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  1. Yesterday
  2. geckoo


    So I have to save previous codes which I shared here before we turn off the lights - as you said
  3. Last week
  4. OneManArmy


    I tried... Actually decision was already made (last year). If you need contacts from some armedunity members, then try to get them now. After 1-3 months we will turn off the "lights".
  5. geckoo


    Hello my dear fellows. Sincerely I hope that all is fine for you. Today I would like to share with you my point of view regarding future of our community. Each day I take a look at the new topics, requests or showcases - and unfortunately there is nothing really interesting. Clearly (but respectfully) we are dead as a community. I remember when I came here a few years ago. I was losing so much free time just for answering half of requests. Today - nothing So I said to myself that maybe we could do something for giving new impetus to our forum instead of let it slowly die and dry like a cockroach on an old dirty shelf (because it's exactly what it happens now). Have you an idea ? Maybe a common project with those who are skilled and motivated ? Or maybe this is the end and there is nothing we can do ++ Of course
  6. single player level, anti illegal mining mission
  7. Earlier
  8. Ambience sea life on [Alboran Sea] PvP and Co-op map
  9. I referenced their movements from here . what do you mean can you elaborate more?
  10. fish behaviour/movement/animation doesn't look natural.
  11. 100s of fish at 60+ fps......... gameplay of it in some maps coming sunday
  12. I coded mine myself. I did however read someones paper on fish behaviour and alghoritms. Only the basics (What to look in closest fish objects) since i was too lazy to read it all haha. Don't know who that person is tho
  13. Amazing behavior - I like how fishes spread, their dispersion . Nice work ++
  14. Is this the same as holistic3d’s fish flocking? Not judging, just curious if you are using the same methods. I built mine similar but bound the fish to a rectangle to get rid of of the physics checks for wall collisions. p.s. I did my bird flocking using the same method as my fish. So if you ever need to do birds, you can reuse most of your fish code
  15. Hello everybody! I created a fish flocking system. It is a hybrid between realistic flocking and flocking for a game Take a look here:
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