character. Download link for the .unitypackage file: http://jmp.sh/o0ndyOu Preview of the movement and the camera clipping: Preview of the script's inspectors: P.S A setup guideline file can be found in the main folder with credits for the character's creator.
  5. 7 points
    A Throwback to the roots of classic first person shooting Think back to a time when military shooters were so dominant and important in your gaming schedule, what made them so good? It's simple, They were fun! No boats, tanks or jets to do your work for you - keep those boots on the ground! You are a soldier, you have your guns, your body and most vitally your mettle! Head out, Grunt! With a distinctly historical arsenal made available to you, you can choose to play any way you want. A selection of the weaponry also contains attachments that were either in use on the field or being tested at the time, giving you lots of options! Unlock more guns as you progress through the ranks to become the ultimate foot-soldier! Come sun, rain or snow in darkness or light, war will rage on! What's the forecast? You choose! You can play in clear, rainy or snowy settings in Grunt1914. These selections have a distinct effect on the maps you choose to fight on, as the visibility and controls adapt to the weather cycle at play! As the fog fills the air and the snow piles will you be able to hold your nerve and take that perfect shot? Time will tell! The Axis vs the Allies, blood will flow! It's the classic story as we've heard it told many times before, the story of brutality and fear, yet also victory and brave hearts! You can play as either a soldier from the Axis alignment, or the Allies confederation. Take up arms in Deathmatch, Team Deathmatch and Gun-Game modes as you rush to be proclaimed the victor above all others! Bordered arenas with tons of tricks and turns Do not desert the battle soldier! Grunt1914 features eight distinct and robust maps to explore and seek triumph in! These are all based on real life locations from novel and peculiar theaters of war of that historical time. Each map features certain unique traits and areas to uncover and unravel, as you make your way through deserts, forests, tombs, military bases, underground hospitals, towns and many more rare areas! Skill above all else There are no power-ups or buffs to help you here, no powers or special treatments to be had. Only one thing matters in Grunt1914, your tactics! How you react and the way you play will decide your fate! There are no vehicles or mounts to save you! Your skill is all you have here! Are you a sniper that favorites long range kills, are you a run and gun heavy grunt or are you sneaky silencer type? You can be any class you want, as long as you can survive! The nostalgia of a classic interface Brave the harsh battlefields and arenas with a compass and map in hand, use those senses to locate enemies on the field! All of these are neatly laid out and visible to you at all times, exactly when and where you will need them! Use these tools to your advantage to turn the tide and become the victor when all seems lost! About the developer Aligned Games© was started by me, Johannes Christiaan Nienaber in 2013 as a video-game development studio. At that time I focused on the creation of smaller scale games, but have since moved into developing bigger and better games. I run the studio myself and as such all of its associated video-game are my sole creations. Grunt1914 is my first foray into the PC gaming market. Please contact me through the studio's website if you have any queries or questions, you can do so at - https://alignedgames.com/ Other social links : Steam : https://store.steampowered.com/app/1059040 Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Concept art : Screenshots :
  6. 7 points
  7. 6 points

    Version 1.0.0

    1,070 downloads

    Passowold: cfs42522fb -------------------------- Controlles: Frente: (W) Tras: (S) Esquerda: (A) Direita: (D) Abaixar: (C) Correr: (Shift) atira: ( AINDA EM CONTRUÇÃO) MIRA: (AINDA EM CONTRUÇÃO) Compra Arma: (B) Modifica Ama: (F)
  8. 6 points
    UPDATE 2 RELEASED, THANK YOU GUYS. CHANGELOG -4 New weapons(Taurus .889, UMP-45,RPG-7, SCAR-L) -UI -Simple AI -Blood Screen -Viewpunch(shake when there's recoil) -Post Process. About This is an FPS game(With no particular name) that i have been working like a month. Everything you see here is completely made from scratch(Except for crosshair and zombie model) by a guy which is 12 y/o. Using blender, Gimp. It started as a low poly fps at first. Yes, the models and textures aren't really good, even the animations are bad. What do you think? Feedback is appreciated. VIDEO(Newest Update) Working On: Score Wave System Grenades Maps 2 new weapons for now(Double barrel Shotgun & Crossbow)
  9. 6 points
    I've just stumbled upon this asset while I was on reddit. Not my creation, just sharing it because it looks really cool. More info at: https://github.com/huwb/crest-oceanrender
  10. 6 points
    A little script which I did to help player to find some goals in game. You can set different features (alpha threshold, offset, clambing, etc). I use it in my project Azymuth. How it works? In your Canvas, add an image, put the script on it, set your target... It could be useful in your projects so as to localizate a bomb or an enemy, an exit door, a dropped pack, etc ++ using UnityEngine; using System.Collections; using UnityEngine.UI; public class HUD : MonoBehaviour { RectTransform myRectTransform; // UI Camera mainCamera; Color alpha; // temp color public Transform currentTarget; // target public bool clampToScreen = true; // display offscreen target or not public float threshold = 10; // sprite alpha control public Vector3 offset; [SerializeField] Vector2 clampBorderSize; void Awake() { myRectTransform = GetComponent<RectTransform>(); mainCamera = Camera.main; // find the camera } void Update() { // if the target has been destroyed, it disables the script and erases image if (currentTarget == null) { myRectTransform.GetComponent<Image>().color = new Color(0, 0, 0, 0); this.enabled = false; } Vector3 noClampPosition = mainCamera.WorldToScreenPoint(currentTarget.position + offset); // modify alpha according Z alpha = myRectTransform.GetComponent<Image>().color; alpha.a = noClampPosition.z / threshold; myRectTransform.GetComponent<Image>().color = alpha; Vector3 clampedPosition = new Vector3(Mathf.Clamp(noClampPosition.x, 0 + clampBorderSize.x, Screen.width - clampBorderSize.x), Mathf.Clamp(noClampPosition.y, 0 + clampBorderSize.y, Screen.height - clampBorderSize.y), noClampPosition.z); // display sprite on screen - or not myRectTransform.position = clampToScreen ? clampedPosition : noClampPosition; } }
  11. 6 points
    FREE Horror Game Kit - Slender Review Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: http://u3d.as/13Tm MEGA link: https://mega.nz/#!r9lzXSpB!rdG-zh4CGBw7extJC3NqEFgb40wPY2UD7ZfBP7h2m_s Free Hands used in project: [Thanks @MasterJackal] Description The project was created for developers who enjoy survival style games of the famous character Slender. With this kit, developers could use advanced systems, modular buildings, and any unique features to create their own horror game story. The project was made for easy understanding and modification. Features Movie Menu Advanced ingame menu with load and save system Flashlight system Battery charge system Collect pages system Health system Customizable UI Modular buildings included Free awesome assets included Unique atmosphere Fog system C# crafted code and easy to modification ... Updates [Fix] Camera collision with walls Screenshots Abandoned House Advanced in-game menu Page system like slender game Slender on the hill Camera glitch/noise effect Showcase gameplay Enjoy.
  12. 6 points
    Just finished this model, I want to sell it. How much do you think it's worth? Currently it's not optimized and it has around 2.3k verts. And if you have any sites to recommend where I would be able to sell the model, please do. I'm thinking about the Unity store, AssetCamp and Sketchfab. Also, don't mind the carrot-like bullets lol, they are supposed to be tracer rounds.
  13. 6 points
    Do you know that Unity has released recently a tool so as to record frames? A good stuff for those who want to create a video from their project. As they explained, the Frame Recorder is a project that facilitates recording of Unity artifacts from Unity. The framework does not define what can be recorded, but defines a standard way of how to implement and setup a recorder and takes care of aspects common to all recorders (time managenent, Timeline integration, record windows, etc). Take a look at the GitHub repository ++ https://github.com/Unity-Technologies/GenericFrameRecorder
  14. 6 points
    public var fogMat : Material; public var scrollDir : Vector2; function Update() { fogMat.SetTextureOffset("_MainTex", scrollDir * Time.time); } This is probably the simplest, fastest and most effective method of ground fog. It's nothing new but for those of you who are new to adding cheap tricks for your game, this is very easy method of doing so. Use the ground fog model I've provided below with the texture provided (Which is a fully tileable clouds image) and create a new material using Particles/Additive (Soft) shader and drag in the image. Then resize the mesh to encapsulate the area you need and set the tiling to the size you want it. Then just place this script on it, assign the variables and hit play. The only reason why I provided a mesh is because I mapped the uv's on the side to tile with the top. You can actually just use whatever mesh you want. The script just moves the offset of the texture, that's it. I also set it to 0.2,0.2 for scrollDir. There's tons of cheap tricks that makes your project look good so don't just go head on towards effects that eat your framerate, there's always cheaper alternatives. GroundFog.obj
  15. 6 points
    Hello everyone. I'm interested to work for a project that includes modeling and texturing. I can model weapons and props for games. Below is some of my previous work. If interested, contact me https://www.artstation.com/artist/laxman130
  16. 5 points
    I know I know, tons of minecraft like stuff out there but I started working on something for my 5 year old last friday. He's still loves minecraft and I couldn't find anything worth a crap that was minecraft related and vr for ios so decided to make it myself. Like I said, I only just started it a little over a week ago but a big chunk of it is already done outside of some minor glitches (like tree leaves not going where theyre supposed to go if it's on the side of another chunk). Alot of stuff has not been added like water physics (outside of drag when walking in it), no ai yet, haven't tuned in some of the algorithms for block generation, no menu or large inventory or anything yet. It does run very quickly tho so don't be afraid to use max settings, even if you are on a less than average pc But if you would like to try it in it's current state, I'll post a link below. Once it's close to being finished and before I add vr I will post the source here in the forum. (right click) to remove a block. (left click) to place a block. (q) and (e) cycles which block your holding. Mouse is currently not locked for testing reasons so watch where you click and there is no boundary barriers in place yet HERE IS THE LINK TO THE BUILD
  17. 5 points
    Review Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: GitHub Download Page: https://github.com/leandrovieiraa/FreeSurvivalRPGKit Description This is a FREE kit made in Unity Engine (Version 5+), to help developers create your own survival game with RPG aspects. This kit have a great low poly fantasy RPG environment, is intuitive package and easy-to-customize Features Unity's new UI system with modern interface pack. Player and Enemy's. Equipment System based on transform position and prefabs. Health, thirst and hunger system. Point Click, WSAD and Joystick/Controller movement via Navigation Xbox 360 joystick is automatically identified when connecting switching inputs. Point and click controller has to be set and by default the project uses the keyboard and mouse. RPG Camera with Zoom, Rotation and Joystick/Controller Support. Animations via Mecanim. Low Poly FREE 3D Models. Minimap System. Inventory, Loot and Gold System. Death and Respawning. Carefully crafted C# Code. Tottaly FREE to customize. Showcase Screenshots https://imgur.com/a/chhmtdU --
  18. 5 points
    Love to get some feedback...thanks guys! Update #8 Released!
  19. 5 points
    Both shaders made by: u/AdultLink Vertical Dissolve: https://github.com/AdultLink/VerticalDissolve Spherical Dissolve: https://github.com/AdultLink/SphereDissolve
  20. 5 points
    This is our first game we published on Steam. Hope you like it! Its a tricky 2D jump and run game where you play as Roman the worm. Your goal is to find all 10 diamonds to unlock the gate in the next level. The game has also a multiplayer but it has only 1 playmode at the moment (more will come in the future ^^). Its name is "catch the diamond" and its like capture the flag with diamonds. Ofc you also got guns to fight your friends. Steam store page: https://store.steampowered.com/app/886950/Roman_The_Worm/
  21. 5 points
    This is literally Ant World all over again.
  22. 5 points
    Another asset I found on reddit. I can see it being useful for a lot of projects so I thought I share it. https://github.com/AdultLink/RadialProgressBar
  23. 5 points
    Hey, iwanted to share something with you that you might find useful. Im working on a Terrain Generator for my game and had some problems due to a lack of documentation of the TerrainData methods so i decided to share a working WIP version of my Terrain Generator. Note that the scripts are early wip and do contain some bugs and has some poor coding style at some points. But i think they are a good reference if you want to build a Terrain Generator yourself or even build further on this one. First of all here is a small preview: So here is the Script for the Texture Data: Here is the main Terrain Generator Logic: Note: you can see its still wip and includes empty methods but i left everything as it is if you want to expand it. And finally here is the Custom Inspector for the Terrain Generator: I hope you like this one since it took me longer that expected to create Also please share any improvements that would be great (Y) Thanks for the read and let me know if there are any major flaws/bugs as well if there are any questions -> feel free to ask
  24. 5 points
    Decided to do something a little different and make an example "Welcome Window" that creates and displays a form welcoming the player. This example requires you to use .Net 2.0 instead of the subset by going to edit>Project Settings>Api Compatibility Level. It also requires System.Drawing.dll and System.Windows.Forms.dll placed in a folder named "Plugins". You can find and copy them from C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0. All textures must also a compression to none and read/write enabled. Here is the example: using System.Windows.Forms; using System.Drawing; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WelcomeWindow : MonoBehaviour { public string gameName; public string version; public string gameInfo; public string supportPage = "http://www.armedunity.com"; public Texture2D gameImage; public Texture2D[] screenShots; public Vector2 windowSize = new Vector2(1100, 530); public int splitterPosition = 360; private Form f; private SplitContainer s; public void Start() { Show(); } public void Show() { if (f == null) GenerateForm(); f.ShowDialog(); f.BringToFront(); f.Focus(); } public void Hide() { if (f == null) return; f.Hide(); } public void Dispose() { if (f == null) return; f.Close(); } private void GenerateForm() { PrepareForm(); PreparePanel1(); PreparePanel2(); } private void PrepareForm() { f = new Form(); f.FormBorderStyle = FormBorderStyle.FixedDialog; f.Size = new Size((int)windowSize.x, (int)windowSize.y); f.Text = "Thanks for downloading " + gameName + " " + version + "!"; s = new SplitContainer(); s.Dock = DockStyle.Fill; s.BorderStyle = BorderStyle.Fixed3D; f.Controls.Add(s); } private void PreparePanel1() { s.SplitterDistance = splitterPosition; s.IsSplitterFixed = true; PictureBox p = new PictureBox(); p.Image = ImageFromTexture(gameImage); p.SizeMode = PictureBoxSizeMode.Zoom; p.Location = new Point(0, 0); p.Size = new Size(splitterPosition, splitterPosition); s.Panel1.Controls.Add(p); Label l = new Label(); l.Text = gameInfo; l.Location = new Point(0, splitterPosition); l.AutoSize = false; l.Size = new Size(splitterPosition, (s.Size.Height - splitterPosition) - 45); l.Font = new System.Drawing.Font(FontFamily.GenericSerif, 16); s.Panel1.Controls.Add(l); Button b = new Button(); b.Height = 40; b.Text = "Support Page"; b.Font = l.Font; b.Click += new System.EventHandler(Support); b.Dock = DockStyle.Bottom; s.Panel1.Controls.Add(b); } private void PreparePanel2() { TableLayoutPanel t = new TableLayoutPanel(); t.AutoSize = true; t.CellBorderStyle = TableLayoutPanelCellBorderStyle.Inset; t.ColumnCount = 2; t.RowCount = 2; s.Panel2.Controls.Add(t); t.Dock = DockStyle.Fill; for(int x = 0; x < 2; x++) { for(int y = 0; y < 2; y++) { int i = x * 2 + y; if (i >= screenShots.Length) return; if (screenShots[i] == null) continue; PictureBox b = new PictureBox(); b.Image = ImageFromTexture(screenShots[i]); b.Dock = DockStyle.Fill; b.SizeMode = PictureBoxSizeMode.StretchImage; t.RowStyles.Add(new RowStyle(SizeType.Percent, 50F)); t.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F)); t.Controls.Add(b, x, y); } } } private Image ImageFromTexture(Texture2D t) { if (t == null) return null; byte[] byteArray = t.EncodeToPNG(); using (var ms = new System.IO.MemoryStream(byteArray)) { return Image.FromStream(ms); } } private void Support(object sender, System.EventArgs e) { UnityEngine.Application.OpenURL(supportPage); } }
  25. 5 points
    Accidentally came across one video on YouTube. Turned out that author made this project open source (example FPS shooter game using Forge Remastered). I think this project will be useful to someone who is new to networking and/or Forge. Features! A fully working FPS shooter with a simple map and a main menu Fully commented source code! A networked weapon system with several weapons and easy flexibilty Separated world & view model system Player customization with player name and player skin, saved locally and fully networked! Animated & networked characters! Player health, respawn, spawnpoints HUD & UI Ragdolls A few more things MIT license! Engine: Unity 2018.1.3f1 Networking Solution: Forge 24.2 You can find more info + download project from here: https://github.com/NFMynster/ArenaGame
  26. 5 points
    Theorem is an abstract relaxing 3d puzzle game in which you have to roll a cube so as to reach a goal, but one of its faces is forbidden. Each colored tile has its own behavior - you can enable/disable mecanics, teleport yourself on another place, climb up blocks, make use of impossible geometry, etc. This is my latest project which I want to share on Steam/Itch.io/Desura as a casual game for 1 or 2 bucks. Now I need a little help. I would like to share my project with someone just to try the main gameplay. So you could write a brief feedback (just a few lines, playing 15/20 minutes or more). I did 50 levels. Please, if you like solid puzzle games, send me a private message. If you don't like puzzle games, I guess that you will don't like it. Forget it. Thank you ++ https://imgur.com/a/YjRYU
  27. 5 points
    Hey everybody. Within the last 6 months, I've been studying music & sound design ranging down from the very theory of it to the aesthetics. After I felt I had enough information to get started, I began making small snippets every day that I keep in a vault. Over time, I felt some of the snippets I've gathered evoked emotion that I thought could be felt by others. Here's my latest work - it's a beat tape I called mien. May you enjoy the vibes, I love all sorts of feedback. Being new to this, I'm just truly trying to have some fun and to hopefully carry over what I learn from these experiences into my game dev projects. Once I feel I've approached a milestone in understanding music on a technical level, I will be offering a service to anyone looking for custom soundtracks for their projects. In the meantime, I hope this resonates with some of you!
  28. 5 points
    Not sure if this is new news or not, but ProBuilder, Polybrush and ProGrids are now owned by Unity and FREE!! https://assetstore.unity.com/packages/tools/modeling/probuilder-111418 https://assetstore.unity.com/packages/3d/polybrush-beta-111427 https://assetstore.unity.com/packages/3d/progrids-111425
  29. 5 points
    There are quite a few hours left until 2018. As Baba Games we wish you a Magni'ficent new year!
  30. 5 points
    Hello. As you can see from the two previous posts here in the showcase forums, I have been working on a little project of my own called 'The Land of Oakwood'. WELL NOW YOU GET TO PLAY IT! It's a fairly large map with lots of exploration included! Download it here! https://drive.google.com/open?id=1_l04uESyBSEKSDHdd7w5dWhfKaaJv8Jw --------Features---------- Includes an awesome character controller Moving animated guards in the main vilage Full village with surrounding walls, a mine, windmill, and more! Woods and landmasses surrounding the village for you to explore! Beauty! Every aspect of design in this little project was hand placed by myself! Assets from multiple amazing people on the asset store! (PM me for a full list) Day/night cycle -------CONTROLS-------- Alt/Right mouse button = Sprint Shift = Draw weapon Left mouse = attack (Weapon must be drawn first.) F = Toggle between 1st and 3rd person (1st person is a bit hard to control, I recommend that for view purposes only) Space = Jump -------PLEASE NOTE---------- This is NOT a game. This is just showing off what can be achieved with assets from the asset store! There are many bugs. There are no set boundaries on the map or any constraints. Few buildings in the level don't have mesh colliders, meaning the player can walk through DEPENDING ON FEEDBACK, I might go in and fix all of the known bugs and re-upload it here for you guys! ------IMAGES------
  31. 5 points
    Hey, Here's a few mock designs I did for an identity card, and credit card. These were inspired after playing Arma3 PsySyn Network - an arma3 life mode. Cheers.
  32. 5 points

    Version 1.51f

    6,270 downloads

    I GOT AN ALL NEW KIT OUT HERE: https://sellfy.com/p/QBYx/ Check it out! If you like it or have any questions, just ask or leave a comment! Don't forget rate If you want more, please subscribe! V2 Will include chat and finished mecanim controller. Guys, important Bug Fix!! Replace MainMenu.cs with this: http://pastebin.com/9r6hwPMe and replace FixThings.cs with this: http://pastebin.com/e1UR2mmP The bug: When Client A spawns on server before Client B joins, Player of Client A will be deleted on Client B. That means Client A's player will be "invisible" to Client B, but can still shoot him. Replacing the scripts will solve that. (OcularCash) Edit: Download contains a file that has the link to the mega upload file. The file is verified!
  33. 5 points
    Maybe one of the best anecdote which I have ever read about WW2
  34. 5 points
    As some of the old posts get 'active' again (that means some idiot argues that the file is deleted while its 4-5 years old), some of the memories come back from the time when I joined the community. It was in October 17, 2013 when I just started out with unity4. My only skilsl that I had then is placing objects in a terrain, and downloading scripts from here and there. Then I saw lots of people working on their own projects but with a lot more knowledge and dedication. Nowadays, only a few people left from that community. Just in general unity has became the asset flippers game engine, and people who never enjoyed making games yet they call themselves 'developers'. I'm not saying that the current community is shit, but I miss the one that I knew.
  35. 5 points
    this community has gone so far. when I register with this account in September 14, 2013 (had 1 about a year older) everyone was so helpful, when I started working I had basic knowledge on programming in c++ and just throw models around the map. But people here took precious time from theirs to help me find solutions I needed on the scripts that I mostly downloaded from internet. When I started I was no better or worse than these asset flippers nowadays, except I didn't make it to get profit. I just found cracked packages, put them in 1 project and call it my 'development' but this forum changed my mind, @SATORI @DaBossTMR @OneManArmy @themars2011 @OcularCash @YoungDeveloperand few more which I cant remember changed my ideology about everything, not just about game development. 1 year after register here again I quit game development to follow programming studies and get advanced knowledge in 7 different programming languages (desktop, mobile, web development). In this forum there are a lot of kids who remind me of my self 4-5 years ago. Trying to find shortcuts in everything they got, but what hurts me more is that there are a very few who can change their minds, since not many of the 'big guys' here do not enter a lot. I guess that we all agree that this website is going down, even tho it got a lot more posts and users than before, its going down from inactivity. I remember few years ago when I visited this forum just to see the total number of posts to go 40,000 and it is 110,336 and increasing while I'm writing this. But the problem is not the number of posts, nor the solution. What made me never quit in this community are the people.
  36. 5 points
    A useful script for all sorts of purposes. Can be extended or completely remixed into something intuitive. I am using this logic to check for players who are idle on the main menu for 60 seconds (listens for mouse & keyboard input), where it then loads them into another scene. Feel free to touch it up to your heart's desire.
  37. 5 points
    Hello there guys, so I decided that I would fully dedicate myself and my budget towards creating a scene that looks top notch and realistic, Im really trying to push(hardware:D) unity's potential as much as possible. So here are some update notes. THANK YOU!: This is a thank you to all asset developers and developers that have helped me work on this project, this defiantly would not have been possible on my own! GOAL: My goal is to push unity as much as possible, please reminded this is not a game, just experimentation and a learning process I am NOT trying to sell this project, or game. VERSION V0.098 Update log: 1. Finally!, volumetric fog. 2. Volumetric lighting by HX. 3. New custom shader by UEBR for deferred rendering. 4. Screen space shadows and reflections. 5. Scene has been brought to life with the addition of light behavior and audio. 6. Advanced audio blending to control reverb and volume when in and outside buildings to stimulate real life audio sense. Screenshots: New weapons on the way with the help of the folks from Iron belly studios(hired), Awesome folks! MODELS BY CHAMFER ZONE
  38. 5 points
    So do one hundred percent of the physical work (because let's face it, buying art assets and supplying an "idea" is not physical work) and only receive 30% profit? Even if your millionaire and the best artist on the planet, offering 30% to the person that brings that art to life and makes it a game instead of static images is just an insult. Reguardless of who you think does more work, Who you think is more important, etc... a two man team should always split it 50/50, it's a two way street buddy, not a way lane with a sidewalk. and forum wise, why come to a forum and say "I'll only reply to emails"? Is that an insult to the forum or so that you can be shady behind closed doors and not publicly? dont get me wrong, im not attacking your post because I just want to be a prick. I'm attacking your post to protect our forum members who work hard to succeed and your basically raising your middle finger at them and saying they are only worth 30% of the profit. Good luck with your pictures, we have games to make. 'Drops mic'
  39. 5 points
    We're currently working on a new UI Concept and i would like to hear your opinion. We are almost done "converting" it into Unity. Lobby: Scoreboard:
  40. 5 points
    As stated by Zhavier, forge Networking is now free and available on github here: https://github.com/BeardedManStudios/ForgeNetworkingRemastered/blob/master/README.md confirmation email directly from the developer attached
  41. 5 points
    Really I dislike this game - too horrific for me. However it is free today and maybe you could like it. I share an info ++ https://www.humblebundle.com/store/killing-floor
  42. 5 points
  43. 4 points
    Have you guys seen this made by Makan_Gilani? This is what good game design like: - Element of fear/thrill (important) - Dynamic IK movement - Procedural (scripted) animations - Camera shaking (motion blur) - Destructable environment - (no sound? but imagine what it would be like with sound) The creator said he'll release a public demo soon so I recommend you follow his twitter: https://twitter.com/Makan_Gilani He also previously posted a similar demo: All #MadeWithUnity
  44. 4 points
    Update 6 Peak 2 IT IS STILL UNDER DEVELOPMENT. Its just a little peak, on what Im doing.
  45. 4 points
    Yeah basicly everything youll ever need completely for free: https://sonniss.com/gameaudiogdc18/ enjoy
  46. 4 points
    Hello, everyone! I present to you: Update 0.4.1.0 New Features: Battlechat Leveling Unlocking FPV2 integration
  47. 4 points
    Hi, so I've been modeling for a few years now and I thought why not share some of my models. Now, some of these are models that I'm pretty proud of, so with that said, I would appreciate it if you give me some credit although you are NOT required to give me any credit. Instead I would ask you to check out my sketchfab where you can find even more totally free models. Sketchfab: https://sketchfab.com/gomnosano Here are the models: Free Models.rar Screenshots of each model:
  48. 4 points
    Recently I've been experimenting with different crosshair designs for my game. Since I'm not going to use most of them, I'll just share them with the community. Some of you may find them useful. Crosshair Graphics.rar 10, 32x32 crosshair graphics For best quality, set: Texture Type: Legacy GUI Texture Max Size: 32 Wrap Mode: Clamp Filter Mode: Point (No Filter) Compression: None I made a script as well, in case you are not familiar with programming. I am using the old GUI system here because UGUI can't really handle small images. Let me know if you have any solutions to this problem though!
  49. 4 points
    After hours of hard work, I have my scene complete. And upon finishing the scene, I was actually... In love with it. Hope you guys enjoy
  50. 4 points
    Hi guys! A few months ago me and a few of my buddies started to make this mobile game. It is one of those endless run type of game. However in this game you just don't swipe left, right , up and down to progress. There is also a class-based character system. Every character we meet on our storyline which have separate abilities that are better than each other in specific occasions. In this game, we play as a viking named "Magni" and help him to retrieve the king's sword from the giants.(Yes, it is a story-driven game ) Unfortunately, we couldn't complete the game, yet. However we are very close to finish this game. I hope you guys/girls will support us. If you follow us on the social media and leave some of your opinions about the game down below that would be great! Game's facebook page: https://www.facebook.com/ORDER-of-the-JARL-728551257332825/ Team's facebook page: https://www.facebook.com/thebabagames/ Team's instagram page: https://www.instagram.com/thebabagames/?hl=tr Team's twitter page: https://twitter.com/theBabaGames
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