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Search the Community: Showing results for tags 'dodgeball'.

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  1. Hello everyone! I'm working on a dodgeball game, but it is still WIP(Work in Progress) There has been edits to the character code in v0.09, so you might have to delete the Saves folder to make it work 100%. It is in the directory where the exe is Standalone Version: v0.07, v0.08, v0.09 WebGL Version: v0.08 (The WebGL version has some issues. It only saves the character temporarily, and the main menu background is all pink, but it disappears when you start a level and quit it or the match is over. So to get the best experience, the standalone version is the best) AI's are pretty stupid sometimes (Don't know a lot about making AI) Controls Hold Left Mouse Button = Charge throw. Space = Jump. WASD = Walk Around. Mouse = Look Around. Left Shift = Sprint. To pick up the ball, just walk through it. Changelogs Plans for v0.10 [PARTIALLY DONE] Skill system - You can unlock skills by using points(the same points used for stats). You can only have 2 active skills at the same time. [NOT STARTED] Dodge improvements [DONE] Small visual improvements [DONE] Stat system rework [PARTIALLY DONE] AI rework - I want to make the AI work with different rules in each mode(normal, and classic), and now they will have a simple animation to show when they are about to throw. Then I can use it for future games I'm going to make, to make it easier to make complex AI's [PARTIALLY DONE] Classic mode - This is a new mode for those who love the good ol' classic Dodgeball To play classic mode you have to make a classic character. The classic character won't be able to buy or use skills, but you will still be able to increase stats ... Plans for v0.11 Shop - Spend in-game cash on new colors and other items for your character (I'll probably not make this, because you can't see yourself except for in the Character Creator/Selector. I guess it is kinda waste of time to make then) ... If you find a bug or if you have any ideas, please post them v0.08 Main Menu screenshot: