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tina

full time unity3d course which cover photon

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Posted (edited)

hi there,

really need to find a Full time full time unity3d course which cover photon networking.

i have min basic knowledge. is there any courses for foreign students?

help me 

Thanks

Edited by tina

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There are youtube photon networking courses from 2014 or something, but only photon networking course wouldn't help you, yes you could do networking stuff, but you would still need basic understanding of networking and network architecture.
Take a look here: Please login or register to see this link.

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Posted (edited)

thanks

i need advance stuff. i can make a simple multiplayer fps game but need to learn more.

here what i have made 

 

 

but i need to learn advance multiplayer photon networking

 

Edited by tina

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It looks like your have the basic understanding of networking down. If you learned through a course, they wouldn't teach you much more than what you already have. It sounds like your looking for a tutorial to add features you want. But your not going to find much if any. You already have the knowledge, you just need to use the knowledge you have to make those features.

 

Ex: its like shooting a bullet vs shooting an arrow. If you know how to shoot a bullet, there is no sense in trying to find a tutorial to shoot an arrow bc you already know how to do it, it's just a projectile. Just take what you already know and apply it towards how the feature should work

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Thank You but i just need to learn how to add many maps and players can select map before join a room

also how to select guns before join a room

and how to add a buy and sell guns :(

no one teach that part. 

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The reason they don't teach that is because it's just basic indexing. all your maps and weapons are in arrays correct? Just have the player select a weapon and/or map i.e. For(I = 0; I < maps.length; I++) if(GUILayout.Button(maps.image)) selectedMap = I; when you join or create a lobby, just broadcast the information using a basic rpc.

 

so in general, its information you already know. Just simple indexing and rpc 

 

edit:

 

@RPC

function JoinedRoom(name : String, selectedWeapon : int)

 

@RPC

function CreatedRoom(name : String, selectedMap : int, selectedWeapon : int)

 

mind you, everything I've typed here is psuedo code

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