Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

All Activity

This stream auto-updates     

  1. Past hour
  2. Need help with Tactical Shooter AI.

    im not familiar with the package so ill try to help you rule out the basics. do you have a nav mesh on your terrain? and is your player tagged properly?
  3. Today
  4. hi

    hi
  5. Need help with Tactical Shooter AI.

    Would they help?
  6. Need help with Tactical Shooter AI.

    Contact developer: ai@squared55software.com
  7. Add force to Rigidbody on a local axis?

    Well the line of code that I am using is this for the actual forward movement- Fuselage.GetComponent(Rigidbody).AddForce(transform.forward * Thrust); This does't work that well....I have also experimented with making the object accelarate in the direction of the velocity, but that makes it worse. The effect I am trying to make is that its constant speed at any angle as if it was a basic transform.translate. But I also need to use rigibbody physics because I am planning to make the plane land.
  8. Order of The Jarl

    Thanks
  9. Need help with Tactical Shooter AI.

    the AI is not moving, the nav mesh agent is already added to AI but still it is not moving, even I tried to re add the nav mesh but
  10. Need help with Tactical Shooter AI.

    I want to help but i dont understand the problem. the AI isn't moving or shooting?
  11. Yesterday
  12. Add force to Rigidbody on a local axis?

    When moving, instead of moving in Vector3.forward, you want to move in transform.forward. transform.forward is transforms forward direction in world space (transforms local forward to world)
  13. Hey there, so I came across another issue whilst making a flying game. What I am trying to do is to make the plane Rigidbody keep its velocity at any angle, so it is always flying at a constant speed in its direction. What I have is completely different, the plane accelarates in the correct direction but when I turn the plane the velocity is not taking me where the plane is facing and instead is going in the direction it first accelarated in. I looked online trying to find a solution to it but have found nothing of use. I was just wondering is it possible to add force to Rigidbody on a local axis, if not- is there any other way I can achieve similar effect?
  14. Need help with Tactical Shooter AI.

    i wanna discuss about this problem with u.
  15. Need help with Tactical Shooter AI.

    Maybe... depends what reason
  16. Need help with Tactical Shooter AI.

    okay! would u join my discord.
  17. Need help with Tactical Shooter AI.

    I haven't because I like to make my own things, that way I an not limited by other people's work
  18. Need help with Tactical Shooter AI.

    Have u ever used the tactical shooter Ai https://www.assetstore.unity3d.com/en/#!/content/47248
  19. Need help with Tactical Shooter AI.

    Hey there, regarding the damage aspect; you can take a look at this. https://docs.unity3d.com/ScriptReference/Component.SendMessageUpwards.html I use the same method to make my shooter game, you just have to tweak some variables and change some things and you should be good to go.
  20. Hey There

    Hi everyone. My name is Lorene, I adore experimenting with new recipes, work for best assignment writing service in canada and love my life. Happy to find new friends here and share my experience with others.
  21. Need help with Tactical Shooter AI.

    I want to use the tactical shooter against my Player(FPSController), I had setup the scene with player and AI but it`s only shooting on me and can`t moving around so that whenever I go it follow me. I wanna make that when I shoot AI then it will take damage and when it shoot me it then I will take damage. My gun script and health script is taken from OneManArmy3d`s Au fps kit v1.5. If you want this package ask me I `ll give u. Please help me!
  22. Rigidbody AddForce to make ParentObject rotate

    Oh wow, that sounds really useful, thank you very much btw you are correct, its called a flap
  23. Last week
  24. Rigidbody AddForce to make ParentObject rotate

    Another note aswell. If you end up later down the road and forces don't fit your need and you have a wing flap "thing". You also say: plane.rotation.x = -wingFlapThing.rotation.x; which will cut out the physics calculations thus letting your game run a little bit faster. Best of luck
  25. Rigidbody AddForce to make ParentObject rotate

    Nice. I was thinking of hinges too but I've only used them for like signs and stuff so I didn't want to give false information. Good to hear you got it working tho
  26. Rigidbody AddForce to make ParentObject rotate

    At the moment its not a single mesh because I wanted to make a basic flight script then make models for the game, I might try the method you have suggested thank you. I was experimenting in unity and came across fixed hinges, I have set the hinges on the seperate parts, and added the force seperately- so wings create 2 units of lift and elevator creates 1 unit of lift which makes the aircraft pitch up slightly...
  27. Rigidbody AddForce to make ParentObject rotate

    Just don't have a rigidbody on the wings in the first placeand just have a script on it that tell the parent to add torque (not force). FYI, Torque is for for rotating, force is for moving. Question tho, why isn't it all one mesh?
  28. Hey every one, I decided to make a small flying game and faced a problem.... Is it possible to add force to one rigidbody inside the parent object to make the parent object rotate? Its sort of like how the real aircraft act under aerodynamical pressure. I hope the terrible image explains what I'm trying to do.... I have tried to parent the objects and add force, and when I press play the objects just drop to the ground, Is there some kind of way to permenantly attach the wings/stabilisers?
  29. Fps kit ww2 (Help/Photon)

    quill18 has good tutorial for beginners: https://www.youtube.com/watch?v=AIgwZK151-A&list=PLbghT7MmckI7BDIGqNl_TgizCpJiXy0n9
  1. Load more activity
×