Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Leaderboard


Popular Content

Showing content with the highest reputation on 11/10/2013 in all areas

  1. 3 points
    Zombie Hunter Weapons Package Package Description : > Source files + Unitypackage. > Contains 9 Different Melee Weapons. > Each weapons have a diffuse and normal Map of 1024*1024. > They are of good quality, not too much low poly but will best match for a zombie game. > Ready to use prefabs are included inside unity package. The price for the package is only 10 USD. If you would like to buy pm me here or in my email - laxmansingh130@gmail.com You may comment below also.
  2. 3 points
    Please leave some feedback http://www.youtube.com/watch?v=GONs74xs8x4 Thanks to DannyIsSoPro for recording this | Im sorry for the sound.
  3. 2 points
    This is a script for making blinking text. Just call FlashingText.ShowLabel(); in your OnGUI() function. Parameters: - rect: position on screen - text: text to show - col: color of the text - min: minimum allowed transparency - max: maximum allowed transparency - speed: speed of flashing Hope you like it using UnityEngine; public static class FlashingText { public static void ShowLabel(Rect rect, string text, Color col, float min = 0.0f, float max = 1.0f, float speed = 1.0f) { Color backup = GUI.color; Color colToUse = col; colToUse.a = Mathf.PingPong(Time.realtimeSinceStartup * speed, max - min) + min; GUI.color = colToUse; GUI.Label(rect, text); GUI.color = backup; } }
  4. 1 point
    So, I just wanted to disable this command in game because it would cause more problems during the gameplay of Darkraze. I am going to share both versions of this script since it is INSANELY short. Anyway, here it is: INSTRUCTIONS (IMPORTANT): Create a new script (if using C#, don't forget to rename the script to the class name) Create a new empty GameObject IN THE FIRST SCENE (scene number 0) (you can check the scene number in the Build Settings). Attach this script to that GameObject. C# Script: JS Script: If you found this useful, +1 this post
  5. 1 point
    This is a really simple, but effective script to add to your game. When an object with a collider hits another collider, it plays a sound. The volume is correlated to how hard it hits a object. Use without credits because it is not necessary. MAKE A C# SCRIPT AND NAME IT "ImpactEffect" or look for the Javascript version below. C# Version: Javascript Version:
  6. 1 point
    So while trying to find ways to make the weapon models more impressive to look at beyond going into higher poly/triangle counts, The simple answer was to find a good shader and thanks to. willywilly - Shader seen in image MODELS ARE FOR DEMONSTRATION ONLY. I WILL NOT GIVE THEM TO YOU I found the shader for it. However this still posed a problem because all game engines are different each have there own strengths and weaknesses. Hence i started playing around with a way to view models in real time (Kind of like marmoset). This would be handy as i plan to advance this as time progresses. i will make it able to open models from your computer and enable you to alter the materials to find the best possible look for the object. just an idea but it would be suitable for my college project and i get to do it in unity! talk about two birds with one stone. Preview 0.12f Controls as you can see in image below
  7. 1 point
    Need *Player *Player model *Rag doll This is 2 scripts were when your character falls a certain speed it will go to ragdoll and when collides with floor turns to player Falling to rag doll (Put in to player) var currentSpeed : float; var lastPosition : Vector3 = Vector3.zero; var object2 : GameObject; var object3 : GameObject; function Update (){ currentSpeed = transform.position.y - lastPosition.y; lastPosition.y = transform.position.y; if(currentSpeed < -0.3){ var object3 = Instantiate(object3, transform.position, transform.rotation); Instantiate(object3,object3.transform.position,object2.transform.rotation); Destroy(object2); } } Ragdoll back to player (put in ragdoll) var object2 : GameObject; var object3 : GameObject; yield WaitForSeconds (5); Instantiate(object3,object3.transform.position,object2.transform.rotation); Destroy(object2); It works on mine, if does not work for you i will try and help. and sorry if this is not that good as it's my first time. Got the idea of the falling sound script http://armedunity.com/topic/1624-audio-effect-for-falling/?hl=%2Bfall+%2Bsound#entry9973 Just wanted to share.
  8. 1 point
    your 'writter' should really be able to write basic english... No-one likes reading broken english, it is just painful and so unprofessional. Please fix all spelling and grammar errors.
  9. 1 point
    Moved to offtopic section, since you aren't showcasing the drugs that Majestic was using.
  10. 1 point
    i have a picture of a 1 night horror (fps) There it is
  11. 1 point
    Yup and I doubt he bought over $100 worth pf stuff and unity pro..
  12. 1 point
    when in doubt, I go to CG Society http://forums.cgsociety.org/showthread.php?t=373024 however, I am way to lacy for this, I use Genetica (I am learning this program right now), one stop shop to do it. Review by the same society http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/genetica_4.0 and their home page http://www.spiralgraphics.biz/
  13. 1 point
    Hah, I told you guys it was from Hans Zimmer Thanks Tjandy.
  14. 1 point
    Everyone cut the crap and get back to developing.
  15. 1 point
  16. 1 point
    You hate me ? I see you -rep all of my posts why ? you are just a hater ?
  17. 1 point
    huuooooaaawwww.... daboss... misuse of powerr! hehehehehe
  18. 1 point
    ............ who can make game without a PC ? ..... blah blah blah
  19. 1 point
    why did he got ban ?
  20. 1 point
    iOS aaaaa ANDROID is 100000000000000000000000000% BETTER
  21. 1 point
    NEW PACKAGE! It is a map props package this time! Working on an FPS? TPS? RPG? And don't have the necessary models to make your map look EXTRAORDINARY? Well this package can help you out! It contains a few but good looking assets that will surely lighten your map up a bit with realism! This package contains 2 kinds of barrels, some crates, a metal door, some rusty railings, and 2 garbage bags WHICH you can duplicate and modify! Download! IMAGE:
  22. 1 point
  23. 1 point
  24. 0 points
    OK ! First of all wtf is this.OMA,somebody got bored and then he messed up my whole profile ! This is not funny at all really ! Who did this huh ? WHO ? He -(rep) me 1000 times ! I think that is a modelator or some kind of admin that wants to destroy other people profiles ! Oma please fix this ! Thanks !
  25. -1 points
    Hey guys I made a sniper game with realistic physics. It is on my website check it out! http://2dsoft.weebly.com/ spread the word!
  26. -1 points
    This is more for the Minecraft style game btw nice "weapons" and textures.
  27. -2 points
×
×
  • Create New...