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Ghulam_Jewel posted a topic in ShowcaseAvailable now on Amazon App Store , Apple App Store and Google Play Store! Links Download on the App Store Get it on Google Play Available at Amazon Available at Amazon Underground Website YouTube Trailer Screenshots Features ◆ 50 Unique Game Modes. Extensive and varied library of challenging game modes. ◆ Beautiful Graphics. Colourful and vivid immersive HD visuals. ◆ Pumping Soundtrack. Electric and techno infused soundtrack. ◆ Level Editor. Build, craft and create your own levels. ◆ Solar System Simulator. Explore the open-world space sandbox in Planetarium. ◆ Local Multiplayer. Play with a friend in multi-touch modes. ◆ Simple Controls. Pick up and play with easy dynamic joy stick and tap controls. ◆ Social Engagement. Compete worldwide in leaderboards unlock achievements. ◆ Brainrush. Engage in cognitive challenges to test your memory, visual rotation and interpretation skills. ◆ Zen Experience. Interact and unwind in relaxation. ◆ Player Freedom. No in-app purchases, No grinding EXP or gems, No waiting for extra lives, No intrusive or unnecessary permissions. About Me I would like to share with you a project that I have been working on for the past two years. As with all of us here who are passionate about gaming I wanted to create my own game ever since I started playing games. The idea of creating your own worlds and experiences that others interact with has always fascinated me. The only problem is that I do not know how to write a single line of code. But with the help of accessible engines such as Unity and a lot of research (Google, YouTube, Forums, Unity Docs, Asset Store) I was able to make this happen. There were dark times where I wanted to give up when I was unable to solve a bug or make something work the way I wanted it to work and there were those “aha!” moments that provided such a surge of excitement and motivation. It was difficult starting out as many laughed at the prospects of me making a game and looking at what other developers and professionals are making with those amazing looking games had admittedly affected my confidence knowing that I will not able to compete or my game won’t be good enough. In addition with life throwing those challenging moments that we all have to deal with at some point only added to the struggles. But with a lot of self-motivation I was able to continue and finish my project. I do have a full time job so I worked on this in the evenings and weekends. Yes I did have to sacrifice playing the latest games or watching movies and other things but the drive to complete it was far more thrilling and engaging. So Cubemetry Wars is a chaotic and fast paced arcade game where you survive endless waves that test your skills. It offers classic arcade gameplay that has been inspired by one of my favourite series Geometry Wars. I do not wish to bore you with a wall of text but if you have any questions please feel free to ask! I hope you enjoy playing the same way I enjoyed making it. There are no IAP but there are two versions. Free one does have adverts but the full one removes adverts and gives access to the level editor. I Look forward to your feedback, thoughts and comments! I am just glad I am finally able to share this. Thank you.
hey i just met you and this is crazy but heres my app so download and rate it maybe? https://play.google.com/store/apps/details?id=com.spamfun.synquest XD its not very good yet, but i am working on it and will be making it better with an update from time to time thankyou
i recently published an app in google play . But i am having alot of problems with the ads and my unity game. How can i put ads in unity with "AdMob"? ive seen alot of tourials and methods since last week but still havent figured out what to do.. ( the title is wrong, i meant Admob)