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About DeadMou67

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    I cant tell you bro :)
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    Game Development

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  1. don't be so rude, ya know he is good
  2. fennixx i need two barrelled sci fi shotgun with textures if you can pls
  3. this script is for aiden's tutorial
  4. using UnityEngine; using System.Collections; public class GunScript : MonoBehaviour { public Camera fpsCam; public GameObject hitPar; public int damage = 30; public int range = 10000; public Animation am; public AnimationClip shoot; void Update(){ if (Input.GetMouseButton (0)) { fireShot (); } } public void fireShot(){ if (!am.IsPlaying ( { am.CrossFade (; RaycastHit hit; Ray ray = fpsCam.ScreenPointToRay (new Vector3 (Screen.width / 2, Screen.height / 2, 0)); if (Physics.Raycast (ray, out hit, range)) { if (hit.transform.tag == "Player") { hit.transform.GetComponent<PhotonView> ().RPC ("applyDamage", PhotonTargets.AllBuffered, damage); } GameObject particleClone; particleClone = PhotonNetwork.Instantiate (, hit.point, Quaternion.LookRotation (hit.normal), 0) as GameObject; Destroy (particleClone, 2); Debug.Log (; } } } } Can someone help me to change this script to shoot like machine gun pls?
  5. Hey guys I am new here and I want to know how to add sound to reload animation like clipOut clipIn and Deploy? I hope you can help me thank you!