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Seabass121

Scar - L (My first Model)

6 posts in this topic

I know this is probably a crap model. But I am showing it anyway. It is my first model, and my first time texturing, so don't hate on it too much. Tell me how to improve it, when I have it perfect, I will have it available for download. This is for the fps game I am making with the au fps kit.

 

I have to add a few more details, but overall, complete.

 

Thanks. 

 

Verts: 6,612

Faces: 6,151

Tris: 13,044 (Is this a lot?)

 

I guess it is high poly?

 

Pictures:

 

Scar2.png

Scar3.pngScar4.png

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Edited by Seabass121
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Not that bad. 13k tris is bit too much for this with 6-8k would be good. Also check out how to bake normals by using that method you can achieve much more detail with less poly count. Good luck!

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13k tris is too much? I didn't realize it was still 2009

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Why waste performance if you could do the job with less polys and achieve same quality?

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Thanks for the reply. I am working on low poly right now.

 

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for a first model ya are not half bad keed it up!:-BD

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