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Requires unity 5.6.3 or higher.
In unity 5 you will have to rebuild the lighting data.

 

In unity 2018.3 you will get MinAttribute error.

To fix this error, open MinDrawer script and add following line at the top:

using MinAttribute = UnityEngine.PostProcessing.MinAttribute;

 

Also you will have to rebuild the lighting data.

 

 

 

***************************

VIDEO TUTORIALS

 

* How to open project:

Spoiler

 

* How to add animated weapon:

Spoiler

 

* How to add weapon by replacing model

Spoiler

What's New in Version 1.6   See changelog

Released

No changelog available for this version.

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Can you add a body to the au fps kit? Like if i network a game based on the au fps kit, other player would see me as a whole body, not just a floating arms with gun... I would appreciate it, thank you

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How to add the enemy ?

how to add the score when we killed him?

Please kindly give me details for this.

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Just try to add enemy by yourself and when you will stuck somewhere, then create topic in "Need Help?" and ask specific questions.
You can add score like this:

ScoreManager.instance.AddScore((int)1000);

 

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To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

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2 minutes ago, geckoo said:

To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Use the new UI to create a canvas and a text zone with score. When you kill an enemiy (RaycastHit) increase integer value ++. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

Thank you for the help

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again - any errors in console?
I just downloaded and tested project = everything works just fine.
Can you record video?

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yes i do. and now that I look at it, it has an error that says input button crouch not set up

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11 hours ago, geckoo said:

To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

can you help me to add enemies, enemy attacks and enemy health? I was bewildered, I made the script "enemy attack" using distance, but it failed. can you help me, maybe it helps?

 

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