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Found 281 results

  1. This is a battleship defense game that is based on a tower defense style tutorial, not really for commercial use just something i was working on from a tut. the game currently has 9 levels, I hope to add in an infinite mode where you just survive as long as possible. The levels progressively change after each level, whether its adding in a new turret or a new enemy or taking off training wheels, it changes. later on the enemies actually start to shoot back at your ships so be warned. If you would like to see more information on each individual turret click on the index page on the main menu and read away. until i get a webpage up with the index, I suggest that you have 2 windowed windows of the game open so one can be the index and the other is the game itself so you can easily reference it. eventually ill add in a desc option in game. Video: here You can download the game for android or PC here: https://clayschrome.wixsite.com/apps
  2. Hi everybody That's an Animated 3D Model, works perfectly on Unity 4.6.1. Only non-commercial use ! https://www.youtube.com/watch?v=OIn6YWma5AE Download link in the description.
  3. Vehicle Physics. Info: So. I have noticed a lot of community members have been seeking Vehicle Physics.. I was going to create a project from scratch for the community but i have been sidetracked by my Racing Game Project ATM. So i took Andrew Gotow's Vehicle Physics & Customized - Rewrite the Code So the Vehicle Handles & Behaves Better. Has a real center of mass. Anti Roll Bars. etc. This Project Will Not Be Receiving Anymore Updates Because My Current Project is taking up a lot of my time. So I hope everyone here enjoys the projects & Makes something cool from them I will be here for support, If you have any issues / Bugs please let me know & I will be more then happy to help You out! NOTE: You are free to use this Commercially If You Replace All The Models / Sounds With Your Own. Please Do Not Upload This & Share It. If You want to share with you Friends Send Them A Link To This Thread. Features: Automatic Gearbox. Handbrake. Deceleration Speed. Anti Roll Bars. Skid marks With Smoke & Audio. Vehicle Has Max Speed. Steer Angle Is Adjustable In The Inspector. DEMO: Video Preview: Downloads. V1 : Just The Physics. https://www.mediafire.com/?kel5si16p3saxsr V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?1i3enlz6cdhitay Downloads For 4.3. V1 : Just The Physics. https://www.mediafire.com/?vp7trxeffs3p6k3 V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?vp7trxeffs3p6k3 Update #1 Improved The WheelAlignScript. & Made it able to handle all wheels at once. Instead of multible scripts being ran on all four wheels. How To Use The Updated Script. Step 1. Delete the WheelAlign Script. Step 2. Create a new script called WheelVisuals & Paste The Above Into The Script. Step 3. Assign This Script To The Vehicle. Step 4. Assign Your Wheel Colliders Matching The Names. & The Wheel Meshes. Step 5. Hit Play & Notice Everything still works Beautifully yet its easier to Manage. Note: "Mesh Is The Actual Wheel Model." "Wheel Is The Actual Collider" Note: SkidSmoke = SlipPrefab. Credits: OneManArmy - Enter & Exit Source From FPSKIT. Andrew Gotow - Vehicle Physics. http://www.gotow.net/andrew/blog/?page_id=78 Andrew Laverack *Epic-Shot* - Edit & Rewrite. http://armedunity.com/user/8297-epic-shot/ Angel Garcia *Edy* - Anti Roll Bar. http://forum.unity3d.com/threads/50643-How-to-make-a-physically-real-stable-car-with-WheelColliders Roylen - Easy Skid marks. http://forum.unity3d.com/members/86349-Roylen
  4. Hi everyone.. Finally i've developed this game within 10 days... PhysicsSolver My first game i've published.. you may notice bugs/glitches.. you can just leave a comment! PhysicsSolver |Android Game ----- My upcoming game will be better than this x20000 time.. they told me your idea has not been taken from anyone and Unique one!
  5. Hello everyone, My admob ads/banner is not showing... look at the script : using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System.Collections; public class adShow : MonoBehaviour { public static void RequestBanner() { #if UNITY_EDITOR string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #elif UNITY_ANDROID string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #else string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.Show (); } }
  6. Hi guys I am a 3d modeller and I have just started using unity. I need some one to help make a simple warp around locations in a scene for me. I am struggling with this. You can use boxes as placeholders, But lets say you have 5 different asteroid belts you want to warp to, I need to be able to warp to them. Also I need a simple galaxy map that allows you to jump around a starmap. If you could just make a few locations. I will do the rest. I hope someone out there can help. Many thanks. Jake
  7. Hi guys I am a 3d modeller and I have just started using unity. I need some one to help make a simple warp around locations in a scene for me. I am struggling with this. You can use boxes as placeholders, But lets say you have 5 different asteroid belts you want to warp to, I need to be able to warp to them. Also I need a simple galaxy map that allows you to jump around a starmap. If you could just make a few locations. I will do the rest. I hope someone out there can help. Many thanks.
  8. Hello, I want to limit the AI to something like this How would I do something like that? I have no clue how to limit it like that. I want the red to only be able to move inside the painted red squares, and blue inside the painted blue squares Anyone have any idea how I would do this? If there's some important information I missed, please tell and I'll add more information
  9. free unity project is provided by armedunity name is Au Fpskit 1.5 I want to know how to add enemy to that project please help guys
  10. Hey guys, I started a youtube channel about 8 months ago, had issues and had to halt it for a long time. I'm back, and badder than ever! Wanted to start the year off strong with a beginner level tutorial about classes: Any kind of criticism is welcome, I'm working on improving the quality of my tutorials!
  11. Hello everyone! I'm working on a dodgeball game, but it is still WIP(Work in Progress) There has been edits to the character code in v0.09, so you might have to delete the Saves folder to make it work 100%. It is in the directory where the exe is Standalone Version: v0.07, v0.08, v0.09 WebGL Version: v0.08 (The WebGL version has some issues. It only saves the character temporarily, and the main menu background is all pink, but it disappears when you start a level and quit it or the match is over. So to get the best experience, the standalone version is the best) AI's are pretty stupid sometimes (Don't know a lot about making AI) Controls Hold Left Mouse Button = Charge throw. Space = Jump. WASD = Walk Around. Mouse = Look Around. Left Shift = Sprint. To pick up the ball, just walk through it. Changelogs Plans for v0.10 [PARTIALLY DONE] Skill system - You can unlock skills by using points(the same points used for stats). You can only have 2 active skills at the same time. [NOT STARTED] Dodge improvements [DONE] Small visual improvements [DONE] Stat system rework [PARTIALLY DONE] AI rework - I want to make the AI work with different rules in each mode(normal, and classic), and now they will have a simple animation to show when they are about to throw. Then I can use it for future games I'm going to make, to make it easier to make complex AI's [PARTIALLY DONE] Classic mode - This is a new mode for those who love the good ol' classic Dodgeball To play classic mode you have to make a classic character. The classic character won't be able to buy or use skills, but you will still be able to increase stats ... Plans for v0.11 Shop - Spend in-game cash on new colors and other items for your character (I'll probably not make this, because you can't see yourself except for in the Character Creator/Selector. I guess it is kinda waste of time to make then) ... If you find a bug or if you have any ideas, please post them v0.08 Main Menu screenshot:
  12. Hi!!!!!! I am a 12 year old that got into unity around a year ago. I started making games in Blender at around 10 years old and right now i am working on a Fps project for unity!
  13. Hello world. Im here to ask one question and hopefully people will write back and take their time to reed this. So my question to the programmers out there is, whats, where and how is the best way to learn Unity C# programming. When i say C# Programming i also mean Network Programming, it is completly okey and ill be really thankful if there isn't a really good unity3d network programming tutorial but only the other type of programming. Anything helps out! I have searched around a lot a lot of to learn programming networking, but don't find so much useful tutorials. I can program a little bit, i have made a basic FPS game by my self and it is really cool in my opinion, but it is boring to play a game where you can't do much but walk around and shoot Ai. So i really wanted to learn Network Programming. Then came this beautiful thing called Unet, or maybe it is old, i dont know, when i say Unet i mean all the new networking components. My experience with multiplayer : The only thing i have completed by using Unet, is making a player join by the NetworkManager / NetworkManagerHUD and walk around and look around in a FPS type of view. And it worked / works. That wasn't so advanced and hard to program, so i thought that it wouldn't be so hard to program in other things like shooting, switching weapons and so on. Oh God it was. So then i ran into this type of thing called [Command] //or Cmd This was new, and it will be new and never be understood by me. I am talking about a lot of other commands and words in Unet programming, but these are the first ones i ran into. So my question is, is there really any good and useful tutorials / streams / courses or whatever it can be, that will help you out in Unity3D C# Programming and Unity3D C# Network Programming ? Thanks in advance for reading all this, thank you for your time and i hope you have a good answer and i hope you have a wonderful day
  14. Hey guys Im Isaak! A programmer with a lot of experience in Unity... trust me... and making hundreds of cash using Unity. Now if you guys want to make some money too, like its completely normal. I mean, you want to not only make games... but sell them right? Ill take you through an easy step by step process into becoming a pro business game programmer. Step 1 - Stop wasting time Yes, this is totally true. The average unity user wastes about 60% of time NOT developing, being distracted by the internet... ehem ArmedUnity... or Facebook, even the unity forums. If you wanna talk and develop simultaneously follow the next step. Step 2 - Start streaming with Twitch Now here is a way to make money while doing what you do best -- that is, wasting time on Unity. Start a Twitch account here https://www.twitch.tv/signup and download a screen recorder https://obsproject.com/download. Here is the latest statistic about streaming for cash: Step 3 - Start freelancing Yeah in case you didn't know, game development is actually a job. So sign up on https://www.freelancer.com/ and start looking for bids. What are bids? They are the job offers that you game developers are competing against... like savages fighting for the last bit of food. Here is a statistic about freelancing: Step 4 - Start publishing The type of croud that are going to play your indie games are... you guessed it... indie game fans. You as an indie game developer must publish your games to indie game websites like https://itch.io/ or http://www.kongregate.com/. The publicity will start to roll in a week, and the cash will come. If you want more publicity, get into contact with indie game bloggers. I mean check this out http://html5gamedevelopment.com/stupid-chess/... its a blog post about my game... and you know what? The moment that blog was posted, my publicity sky rocket up! Step 5 - Start socializing Become the Nikki Minaj of Twitter, where every single selfie of your sexy game will attract people's cash into your wallet. Post at least once per day, with a screenshot of your development. Use hashtags like #ScreenshotSaturday #unity3d #gamedev #optimization #unitytips #shooter #gamejam and of course... #f2f (if you're desperate haha). And perhaps use sponsored tweets once or twice per month: https://ads.twitter.com/signup/ads‎. Most importantly make sure you follow this legend : https://twitter.com/IsaakEriksson Step 7 - Relaaxxxx You are now a self sufficient game developer. Congrats and join the club. Have anything to add or say, please fell free to waste you're time on ArmedUnity commenting on this post. Cheers
  15. Hello everyone. I need the video map. How can i do this map.
  16. Hey again! So i've always liked legos since I was a kid and I noticed that nobody has ever tried to make a lego FPS before. So I decided to try my luck. For now, im using the help of the ezfps kit to have a base so I can see how everything looks. All the lego models are made by me so I just need to rescript some things. Stuff it has so far: - Photon - Weapon customization - Lego people explode instead of ragdollizing when dead - Moving avatar(profile pic) - Dank music - Map selection - Bots & Zombies - Rotating skyboxes - More stuff to come Here's a demo link if you want to play or test the game out. Feel free to give feedback or suggestions. - https://www.mediafire.com/?r9qbxzl4itnky1d Screenshot
  17. Hey there guys ! Since we are all together and this forum is alive again, I thought why not share some art ? I am not a very good artist or modeler but I have some free voucher codes for my packages ! First is lowpoly stylized double barrel : for details go https://www.assetstore.unity3d.com/en/#!/content/61631 Free Voucher code : ASV-TUXC-74XG-J7E3-FHAX-FQ3* ( a character is missing and it is ? ) Now this is crawler : Details ? go here https://www.assetstore.unity3d.com/en/#!/content/52743 Free voucher code : ASV-UY3T-J96C-LC94-YWMY-CQD* (I am not a bad guy, this is just to prevent useless activation) This one is Boo an Alien : Ah, https://www.assetstore.unity3d.com/en/#!/content/62050 Free Voucher code : ASV-HDPR-VMHL-XJUK-XWH9-73F* (Please do not abuse) Okay so I removed last letters from codes just to prevent... Ah you know why, Hints: The second code lacks a number, start from high to low while other two lack alphabets. Plus i see there are people seeking team members, if any new dev want to use my assets in their game (only if anyone finds them useful) you can check my Assetstore and request. I'll send the code (Can't just put all stuff here) Why in hell am I giving 'em for free ? I am mad ? or may be I am just too kind. Your buddy Shaqs Aki
  18. In order to understand how networking works, and how communicating between computers, it is useful to learn the sequence of connecting to a server. It is convenient to use one server version of each scene in a Unity project and one client version of each scene. This is useful for when you want to separate the server and client applications from each other. Connecting client and server Network Views RPC Details State Synchronization Details Authoritative Server Leave a like if you found this useful!
  19. the photo in blender is just after i modeled it the photo in unity with the messed up mesh collider is after i exported it, the last photo is what i want it to look like. someone please explain why it does this or at least what i'm doing wrong, ignore the last one only showing the blue lines
  20. I have been looking around on google and the unity forms and have found nothing on spawning the players on the team spawns. This is the code that i have so far when spawning the players: public void Spawn(){ SpawnSpot MySpawnSpot = spawnSpots [UnityEngine.Random.Range (0, spawnSpots.Length)]; if(MySpawnSpot == null){ Debug.LogError("There Are No SpawnPoints!!!"); } //Spawn the player. GameObject myPlayer = (GameObject)PhotonNetwork.Instantiate(this.Player.name, MySpawnSpot.transform.position, MySpawnSpot.transform.rotation, 0); //Spawn the player at [SpawnPoint.transform.position, SpawnPoint.transform.rotation]. myPlayer.GetComponent<PhotonView>().RPC("SetNameTag",PhotonTargets.AllBuffered,PhotonNetwork.playerName); Destroy(this.StandByCam); lockmouse.lockedmouse = true; }
  21. Hey guys! Geckoo requested for me to demonstrate something i've made in the past so here's a little demo of an rpg I've been working on. - https://www.youtube.com/watch?v=0BwGwqmz0dU&feature=youtu.be Content: Questing PVP Guilds Chat/whisper skills *all basic rpg functions* minimap,bag,equipment/character sheet, etc. multiplayer click based movement and attack different classes the list goes on... Feel free to give me suggestions or criticize ! See you around, -Potato
  22. Hiya! I'm a dev who's been using unity for i think around 3 years now. I love to create my own games from scratch(although they never really get published ). I also love to mod packages and make them better with the knowledge i have. I'm also kinda sad that I hadn't discovered armedunity sooner because this looks like a great community. Hope to see you around. -Potato
  23. I'm using third person camera for a car. this car have a gun. it shooting but because the camera is above the car it get hard the aim at any enemy or spot far from the car. I need from my raycast give me the coordination (X,Y) of any object block the ray, so that can i use it for my bullet direction. here is my code: using UnityEngine; using System.Collections; public class carCam : MonoBehaviour { Camera car_cam; public Transform target; void Start() { car_cam = GetComponent<Camera>(); } void Update() { Vector3 camScreen = new Vector3(0.5f, 0.5f, 0f); // center of the screen float rayLength = 500f; RaycastHit hit; Ray ray = car_cam.ViewportPointToRay(camScreen); Debug.DrawRay(ray.origin, ray.direction * rayLength, Color.red); if (Physics.Raycast(ray, out hit, rayLength)) { print ("Looking at : " + hit.transform.name); } } } What ever in the middle of my screen my bullet can reach it. I don't know if this is right or wrong but i have to try.
  24. Hi, I unity developer and sell my new game source in 1 hand. Runner 3d. Price 2700$ (IOS+Android) Contact: https://www.facebook.com/hoojambra Email: vadestudio@gmail.com Skype: live:vetal.d Demo: https://www.dropbox.com/s/19z6pcfknkdk0v6/eastRunner.apk?dl=0
  25. Hey guys! I've been working on a project for the few past weeks, I've made it into a Unity Package (Sort of like an Asset). It's part of my freelancing work. Here's a showcase video on the my project: If you're interested in checking the full list of features the project has OR want to support my freelancing you can go to: https://sellfy.com/p/F2VH Any comments are welcome. Thanks for stopping by.