Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

9 Screenshots

About This File

 

 

 

 

Requires unity 5.6.3 or higher.
In unity 5 you will have to rebuild the lighting data.

 

***************************

VIDEO TUTORIALS

 

* How to open project:

Spoiler

 

* How to add animated weapon:

Spoiler

 

* How to add weapon by replacing model

Spoiler

What's New in Version 1.6   See changelog

Released

No changelog available for this version.

  • Like 3
  • Thanks 4
  • Confused 1



User Feedback

Recommended Comments

Can you add a body to the au fps kit? Like if i network a game based on the au fps kit, other player would see me as a whole body, not just a floating arms with gun... I would appreciate it, thank you

  • Like 1

Share this comment


Link to comment
Share on other sites

How to add the enemy ?

how to add the score when we killed him?

Please kindly give me details for this.

Share this comment


Link to comment
Share on other sites

Just try to add enemy by yourself and when you will stuck somewhere, then create topic in "Need Help?" and ask specific questions.
You can add score like this:

ScoreManager.instance.AddScore((int)1000);

 

Share this comment


Link to comment
Share on other sites

To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

Share this comment


Link to comment
Share on other sites
2 minutes ago, geckoo said:

To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Use the new UI to create a canvas and a text zone with score. When you kill an enemiy (RaycastHit) increase integer value ++. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

Thank you for the help

Share this comment


Link to comment
Share on other sites

The player can look around but can't walk in the test scene.

Share this comment


Link to comment
Share on other sites

I started it up and didn't touch anything, when I pressed play I couldn't walk

Share this comment


Link to comment
Share on other sites

again - any errors in console?
I just downloaded and tested project = everything works just fine.
Can you record video?

Share this comment


Link to comment
Share on other sites

yes i do. and now that I look at it, it has an error that says input button crouch not set up

Share this comment


Link to comment
Share on other sites
11 hours ago, geckoo said:

To add enemies, import your prefab using legacy animations or a model which has been rigged. I recommand to use second way - you could create your own tree using mecanim. Before, you have to create a ragdoll and a controller. Add a NavMeshAgent and set your player as target for your NavMeshAgent. Now enemies follow you tring to kill you like zombies could do. Enemy velocity could be an interesting point to start or stop walk/run animation. Use the new UI to create a canvas and a text zone with score. When you kill an enemy (RaycastHit) increase integer value ++, instantiate the ragdoll and destroy previous prefab. Respectfully I guess that you don't understand anything about my explanation. Before all, learn basical tutorials. I wish you the best ++

https://unity3d.com/fr/learn/tutorials

can you help me to add enemies, enemy attacks and enemy health? I was bewildered, I made the script "enemy attack" using distance, but it failed. can you help me, maybe it helps?

 

Share this comment


Link to comment
Share on other sites

how to damage the enemy?

the codes are a bit mixed

please help me

Share this comment


Link to comment
Share on other sites

I love this package, and I hate to crap on such an incredible package, but where did the heli go? I loved that heli :(

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×