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Found 5 results

  1. Hello everyone , Basically let me introduce to my game... Name : ColorCatcher (may be changed later...) About the game (Android , IOS): Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text I use playerprefs to count how much balloons I've destroyed My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed! ---- Scripts Balloon Movements : (Seems no errors on it..) Balloon Spawning: (Seems no errors on it..) Balloon Destroying & Counting! : [ERROR ON THIS SCRIPT] Okay. This is what I've setup [Sorry There's no screenshot ] : HideBall script is putted on "Score" "Score" = UI.Text = "0" Based on the Hierarchy --------- the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file. --------- If this is not helpful , i can take screenshots/Video ---------- But please help me I've googled and it wasn't helpful for me Thanks for Reading
  2. Version 1.01

    53 downloads

    So thank you for clicking this link! So today i was a little lazy but i still wanted to create something simple and its one of my first scripts that read stuff from online! If you need help setting it up it has full instructions on the demo scene and thank you again for checking this out. Hope you enjoy!
  3. Hey Folks, I need a help with the changing color for each word it displays!! But it doesnt , can ya help me out? messageWindow.text = ""; foreach (WhoKillWho messages in whoKillWho) { messageWindow.color += messages.killerColor; messageWindow.text += messages.killer; messageWindow.color += Color.white; messageWindow.text += messages.middleText; messageWindow.color += messages.killedColor; messageWindow.text += messages.killed; messageWindow.text += "\n"; } This is the script I am using
  4. Hi, I need a simple script that would do the following. when the player hover the mouse over it - it should display a text when the mouse exit the text disapear. can some one help me here.. thanks
  5. This is a script for making blinking text. Just call FlashingText.ShowLabel(); in your OnGUI() function. Parameters: - rect: position on screen - text: text to show - col: color of the text - min: minimum allowed transparency - max: maximum allowed transparency - speed: speed of flashing Hope you like it using UnityEngine; public static class FlashingText { public static void ShowLabel(Rect rect, string text, Color col, float min = 0.0f, float max = 1.0f, float speed = 1.0f) { Color backup = GUI.color; Color colToUse = col; colToUse.a = Mathf.PingPong(Time.realtimeSinceStartup * speed, max - min) + min; GUI.color = colToUse; GUI.Label(rect, text); GUI.color = backup; } }